Joe_Carrick

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Everything posted by Joe_Carrick

  1. Todd, Here's a 5 Panel Shaker Stile Door Symbol that I created. It has stretch planes at x=0 and y=2 which should allow it to be used for most common sizes without effecting the size of the rails or stiles. Shaker Door - 5 Panel.calibz
  2. Ideally we would have a set of Defaults for each Floor (Level) and within that a set of Defaults for each Room Type (including user defined Room Types). This is something that I requested before in the Suggestions Forum. https://chieftalk.chiefarchitect.com/index.php?/topic/1278-defaults-per-floor-and-room-type/ But currently in X6 we don't have that. So if you want different Defaults for different Floors (Levels) then you need to set it up in your Default Plan by having as many Floors as you might need - already defined with the Default Heights that you want. I don't know how many times this needs to be said in order for it to be understood: A Floor isn't really a part of the Model if there's nothing on that Level. It's just a holding space for the vertical location. By having the Levels predefined with default heights - you get what you want.
  3. Sure, It's a simple matter of creating the geometry in a Blank Plan, displaying it in 3D and Converting to a "Door Symbol".
  4. This is one of the few things I would relegate to CAD. Generally however I just put the information in the Components dbx as a comment or Sub Category. It can then be shown in the Cabinet Schedule. IMO it's best to create this kind of detail once and add the Cabinet to your User Library. That way it's available for future use and you can save all the hassle the next time.
  5. In the Window Schedule, drag the windows up or down as needed - the numbers will change. Oh sorry, Kilgore already answered that.
  6. Jim, I'm sorry I misspoke. IAE, when you build a new floor - Chief gives you the opportunity right then to specify what heights you want. If you start off with a project that you know is going to have 3 floors - it's real easy to just "Build New Floor" twice. Scott and I both have 4 floors in our default plan - which is not really a problem because if you don't put any walls on a floor then it's just a place holder. There are advantages to having "Blank Floors" such as the fact that you can build a 'Stair" from the 2nd Floor to the 3rd Floor even if you haven't already defined the walls on any floors. Basically Floors in Chief simply define the vertical space.
  7. Also note that any new floor will take on the defaults of the floor directly below.
  8. Change it in the Defaults. The key is having a Default Plan that has - as many of us do - multiple floors already defined. For each Floor, you can have different settings (Structure Tab).But if it's already built - NO, of course not!
  9. Todd, Right Click on a Callout and select "Object Layer Properties". Then select the "Camera Callout" Line. At the bottom of the dbx you will see a selection for "Text Style". That's what you need to edit.
  10. It's very close to what our Master Bath will look like when the reconstruction is finished. The main differences will be in tile selections and wainscot materials.
  11. You're exactly right - but don't forget to set the counter top corner radius.
  12. No, you just have to set the Schedule to not "Group Similar Objects".
  13. If you look at it in a perspective view you might get an idea of what's happening
  14. It'll probably be released about the IBS/KBIS show in Las Vegas (Jan 22-24 I think)
  15. Those are "Camera Callouts" and the size is controlled by the text size. You need to look at your Defaults for "Camera" to set up so that they are automatically smaller - or you can just "Right Click" and "Open" to get at the settings for any specific camera. The Text Style that's probably controlling would be "Camera Label Style" Another way to get at the setting is to open the Object Settings and edit the Text Style.
  16. Todd, Most of that can be controlled by the Layerset Line Weight Column. You just have to determine which Layer. For some specific cases I just do a CAD Line and set the Weight.
  17. Joe, I use Circles for Doors, Hexagons for Windows, Octagons for Cabinets and Squares for Appliances.
  18. I agree that "Luxury" Bath wasn't in the rules. I just thought that everyone here would only do "Luxury". Faucets that way are a stretch but maybe. Still IMO to boxy. As far as me cheating - no, I specifically excluded all the Doors, Windows, Plumbing Fixtures, Faucets, Towels and Light Fixtures in my design. I still had 17 distinct items and didn't include any toiletries.
  19. Todd, What do you mean by "Wall Elevation Symbol"?
  20. Curt, OK, I get Kay's Light Fixtures but I'm not sure I'd want to put those in a Luxury Bath. OTOH, I don't see how any of the Faucets could be done with just a single Cabinet. Maybe Kay could explain that IAE, the purpose of this challenge was to point out the diversity of a single Chief Tool and I think the point has been made. IMO the Base Cabinet Tool is extremely versatile. BTW, John Jones still hasn't put forth any solutions. He indicated he was up to 1000 and was getting bored.
  21. Curt, I can't give Kay credit for the Tub Spout, Faucets, TP Holder or the Light Fixtures since they are assembled (just blocks put together) rather than being distinct units. I also discount the Door and Window since they are just surface mounted representations. I also have a bit of a problem with some of her items on the Lav Cabinet because I have no idea what they are - other than random toiletry objects. The Fiberglass Shower Stall, Pedestal Sink, Toilet and Trash can were Objects I hadn't thought of myself and I think they could have been a bit more realistic but the idea was great.
  22. Bow Front with the back set to "Match Front" might work. I haven't tried that one.
  23. Open the Components dbx for each window and edit the comments field there.
  24. See Post 27. Since nobody else totally followed the rules ......... It's either me or Kay - your pick.