Joe_Carrick

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Everything posted by Joe_Carrick

  1. Cheryl, I'll work up a 2 bay, 3 Bay and 4 Bay version and post the Symbol Library. I'm going to be out of town for a couple of days but I should be able to get it done this weekend. I think the best option is without a Door Panel. OTOH, it's really easy to place the Symbol in a blank Plan, add any door you want and Convert that to a new Symbol. Just having the basic Symbol for the Divider Trays is a big advantage.
  2. I made a Symbol (Door/Drawer Front) and used it in a 12" wide cabinet. Depending on the type of front (Overlay, Frameless, Framed, etc) the parameters can be edited so the symbol fits properly it the cabinet. The 3rd Cabinet has a Symbol with Door Face included. The 4th Cabinet has a Glass Framed Door manually placed. I've shown 3 pics if this to show how it works. Note that with the Door Face as a part of the Symbol you have to have a separate symbol for each door style but placement in the cabinet is simpler. If the Cabinet width is modified, the divider spacing is adjusted. For cabinets that are much wider another center divider would be appropriate.
  3. Cheryl, Do you just want something like the Wellborne unit "inside" a 15" wide cabinet with the door closed? If that works for you I'll make it for you. It's an interesting challenge but not too difficult.
  4. Click on a Wall -> Add to Library -> Draw that over the existing wall(s) you wan to change. Use the same procedure for Cabinets, etc. Another option is the "Repeat" mode for copying.
  5. I don't import dwgs other than those provided by manufacturers. Those are almost always just 1 layer. Sorry for the miscommunication about the scale of my details. I use 1" scale for details. For Interior Elevations I use 1/2" scale.
  6. I just use Floor 1 as my working detail. It's a copy of Chief's "Detail Plan" template with a few added components that I use to build the detail. As soon as I've completed the detail I copy it to a CAD Detail Window and clear the area for the next detail. Each CAD Detail Window can be "Named" so it shows in the Project Browser as what it is - that's my index - and the macro I use in the CAD Window uses that same name. Having separate Detail Plans gives me a finer division, limits the number of details in any given Plan, and makes it easier to find what I'm looking for. I do have different Layers that I use in my details - mainly to control Line Weights, Line Types and Colors. Since my Details are mostly at 1/2" scale, the Line Weights have to be different than for 1/4" scale.
  7. Keith, With certain things like Distributed Objects for example - Chief is already using instancing. This drastically reduces the potential file bloat.
  8. I didn't open your plan, but it would appear that the light source is in the wrong location for many of your can lights. ie: they are located just above the floor instead of at or above the ceiling. That's not normal as they should be a part of the fixture.
  9. Currently I have 6. The Standard Details and General Notes that I use for just about every project are already in my Layout Template. Having the Detail Plans works kind of like a Library of Details and everything is to Scale. I just pick the appropriate Details to send to Layout. If I need a new Detail it get's done in the appropriate Detail Plan and then it's available for the future. This means that I typically have 7 Plan Files associated with each project. One for the Project and six for the Details.
  10. IOW in the Section View in the Plan before (or even after) sending to Layout. Do all CAD work in the Plan File - except your Layout Sheet Borders.
  11. I have a Plan for each type of detail: Railings Door Head, Jamb, Sill Window Head, Jamb, Sill Foundation Roof etc. Within each Plan I have a set of "CAD Details" that are named and have a Callout with text (Macro uses %view_name%). All my CAD Details have an invisible border of the same size so I get consistency when sent to layout (same layout box size) I create all my Details completely within Chief. Each of my Detail Plans are modified versions of Chief "Detail Template" which provides a really nice simple way to create consistent details. Occasionally I import specific product dwgs (manufactured objects) which I add to the library so I can put those things into my details.
  12. This gets a bit complicated. The Straight and Curved Walls can be done easily enough with Paneled Railing Walls, including the Pony Wall. The problem gets more complicated with the half arch since it needs to be done with a solid wall with a window in it. It can be done but it takes some tricky manipulation to get it right.
  13. Eagles, Cowboys & Chargers - all are 5-1
  14. Todd, I would just create the upper area as a 2nd Floor Room "Open to Below. The Windows really are not much of a problem as you can stack the transom windows above the others on the first floor and mull them. For the interior elevations I would just use a section view and mask everything but the interior with one or more filled rectangles.
  15. Scott, The pic doesn't show it very well, but the windows are curved in Plan. IOW, it's like a Curved Wall of Glass.
  16. Todd, The problem with that approach is that you can't put the Glass Door in. Using a Glass Wall allows you to insert a Door (Basically a Gate) in the Wall. It will initially be a "doorway" but you can just change it to a Slab Door.
  17. I would use a Glass Railing Wall 8' high for the enclosure with a Glass Slab Door for the enclosure. Then I'd create another 42" tall railing wall for the tiled area, make it "No Locate" & "No Room Definition" and move it into place. The other option for the tiled wall is to create it out of a Cabinet.
  18. Nope! The only items I know of that can be assigned to a different layer and then added to the library with that layer are "Plants".I just checked the Symbol Category "Geometric Shapes" and found that it does allow the assignment of custom layers but it doesn't seem to be consistent.
  19. Mark, Chief doesn't currently allow Symbols to have their Default Layer modified.
  20. When there's no existing Molding defined in a room, using the "Room Molding Polyline" Tool results in a mess. Basically, the resulting Polyline doesn't correctly follow the inside room perimeter. I some locations the line will follow the centerline of a wall and in other cases it will jump to the far side of the wall. IMO this is a bug. It should create a polyline that follows the interior wall face of the room.
  21. I have a 36"wide apron sink that I like to use. It's 8" tall and fits all the way to the back of the cabinet. So here's what I do: The sink sits on top of a Cabinet that is 8" shorter (0 counter thickness)and only 36" wide. The adjacent counter tops butt up flush to each side of the sink.
  22. Yes, Rob - that's way off topic. Just a suggestion, I think you'd get better results if you started a thread specifically asking that question. But Perry is absolutely right. Create an Exterior Room Molding Polyline. It's much faster and it can actually be copied from Floor to Floor using the technique described in my 1st post.
  23. Perry, Perhaps I don't understand the objects you are referring to. Here are the definitions as I understand them: 1. Primitive Solids - Box, Sphere, Cylinder, Pyramid, Cone, Face 2. Special case Polyline Solid created using the Build PrimitiveTool) 3. P_Solid (Polyline Solid) - a Polyline created in either Plan or Elevation and then "Converted to a Solid" 4. Slab - Special case of a P_Solid 5. Custom Countertop- Special case of a P_Solid All items listed in #1 are distinctly different animals and can't be added to or subtracted from any of the items listed in #2, #3, #4 or #5.
  24. Perry, P_Solids (aka Polyline Solids) and Primitive Solids are 2 different animals. You can use the boolean operations on multiple P_Solids or on multiple Primitive Solids but you can't use a boolean operation on a P_Solid and a Primitive Solid. The Primitive Solids are essentially defined/intended to be independent of any given Floor Level.
  25. It has been noted that often when copying an object in an elevation view and pasting it up or down to a different floor - it isn't copied to the floor that was intended. This is because the floor being worked on wasn't changed. If the following procedure is used the object will be pasted on the desired floor: 1. Change to the Floor that you want to Copy the Object to. ie: <1>, <2>, <3>, etc. 2. In the Elevation View, select and Copy/Paste the Object The problem would not occur if you are working in Plan View because you would automatically have changed floors before pasting but in Section or Elevation Views it's easy to forget that you need to be on the correct floor to paste the object. Note: This will not work with Transform/Replicate - it only works with the Copy/Paste Edit Tool.