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Everything posted by johnny
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Actually, I just noticed you don't have a exterior wall made up of multiple sections (not 1 wall profile), but you are running a secondary wall manually partially around the perimeter. I dont have a fix for you at this point other than to say you'd probably solve part of your issue making a wall profile that contains all the layers you need/want...and not have multiple wall lines running together and parallel. http://www.chiefarchitect.com/support/article/KB-02944/defining-a-new-wall-type-in-x7.html (added) in fact, I just deleted the secondary wall and it turned on balloon frame (see Joe's comment) and it fixed the issue. Your main issue I think is that other wall line you are running parallel with the exterior walls. CA is trying to place a wall platform under that wall.
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You best bet is probably to use a molding poly - but someone may have a better solution.
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I wish everything was metric.
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The extra amount I think you are confusing (or I am wrong somehow) is the "continuation" price vs the "re-start" price. They give you a discount if you continue your SSA. Which brings up an interesting point that doesn't relate to me - but curious nonetheless. What if you naturally had SSA coming due now?...that means you don't get any additional discount? I think this is a good deal to get back in SSA and that way can get beta X8 - ill spring for this deal.
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Never mind - I see that if you upgrade to X8 it includes SSA so that is really what I wanted to know.
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I noticed there are a lot of sales for CA. Does SSA ever go on sale?
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Actually they recently had a video on this - I think you are on right track, but perhaps too bright in your example (but very good overall). If you want better lighting you might be better to use a full render app.
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Under default settings, dimensions, and then automatic exterior -
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Chief thinks in terms of rooms - for better or worse. If you dont think in those same terms, and approach your project file differently, you will run into issue after issue. What I understand you to be saying is that you have a post and beam structure and am unsure if you should place that structure first or the "in-framing" first. Since you can't make rooms with post and beams I would say start with the in-framing, but I would draw lines that represent the "grid" of your posts and beam members. After you are done with that place the structural members into the file - and I would isolate the layers for each type. I'm not a Chief pro, but that is how I would go about it.
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Yep that was it, thanks. I had thought it needed to be checked for the sides to be dimensioned, but works fine un-checked.
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Thanks Glenn - that was easy.
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Is glenn's method the same as yusuf's?
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Does someone mind verifying this works on their system. When I set the default to R/O its 1/2" off still. I couldn't get it to work, but maybe I am missing something.
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edit - Joe show's below there is a way.
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Porch Columns Display Base Moulding In Plan, Not Edge Of Column
johnny replied to Kenneth_Miller's topic in Tips & Techniques
You probably should post in the general section, as this area is more for people giving tips than asking questions. -
Is there a way to move a roof plane's baseline post creation, but in a way that actually resets the roof plane to the new baseline coordinate position keeping all other settings "locked"? I understand you can move the baseline, but simply dragging the baseline over to a new location messes up the other aspects of the roof plane settings. Thanks in advance.
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I should have clarified the term "true". Yes, other cards can display at 4k, but the buffering required creates a delay. I suppose for the type of work we're talking about it may be fine, but running anything past 30 FPS only 2 cards can do that - Nvidia’s Titan X and AMD’s dual-GPU Radeon R9 295x2. Any other card that can "handled" 4k is taxing it to a point where you are talking 16-20 FPS which is noticeably slow. So if you are rotating a high res 3D model its going to jump around a bit (but again, maybe this is fine). http://www.pcworld.com/article/2906385/4k-monitors-everything-you-need-to-know-about-ultrahd-pc-displays.html
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Just to be clear, you will never get the same "sharpness" from a TV product (even 4k) as you do from a computer monitor. For presentations and things I'm sure the TV would be fine, but for everyday work most recommend against using anything other than a true monitor. Also, as I understand it there is currently only 2 video card series that are true 4k - the Titian is one of them.
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hummm....so if I am reading that correct its basically saying you need to apply to each separate primitive solid - so they've removed the feature altogether from CA. Well I guess that answers that.
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Yeah, I have a couple uses for this feature - but I don't expect to then be able to individually control the sub-items on their own without "un-blocking/grouping". Mostly I would want to have all items of the block influenced by a "cut" solid like the video shows.
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Thanks, and yep, I did see that and noted in my first comment - which was the point of the thread. What is the new (alternative) approach? It says there is one, and yet can't find it.
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Here is the instruction video training for that functionality in x1 - you can skip to 5:56
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So from x1 CA lost functionality?
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I was watching a tutorial on CA and solids, and for some reason I can't duplicate the process in the video of forming a "union" between multiple solid objects (not touching). The video has a note that newer versions of CA has a different process, but I can't seem to find it. I'd like to have multiple primitive solids as a single "object/shape" but not touching. An architectural block doesn't work - since I need to be able to interact with the shapes as a single 3d shape. Extracting other shapes from it. Thanks!
