Joe_Carrick

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Everything posted by Joe_Carrick

  1. Scott's too busy taking Golf Lessons
  2. FWIW, There have been numerous request for Stair Enhancements. These have included all of what's been discussed in this thread and more: Break Lines with the dashed lines vs solid lines Fill vs No Fill Railings shown over the Stairs in Plan Solid Nosings with Dashed Risers Variance in Stair Widths within a single run. More flexibility in the design and control of handrails Make the Total Height of a Stair be from Floor to Floor instead of Floor to top Tread Surface etc. The reality that I learned early in my career as an Architect is that stairs are one of the most difficult things to design and detail. I'm not that surprised that CA's not eager to undertake a major modification to the Stairs. It's a daunting list and the matrix is already so complex that figuring out how to add functionality without breaking something that currently works (at least fairly well) would be a big worry.
  3. Yes, that's what I said in Post #2. But you can't dimension to a cross section line. There are pro's and con's with either method. CA could/should provide us with the option to display the Callout on all Floors - or maybe just add a "Reference Grid Line" Tool.
  4. Cool tip. I never really thought of the Callout as being usable this way. I can dimension to it - but I can't find where it can be displayed on all floors.
  5. Joey, If you create Back Clipped Cross Sections, the camera callouts can be displayed on all floors. But I don't think you can dimension to those. The other option is to create the "Reference" or "Grid" Lines on one Floor and then "Copy" - "Paste - Hold Position" from one floor to the next.
  6. Ahhhh......... Using them for Roofs is pretty cool. You can even do skylights and cutouts in the edge of a roof plane.
  7. Roofs? How do you use them for that? I think we need a video.
  8. I think it's a bit strange. We have the boolean operations tools for Polylines, Polyline Solids, & Solids but none of them work together even though the same icons are used. We also have Blocking Operations for CAD Blocks, Architectural Blocks, & Mulling Windows all of which are very similar and the icons are only different colors.
  9. Michael, So what you are saying is that for Polylines you use the Polyline Union Tool and for Polyline Solids you use mostly the Polyline Solid Intersection and Subtraction Tools. Is that correct?
  10. Do you use the Polyline Union, Intersection & Subtraction Tools? I've only used the Polyline Union Tool to create "Built-Up Molding Profiles" but it would be interesting to see what other users do.
  11. Do all CAD in the Elevation View.
  12. Those things are controlled by Annosets
  13. "Save Camera" while in the Elevation View.
  14. Todd, To update model changes in the elevations you need to "Save" the elevations while the Layout is open. If your changes are just CAD (Text, Lines, Arcs, etc) they will be automatically reflected in the Layout without "Saving". IOW, it's only actual changes to the model that need to have the elevations "Saved".
  15. You can have up to 3 Stretch Planes for each of the 3 axis. You will need to experiment to see how they work.
  16. I will disagree with Glenn this time. Once you have the Text Style that you want for Camera Callouts you simply assign that Text Style to the Cameras, Inactive Layer. That way every new Camera Callout (and any existing as well) will use that Text Style. Otherwise you would have to edit each Camera - which is a PITA
  17. Rolling On Floor Laughing My A** Off - Can't Get Up
  18. Oops!!! When I added the Lintel it messed up. My suggestion would be to use a Molding Polyline to create the Lintel - maybe even convert that to a 3D Symbol and just place it on the mulled unit.
  19. Bryce, My guess is that the lower bank of windows has different size casings than the upper. I would suppress all casings & lintels before mulling and then just add a casing and lintel to the final mulled unit. I did exactly that and it works perfectly. Un-Mull, suppress all casings and lintels from each window, mull the 2 bottom and again suppress all casings then mull the top and bottom together and add the casings and lintel.
  20. You don't have to use the up/down keys. Just Click on the Current Floor and select the floor you want from the popup
  21. It's very interesting (and really annoying) that the number and type of shelves is not available in the Components, the Schedule, or the Ruby Attributes. How this got missed by CA is something I just don't understand. There are so many Ruby Attributes for Cabinets that I would never use - but these are simply absent.
  22. OK, so click on Copy, then edit the Name and anything else you need to get a new Text Style that you can use just for Camera Callouts. The list you have is just what CA provides OOB. You need to expand and customize - there are many cases you might find in the future where you want something different.
  23. In the Sizing Tab of the Symbol dbx you can set these. Basically, symbols are initially set to stretch uniformly. Symbols typically have their origin at {center,back,bottom) You can specify a "Stretch Plane" for any of the 3 axis so that the Symbol will only resize at that location. For Example: A Stretch Plane at x=0 will cause the symbol to get larger or smaller only at that location (anything right or left will not be affected other than being moved) A Stretch Plane at y=1 will prevent the symbol from being resized in the y direction because it's outside of the symbol boundary. A Stretch Plane at z=1 will cause the symbol to get larger or smaller only at that location (anything above or below will not be affected other than being moved) So the simple answer is that a Stretch Plane controls how the 3D Symbol can be Stretched/Resized.
  24. Todd, Did you get this to work for you?