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Everything posted by Joe_Carrick
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Stripe Textured Tile - Orientation And Pattern
Joe_Carrick replied to Joe_Carrick's topic in Symbols and Content
For now, just Slate, but eventually it would be nice to have all of them. -
I have aproject where I'm using the "Stripe Textured Tile" in the Bonus Library. However, it's horizontal in a running bond pattern and in this case I want the tiles to be vertical in a soldier course pattern. Does anyone know a good way to get that? TIA
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Arched Wing Wall--Can This Be Accomplished?
Joe_Carrick replied to Larry_Sweeney's topic in General Q & A
FWIW, I'm able to get the visual appearance in 3D and in Plan correct by using a single layer wall and a Doorway (Full-Left Arch). I don't have to mess around with Material Regions at all. -
Arched Wing Wall--Can This Be Accomplished?
Joe_Carrick replied to Larry_Sweeney's topic in General Q & A
Larry, You could try makin a symbol out of it and then editing that - but it would no longer be an actual with framing. So you might as well just create a PSolid and fake the framing. -
Arched Wing Wall--Can This Be Accomplished?
Joe_Carrick replied to Larry_Sweeney's topic in General Q & A
Larry, This is as close as I could come. It looks right in Plan but it would require a bit of Editing to get the Elevation just right. -
Ceiling Structure, What Does The Number Mean?
Joe_Carrick replied to cggart's topic in General Q & A
I think he took off on another vacation with Lynn. -
In the dbx for a 3D Molding Symbol the Repeat Distance value actually scales the Symbol in Width (Bounding Box Width / Repeat Distance). In order to actually change the Repeat Distance, the Bounding Box has to be changed to the desired distance. CA should fix this - users expect it to do what it's supposed to do.
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Zowie, I personally prefer using Templates vs the SAM - but mainly because I do different styles of Architecture and Templates help me set up a project with all it's own defaults. As far as the Details being in separate Plans, it just allows me to pick the Details I want for any given project - Send to Layout. I actually have several Detail Plans dedicated to: Foundation, Retaining Walls, Framing, Roof, Railings, etc. It's like a Library but everything is better organized and I don't have to worry about scale.
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Ceiling Structure, What Does The Number Mean?
Joe_Carrick replied to cggart's topic in General Q & A
Glenn is smart. I hadn't see that advice but IAE it deserved repeating. -
Ceiling Structure, What Does The Number Mean?
Joe_Carrick replied to cggart's topic in General Q & A
Doug, I think the critical element is that Chief is based on "Rooms", not "Floors" in terms of the Structure. My process on any project with complex floor heights is: 1. Define the basic floor system - first, 2nd, 3rd. 2. Start at the Top and work down, adjusting floor and ceiling elevations for each room as needed. This is not an intuitive approach - we generally think bottom up, but Chief works the other way by forcing the upper levels to govern what you can do with those below. -
w For room eevations I use the wall elevation camera.
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The schedule reflects the description and comments of what is shown in the Component dbx (the little blue book icon in the edit menu) For Height, Width, Thickness, etc it's what's in the normal dbx (the little open door in the edit menu).
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Just place an interior door and edit the thickness. You might need to edit it in the Components dbx to get the right description, etc.
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Ceiling Structure, What Does The Number Mean?
Joe_Carrick replied to cggart's topic in General Q & A
It only has meaning for the top floor of the building. For lower floors (actually I do this for all floors) just add layers to the Ceiling Finish. ie: 12" Air Gap 3.5" Fir Framing 5/8" Drywall That will result in a Ceiling that's 16-1/8" below the framing above. -
Thanks Val, I found that in fact it can be done later and the Laout simply updated when the elevation is closed. I still think this should be an automatic.
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The only way that I know of to eliminate this is to start a new Plan. Then you use Edit Area to copy all Floors to the new Plan. If you have a Layout associated with the Plan, you will need to relink the files.
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Perry, I've know that for a long time. This is really about the fact that Glass isn't transparent in Vector View Wall Elevations except when it's in a part of window or door. If we can have the glass in Doors and Windows not be opaque, why not other glass objects?
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Of course it works in a perspective - I alread said that. What doesn't work is a Vector Room Wall Elevation.
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There is a setting in the Camera - 3D View Defaults for "Opaque / not-Opaque Glass". The problem is that it only works for Section/Elevation Cameras and then apparently only for glass in Windows and Doors placed in Walls. Other Glass Objects are always Opaque as are even Windows and Doors in Wall Elevations (Interior).
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Save as a Texture. That's the term in Chief for material representations. "Patterns" in Chief are hatch patterns used in vector views and they can only be defined in .pat files.
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That setting only works for exterior elevations. I guess I need to report it as a bug to support
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I like to have my bathroom tile walls show thru the glass shower door/wall. I can't seem to get that to work even though the material of the glass shower wall is transparent. I make the glass wall as a solid railing, no room definition, 6' tall, and insert a slab door (3/8" thick tempered glass). It works perfectly in perspective views, but in room elevations the wall beyond the glass wall isn't visible. What am I missing? I'm pretty sure I had done this successfully before.
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Jim, You're correct about needing to remove the (D) before adding to the Library. Otherwise, the current Defaults will over-ride what you put in the Library. For some things (like Toe-Kick dimensions, Countertop thickness, etc) I don't bother to remove the (D) but for most things I do that. My experience is that component changes are saved and carried forward. It could be just that I've also saved the components in my Default Plan. Most of the component detail I have is universal (ie: just additional notes that Chief didn't otherwise provide for.)
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Another Option is to add your cabinets to your User Library. Then place them in the new Plan, select and set as Default. This will change the Plan Defaults for the type of Cabinet (Base, Wall, Tall, etc.) I use a Library of Cabinets with separate folders: Frameless 1/2" Overlay 1-1/4" Overlay Full Inset with Base, Wall, Full Height, Sink Base, Dishwasher Base, Compactor Base, Oven & Microwave, etc. That way I seldom have to configure a new Cabinet - I can simply select the one I want completely configured except for custom material selections and Door/Drawer styles. Note that chagning the Defaults will change every cabinet of the same type throughout the plan if it's set to Use Default. This can be a very powerful way of working with Cabinets, Doors, Windows, etc.
