Joe_Carrick

Members
  • Posts

    11782
  • Joined

  • Last visited

Everything posted by Joe_Carrick

  1. This is really the case where we need the OIP added to Rooms. It's one of my pet peeves that this hasn't been done yet.
  2. HI Dermot, I can't understand why this is not automatic. Standard Architectural graphic conventions should mean that it's should be the OOB default rather than otherwise. I have set my Stair Defaults that way. This should also be automatic if the stair is built from the lowest level to the top - or even if it's just copied from one floor to the next. I think it's something that the software should be able to do without a separate tool. If the stair reaches the next level then obviously the "Stairwell Tool" should be performed without user intervention. The only house I've see where that wasn't true was the "Winchester House". Can you explain why either of any of the above shouldn't be automatic?
  3. Using "Help" and searching for "Floor Above Display" would find the relevant information.
  4. It's in the "Breakline Panel" of the "Stair dbx"
  5. Most of that information can be accessed via the Room Attributes using a custom macro. The macro would be included in the default Room Labels. It doesn't work in cross sections, only in plan views. The information can be stored in a "Global Hash or Array" and retrieved by other macros for output. It's interesting that many users consider this sort of thing to be "work arounds". In reality it's simply customization. If you don't want to customize then use either the existing built-in object macros or the Materials List. The difference is just the limits of what you can do with the data.
  6. "Dialog Window" that is displayed when you open and object for edit.
  7. In X10 you just get to select 2,3 or 4 panels. In X11 you can specify the number of Left Panels and the number or Right Panels. Note that if you have more than 2 panels on either side the wall may need to be thicker to match the overall thickness of the door. It's also important to have the same number of panels on each side unless one side is 0 or 1.
  8. Not in the Library, it's just a standard sliding door that you widen and then in the options tab of the dbx change the # of left and right panels. I'm not sure if that feature is in X10. It's definitely in X11.
  9. Open the Stair dbx and set the display options for floor above.
  10. Here's a Glass Garage Door Panel. You can specify how many panels in the Garage Door dbx. Glass Garage Door Panel.calibz
  11. If you turn them into synbols (Fixture, Exterior) then you could have a "Fixture Schedule" that just includes that kind of object. It's not ideal, but it's a possibility. But there's currently no way to set a filter for objects only on a single layer.
  12. I got it to work. One of my problems was that I wanted it to be in the form of: N d m s W etc. Basically getting the wall facing direction by comparing the true north of the plan with the angle of the exterior walls. Since the wall angle is 0 to 360 I had to do some tricky coding.
  13. Thanks Robert. I found the same on the internet. Unfortunately I don't seem to be able to get it to work correctly in a user macro. I guess for now I'm just going to have to display decimal degrees.
  14. Does anyone have a formula to convert decimal degrees to degrees, minutes & seconds? I need to do this in a user macro.
  15. Transform Replicate will do it. ie: copy and reflect.= at the same time.
  16. For my Plan Views I use 4 point markers that correspond to the corners of my drawing sheet (same size as the layout sheet) so that when I send to layout the plans automatically are aligned sheet to sheet. This works for all floors and all disciplines.
  17. Yes. Here's a link that is pretty good. https://www.richelieu.com/us/en/category/moldings-corbels-and-components/moldings-and-profiles/metal-and-pvc-moldings-profiles-and-rails/gola-cabinet-profiles/1182698 and the Technical Manual (PDF) technical-manual-gola-channel
  18. Not the same thing at all. The "C" and "J" channels are actually recessed into the cabinet behind the doors and drawer fronts.
  19. I just add a separation at the locations I want for the C & J channels. Then I adjust the overlay of the door and drawer fronts accordingly. It's not perfect because the separation isn't really recessed the additional amount of the channels - but it looks pretty good in 3D views as long as the cabinet color is darker than the doors and drawers.
  20. Would someone remind me how to prevent a ceiling/soffit surface from showing below a cantilevered balcony? I'm sure I've done it before but now I can't even find where the material is being specified or what layer it's on in a perspective camera view. I've checked all my structure and floor finish definitions and I just can't figure it out. It's like a ceiling plane that shouldn't be there.
  21. The height in the Size settings had to be reduced to account for the toe-kick. I know that seems backwards but it's the inverse of the symbol height vs cabinet front height without the toe-kick.
  22. Here's my version. Symbol Name is "Low Cost DW4. I basically did the same thing Eric did but my settings are probably a little different than his. Low Cost DW-JC.calibz Note that generally DW symbols in Chief don't include the toe kick as they insert into the face of a cabinet.
  23. If you find a material that's close, you edit it to change the scale and color. Sometimes a material will just not be quite right but close enough that it can be modified to suit.