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Everything posted by Joe_Carrick
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Create a Block of the Imported Detail. The Block can be saved to the Library.
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Try exporting from X6 and importing into X7. Actually, if you had them in your X6 Library they should have transferred along with the rest of your X6 Library.
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Hello, Corner Windows Have Appeared... Sort Of....
Joe_Carrick replied to dshall's topic in General Q & A
There are a couple of keys to the corner window: 1. Set each window to have no frame. 2. In the Framing Tab, set the trimmers to 0, set the RO gaps (or whatever their called) to 0 3. Grab the window in Plan and slide away from the corner and then back to the corner firmly. Do with both windows. 4. Set the Casings Off (both interior & Exterior I think that's pretty much it. I prefer to use a Pass Thru and then add a Molding Polyline (2 segments) with 3 moldings (one for bottom frame, one for top frame & one for glass). Then I add a couple of solids for the vertical frame members. If you save the Molding Polyline & Solids to the Library you won't have to define them again in the future. -
They can be exported and then imported to your new Template/Plan.
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I think I said that in post #2 and again in post #8.
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Here's an example: I created the Exterior Room Molding Polyline at +48" and used a 3"x8" Edge Molding (uncheck Extrude Inside Polyline)
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No, there is an exterior room (just outside the exterior walls) the Chief automatically recognizes. Just click about 6-12" outside the building and then click on the "Room Molding Polyline" icon.
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Try again, but set the height of the molding polyline so that it will be within the windows ( in the US I use 48" as the height )
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Exterior Room Molding Polyline at the desired height. You have to define it at that height as it's being created, but that will automatically break at all openings that it passes thru and the moldings will skip the openings.
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Why We Have So Many Questions On These Forums
Joe_Carrick replied to Joe_Carrick's topic in General Q & A
FWIW, I use Floor 0 for Foundations & Floor 1 for Basements (if there's a Full or even a Partial Basement). -
Why We Have So Many Questions On These Forums
Joe_Carrick replied to Joe_Carrick's topic in General Q & A
Exactly! "Ceiling Height" makes absolutely no sense in the Foundation. IAE, an expanded Dialog with multiple floors (maybe vertical scroll would be appropriate) showing the entire structure in section with heights that could be edited. Let's start thinking of a better way to portray this info and edit it. -
Why We Have So Many Questions On These Forums
Joe_Carrick replied to Joe_Carrick's topic in General Q & A
Doug, For the Foundation Level, the Room Structure Dialog needs to have different names for the fields. -
Make Folders & Sub-Folders in your User Library. Then put things in those Folders for navigation purposes.
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AFAIK, "Snap to Midpoint" of a wall is only relative to the length of the wall, not the thickness. You can draw a line and then "Center" it on the wall thickness using the "Center" Tool on the Edit Toolbar.
- 5 replies
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- snap mid point
- snap wall
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(and 1 more)
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One of the things about Schedules in X6 & beyond is that the lines of the Schedules can be rearranged, thus changing the numbers.
- 8 replies
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- door schedules
- window schedules
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Covering A Wall With Tile (Or Any Material)
Joe_Carrick replied to Joe_Carrick's topic in General Q & A
After a little further testing, the Materials do show in the "Total" Material List. The place they don't show is in the "Room" Material List. -
Covering A Wall With Tile (Or Any Material)
Joe_Carrick replied to Joe_Carrick's topic in General Q & A
Usually that would be because there isn't a Pattern set for the Material Definition. Open each of those materials and check both the Texture and the Pattern settings. I think you'll then understand. -
The problem is probably just that you don't have "Line Weights" turned on. There's an icon on the toolbar (on my screen that toolbar is on the right side. You can also access it in the "View" drop down menu. When Line Weights are "ON" the Door and Jamb and the arc will be displayed in the color and weight specified for "Doors" in your Layer Set.
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RC, You need to post your Plan and probably your Layout as well. We can't help without being able to see what you've done.
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Why We Have So Many Questions On These Forums
Joe_Carrick replied to Joe_Carrick's topic in General Q & A
Larry, Check your Foundation Defaults. How thick is the Footing? Also, make sure you have a defined terrain. -
Covering A Wall With Tile (Or Any Material)
Joe_Carrick replied to Joe_Carrick's topic in General Q & A
One problem with this. It doesn't show in the Material List for the Room or in the Room Finish Schedule. That's IMO a serious bug. -
I just discovered a very handy trick. Place a Material Region on a Wall - edit it to the materials you want, etc - add it to the Library & name it and put it in a folder for "Material Regions - Wall". Now, to apply that material to any wall you just select it from the Library and click on the wall you want to add it to. It will cover the entire wall and skip any Doors & Windows. You can then select the Material Region and edit the extent as needed. This is - for me at least - a much better method than using "Paint" or needing to define a new "Wall Type". The Material Definition can be anything from a thin layer of paint to a composite of (backer board, thinset mortar & tile) or anything else you want to use. It can be recessed into the wall layer or not. The same thing can be done for Floor Material Regions.
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Hello, Corner Windows Have Appeared... Sort Of....
Joe_Carrick replied to dshall's topic in General Q & A
Super!!!! -
Hello, Corner Windows Have Appeared... Sort Of....
Joe_Carrick replied to dshall's topic in General Q & A
Graeme, It's similar but much easier in X7. I don't think you have to "Slam" the windows into the corner in X7 - but I could be wrong. I don't have X7 on the system I'm on right now so I'll have to wait until I get home in about 3 hours to test it. -
Hello, Corner Windows Have Appeared... Sort Of....
Joe_Carrick replied to dshall's topic in General Q & A
It's a lot better than before. But for the Exterior maybe we could use a "Pass Thru" and fake the Frame & Glass with a Molding PLine and a couple of PSolids. Messing with Casings and Window Frames is just too difficult still.