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Everything posted by Joe_Carrick
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The "2016 California Residential Code, Section R.311.7" requires a maximum 7-1/4" riser height and a minimum 10" tread depth. I've seen some recent plans with steeper stairs. What are the code requirements for your location?
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We've requested in the past that CA provide the ability to use a "Molding Profile" for the Door Jamb (AKA Frame). It's still on the development team's "Back Burner".
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Sorry, but you are doing everything possible to make it run slower. Chief isn't designed to be a "Game" creation tool. There are other programs that do that. The 3D in Chief can be used to create pretty good renderings but Chief Architect is really a program to create buildings in 3D with the additional ability to quickly produce Construction Documents. If this wasn't the case, most of us wouldn't be using it and CA would be out of business fairly quickly.
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I would look first at the 3D Layer Set and make sure you don't have the Framing Layers displayed. In fact, you don't want anything displayed that's not needed for the 3D view. Also stay away from 3D Plants and other high Poly Count objects.
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I think its extremely import to recognize the following: The GPU handles almost all of the 3D View processing for "PBR", "Standard" and "Vector" Renders. The speed of this is dependent on the face counts, GPU speed, etc. The CPU handles all the rest of the graphics. IOW, 2D CAD (Lines, Arcs, 2D Blocks, Text, Rich Text and Macros). Optimization of 2D CAD can be done by limiting what's processed during Pan/Zoom as well as what Hardware is available (CPU, RAM, etc.) and how the software utilizes that hardware. IMO, any discussion of performance needs to be relative to 2D vs 3D - they are not the same.
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Alan, You'll have to deal with that in custom Layer Sets - both 3D View Layer Sets and Plan View Layer Sets. Notice that the 3D Framing Overview uses a Layer Set that doesn't display any Exterior or Interior Walls. You might want to study what Layers are not displayed in that compared to the Full 3D Camera.
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Johnny, Are you talking about the Plan or Layout? What sort of slowness are you seeing? Is it Pan & Zoom?
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When you explode it and before doing anything else: Select the "Object Properties" Icon. Make sure that all the listed layers are set to Display.
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IRC R903.4.1 Overflow Drains and Scuppers
Joe_Carrick replied to skoz44's topic in Building Codes and Compliance
Are you sure that doesn't mean 4" above the lowest elevation of the scupper? The idea is to provide an extra drain in case the scupper get's plugged or just plain overwhelmed. -
User at GTA (Greater Toronto Area), Canada
Joe_Carrick replied to NewAsia's topic in Local User Groups
My guess is that LVL's, PVL's, Glulams and other Beams come in too many stress grades and can only be reliably sized by using structural calculations. That's something that generally requires either a Structural Engineer or an Architect. -
That's what I've been doing - but you have to select both and rotate about a center (current) point. It's not possible to block a wall and a North Arrow so I really dn't like this solution. I will take a look at your markers and see how that works. If it makes a "smart north pointer" I'll be really happy.
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Unfortunately that's not the same. In fact, that should be "slope_angle" since it's relative to the angle in elevation/section, not relative to the plan view.polar coordinates. I'm really looking for something that's consistent and can be used as an intelligent North Pointer.
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Does anyone know of a Chief Object (CAD, Block, Symbol or ???) other than a "Wall" that has the "angle" attribute. ?
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Have you defined the Roof Structure? IAE, Trusses are not automatic. You have to create a single truss and the use multi-copy to populate the full roof area. It would help if you would post the plan so we could actually help.
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I can't tell exactly what you did and what do you mean by "it did the same thing again" ? each schedule has options for what objects to include (Floor and Room) as well as the object types. every schedule which has "Use Callout for Label" will cause another callout for everything included in that schedule. You can setup the defaults for Schedules. Each new schedule will be created using those defaults.
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You have multiple Cabinet Schedules - that's why you have multiple callouts. Find the extra Schedules and delete them. To get them to show up in elevations you will need to turn on the Cabinet Labels Layer in that Layer Set
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That's included in the Materials List(s). It does however require that you have accurate information in the model. Paint per se may or may not be included depending on the definition of wall and ceiling structure and what information is in the "Room".
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No, you just print in black and white with color turned on.
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Please ask questions in the Q&A Forum. Tips and Techniques are to share your "Tips and Techniques"
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Room Name Schedule, Short Name / Long Name?
Joe_Carrick replied to ACADuser's topic in General Q & A
Alan, The slowdown with using Rich Text Labels is probably because of the way Chief handles "Rich Text". If you make those labels using Standard Text it will probably work better. -
Room Name Schedule, Short Name / Long Name?
Joe_Carrick replied to ACADuser's topic in General Q & A
This is really the case where we need the OIP added to Rooms. It's one of my pet peeves that this hasn't been done yet. -
HI Dermot, I can't understand why this is not automatic. Standard Architectural graphic conventions should mean that it's should be the OOB default rather than otherwise. I have set my Stair Defaults that way. This should also be automatic if the stair is built from the lowest level to the top - or even if it's just copied from one floor to the next. I think it's something that the software should be able to do without a separate tool. If the stair reaches the next level then obviously the "Stairwell Tool" should be performed without user intervention. The only house I've see where that wasn't true was the "Winchester House". Can you explain why either of any of the above shouldn't be automatic?
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Using "Help" and searching for "Floor Above Display" would find the relevant information.
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It's in the "Breakline Panel" of the "Stair dbx"