jcaffee

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Everything posted by jcaffee

  1. Me thinks an offsite failover of the phone home process needs implemented. jon
  2. Yes. I re-booted. Clicked the CA icon, and waited. jon
  3. Same here jon aaannnddd... two minutes later; it's back
  4. Aaannnddd... we're both wrong; (from Geoplaner website) ____________________________________ Accuracy of coordinates and heights Accuracy of Google Maps Most of the Google Maps are prepared from Landsat-7 satellite images. Landsat-7 was launched in April 1999 and is an Earth observation satellite of the U.S. National Aeronautics and Space Administration (NASA). The accuracy of the derived Google Maps / Google Earth vector data varies from 0.1m in urban areas to 15m in the Anarctica. The derived Coordinates are rounded by the Geoplaner to a precision of 1m. Accuracy of OpenStreetMap The accuracy of Open Street Maps is partially lower than of Google Maps. Especially OSM country roads and walking trails can have deviations of 10m or more. The reason for this is, that most of the OSM data is recorded by volunteers with their GPS receivers and afterwards uploaded to the OSM database. Depending on their GPS receivers and the reception conditions the accuracy of the recorded tracks varies between 3m and 30m. The accuracy of most OSM city maps, however is significantly higher and is comparable with the accuracy of Google Maps. Elevation accuracy The elevation data is provided by the Google Elevation Service, the raw data for that were originally obtained during the Shuttle Radar Topography Mission (SRTM): The freely available SRTM data consists of SIR-C data from NASA and X-SAR data of the German Aerospace Center (DLR). The SIR-C data have a height accuracy of about 6m on at a horizontal resolution of about 30m. The X-SAR data should indeed have a higher accuracy up to 1m, but cover only 40% of the earth's surface. Which of these elevation data are actually provided through the Google Elevation API is not known to us. Geoplaner rounds Googles elevation values to a precision of 0.1m or 1ft. This allows to recognise elevation differences between waypoints which lie very close to each other. ______________________________ jon
  5. From WPT to WPT you should be good.(unless the property is on a split satellite path) It has to do with the satellite pass, when it was calibrated, etc., etc., spaceman stuff that I don't get. jon
  6. Altitude is same as Google Earth, 5-6ft. jon
  7. Nope, they reset to 12". I'd prefer to setup spacing prior to selecting an object, or at least something like 900" as a "hard" setting. jon
  8. Does anybody know where to find the default settings for Distribution Paths and Regions? I'm at a loss. Are there any? jon
  9. Unlock all layers and see if you can delete (or open) it. jon
  10. Reset the "Room" wall material to default. Then select individual walls to "paint" your preferred material. Otherwise, you end up w/painted glass. jon
  11. One of the reasons I use OneDrive is the ability to select Batch Update. Files sync when idle or closed, not on change, save or auto save. I use Creative Cloud (get sync errors constantly during auto save in Photoshop), DropBox and Google Drive for other stuff, but not CA. jon
  12. Yep, known issue. There was a fairly lengthy thread awhile back. X8 Beta should coincide with the UGM in September' I'll keep my fingers crossed that all anomalies within CA get fixed in X8. jon
  13. I think this was a known issue. If there is 3" separation, then the cabinet won't clip. However it works fine with 4". (doesn't help with standard depth cabinets though) jon
  14. https://3dwarehouse.sketchup.com/search.html?q=mini+split&rsi=sbis&backendClass=entity
  15. I'll disagree with this. "Materials" are applied in a Room (Walls) > Room (Wall Covering) > Wall (Int & Ext) > Wall (Wall Covering) > Wall Material Region hierarchy. When I "paint" a room, the underlying wall definitions do not change--they're still drywall (or brick, stone, etc., etc.). This issue is truly hard to grasp. I suggest a nice process chart with visual examples, to understand how both the roller and paint can tools impact textures, walls, rooms, material lists & mental health. CA, please get on this right after you fix stairs. Thanks! jon
  16. Convert the original image to greyscale, the use blurs, unsharp, and sharpen filters to distort and smooth the texture. Convert back to RGB, save and test. Good luck. jon
  17. Photoshop CC 2015 has a good tool for creating bump maps. So yes, I create my own. jon
  18. Less Jello-y... https://www.facebook.com/photo.php?fbid=10201872216367247&l=586d482b7f jon
  19. Somewhere in here... https://3dwarehouse.sketchup.com/search.html?q=pontoon&rsi=sbis&backendClass=entity jon
  20. I used... https://3dwarehouse.sketchup.com/model.html?id=c281daf29a0774cd9c1966170541036b and dragged it into position in elevation, then multi copied across the shore line. jon
  21. Try using solids for bodies of water... jon
  22. A couple nice tools for creating custom mosaics from Crossville Tile... http://crossvilleinc.com/design-resources/ jon
  23. FYI, Facebook will degrade the image to 1280x??? @72dpi. There's no getting around it. That said, export without labels as a 300dpi *.tif or *.bmp (lossless) then create presentation plans (adding labels) in whatever bitmap editor of your choice (e.g., Photoshop), then save as *.jpg. You will get better, readable results with this method. jon
  24. There's something similar under Arch>Millwork>Wall Panels. I agree with Larry; make a symbol from molding pline. jon