Joe_Carrick

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Everything posted by Joe_Carrick

  1. Mick Set the following Stretch Planes: y=2 z=6 Do not set one for x. This will make them stretch uniformly in width. In Options, check "Sits on Floor" & "Hangs on Wall". Then set "Height above Floor = 0".
  2. Mick, Creating Symbols in Chief is really not that big a deal. Whatever you display in 3D can be turned into a Symbol. The trick is to decide what kind of Symbol - Molding, Exterior or Interior Furniture, Exterior or Interior Fixture, Door, Window, etc - and then learning what the "Stretch Planes" do. It just takes a little bit of experimenting.
  3. Yep, So just crete a Molding Pline 36" long with (about 24" tall) Batt Molding on it. Now Convert that to an Exterior Furniture Symbol (Hangs on Wall, 0" above Floor). Do the same for 48", 60", 72" & 96" widths. If you want, you can do 12" and 24" widths as well . You can even add a 1x2 at the top and bottom but if you do that, you should set a stretch plane at z=6" so you don't stretch those 1x2's when you change the heights.
  4. Mick, You might also experiment with the Board and Batt Panels that I posted in the Symbols Forum. They work pretty well for the areas above and below openings. They can be stretch within a few inches horizontally and as much as you want vertically.
  5. The best Wall to use these with would be one without anything but Chief Wrap on the outside of the Framing.
  6. Here's a Library of Board and Batt Panels and a 3D Molding. I placed Panels above and below the Windows and one above the Door. The rest of the siding is a set of Moldings placed on an Exterior Room Polyline set at +48". Board_and_Batt1.calibz
  7. You have to set the height when you first create the Pline, moving it later doesn't work.
  8. Mick, If you set the elevation of the Molding Polyline so that it passes thru the windows and doors (normally about 48") then the moldings will be interrupted at those locations. The Molding itself can be offeset vertically (-14"-48" ... -62") so that it starts 14" below the floor. Then make the Molding Height 14" taller than the wall so it extends to the top of the wall. For the area's below the windows use short Molding PLines with a Molding that extends just to sill. For the area's above the windows and doors use short Molding PLines with a Molding that extends from the header to the top of the wall. You can easily make a single Molding Pline with the Molding and just copy it to each location where needed (use one for under windows and one for doors).
  9. I usually just paint the area above the windows and doors, but you can use a Molding PLine that has it's elevation just above them.
  10. Snapping Generall Snapping generally. I'd like to create CAD Lines, etc snapped to the corners, etc.
  11. To cut at Doors only, set the PLine Elevation at 1" To cut at both Doors and Windows set the PLine Elevation at 48" To cut neither set the Pline Elevation above the Doors and Windows.
  12. For some reason I can't snap to anything in my Room Elevations. I know I've done this in the past but right now It's not working - where's the $*^^*&@ setting to make it work.
  13. Normally, I use "Coped Logs" but in Chief the process is similar. 1. I use a Wall Type that's the Wall Thickness - basically an almost Invisible material. 2. Insert all Doors and Windows into these walls. 3. Place Symbols of the Logs centered on the walls (half height Log one directionwith a full height Log on top of it) 4. Place a Full Height Log in the other direction. 5. Replicate the Logs up the Walls just as you would when actually building the structure.
  14. With X6 you can make a truncated pyramid (Primitive Solid). If you don't have X6 you could create it by using a molding around a small square. The plug the square hole with a square box.
  15. Yes, I probably need to zip it. But this is an X6 library. I don't have X5 installed on my home computer so it would be Monday before I could provide it in X5. The symbol isn't that hard to create. It's just 3 boxes - 3/4" thick (2) 1" wide, and (1) 12" wide. all three are 96" tall but the height is really irrelevant since that can be set in the Molding Tab of the Room Polyline. IAE, I zipped the calibz. You can try it again - but I don't think it will import to X5.
  16. Try the attached 3D Molding. I had to create it myself - Chief doesn't supply it. Board and Batt.zip
  17. Yes, I just didn't rebuild the Foundation - or specify a brick ledge.
  18. The attached pics show a way to get Board and Batt Siding (real 3D) as well as Pony Wall Caps. I created 2 Exterior Room Molding PolyLines. 1. One at +1" Elevation - assigned a Sill Molding at +28" with a Brick Material. 2. One at +36" Elevation - assigned a 3D Molding (Board and Batt Molding Symbol) and a 3/4"x3" Molding as Bottom Trim at 29". 3. Added Corner Boards to match the Batts. This is by far the fasted method that I've been able to come up with for a good representation of these elements.
  19. I've done some checking on the Web and it seems there is no actual code requirement for a Closet. I'm not sure just where this requirement came from - is it a myth?
  20. What's the real requirement for a Bedroom Closet? How big does it need to be and can it just be a Cabinet or does it have to have enclosing walls? I have a couple of different scenarios: 1. A relatively small Bedroom where I'd like to just install a 36" wide x 84" tall Cabinet (3 Drawers at the Bottom and Double Doors at the top with Hanging Space) 2. A large room (11'x13') off the Master Bedroom (no Door-just a 4' doorway) with the same type of Cabinets along 3 walls. Do either of these result in a Non-Legal Bedroom?
  21. It's a punctuation problem. Scott means: Why don't triple book case shelves (still not) work? Meaning that they may have never worked properly and that CA should have fixed them some time ago. OTOH, it just may be that it's fixed in X6 as long as you are using a new OOB Template.
  22. OK, I now have a better understanding. 1. Ceiling Structure only refers to "Above the Top Plates" below the Roof. 2. Ceiling Finish refers to any ceiling below the Top Plates and can include various material layers, including Air Gap, Ceiling Joists, Furring, Drywall, etc. Programmer's Terminology in this case simply confused me.
  23. Perry, Take a look at Post #3. That results in 2x4 ceiling joists framed.
  24. David, Please explain the Ceiling Structure definition. I can't see that it does anything at all. I can edit the Ceiling Finish to something like this: 10" Air Gap 3-1/2" Fir Framing 5/8" Drywall Which builds below the Floor Structure above. However, no matter what changes I make to the Ceiling Structure, it doesn't effect anything. Maybe you see something that I don't.