coffcons

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About coffcons

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  1. coffcons

    Obscure Glass

    Yes, you're right. I can only get the textured glass on the exterior of an exterior door. The interior door doesn't take the texture and the interior of the exterior door doesn't either.
  2. coffcons

    Obscure Glass

    Glenn, Thanks. I was able to get a window to work for this, but the door...nope.
  3. coffcons

    Obscure Glass

    I think you might be right, Graeme. It might only be available from the exterior side of the glass, too.
  4. coffcons

    Obscure Glass

    Glenn, This is what I have in 3D preferences...
  5. coffcons

    Obscure Glass

    Thanks, I guess I'll stick to my method then.
  6. coffcons

    Obscure Glass

    Thanks, I downloaded your pattern and image file (I didn't have those). It looks like your texture files are what my image files are. I have PNG files in my "image" folder in Chief while my "texture" folder holds THM files. Maybe they changed this. You don't have any THM files? The short answer is that I couldn't get your solution to work. I can get the pattern to work on one side of the glass (as long as it's the outside) in what's called "perspective view" in my version. In what's called 3D view in mine, I get nothing.
  7. coffcons

    Obscure Glass

    Robert, I tried to assign a texture to the glass, but was unable get it to show in either view. Can you walk me through the process?
  8. coffcons

    Obscure Glass

    Ha, ha...Yes, I'm sending this from the past. Robert, Good work on that texture work-around. I'll see if that's possible with my "old" version. I thought that textures only applied to 3D models (renderings).
  9. coffcons

    Obscure Glass

    What I was attempting to do was to get something to work for both 2D and 3D views. My version (9.5) doesn't allow me to change the lite materials so this won't work, Arthur. As to the responses with the texture solutions, these will only work for 3D perspectives.
  10. coffcons

    Obscure Glass

    I have looked from time to time for methods of getting obscured glass. There might be better options for this, but I found a method for making an obscured glass with a multitude of polyline solids. They are 1/2" wide by 1" deep and have a 1/4" space between each one. The result is something that works marginally well in both 2D and 3D perspectives.
  11. coffcons

    Mystery Beam Lines

    Thanks guys, It definitely was a roof issue. I rebuilt the lower roof planes and the mystery lines disappeared finally.
  12. coffcons

    Survey Lines

    Glenn, That's it!! Thanks. In my version, it just says "Bearing", but it works now without all the math. You saved me much work!
  13. coffcons

    Survey Lines

    David, unless I'm missing something the input line angles in Chief are the opposite (counterclockwise) to the Surveyor's method of mapping plots. Degree/Minute/Second input numbers increase clockwise while Chief inputs appear to increase counterclockwise. In other words, if a surveyor line is designated as S72° 04' 40"E, in order to enter this line angle properly, one must do some fancy math in order to get that same angle with Chief, right? You will need to designmate Chief's line angle at something like 342°, I think. Do you have a method for this?
  14. coffcons

    Survey Lines

    I have Chief 9.5 and I'm attempting to take a survey map and draw the lines in Chief. The thing that is messing me up is that in Chief, North equals 90 degrees and East equals 0 degrees while in surveyences North equals 0 degress and East equals 90 degrees. My brain is sore. Please help.
  15. coffcons

    Mystery Beam Lines

    It's definitely related to the lower roof plane as it mirrors exactly the lower roof plane. I moved the plane up one floor for editing, but the mystery line remains. I'm just not sure how to get rid of it short of deleting the lower roof plane and rebuilding it. This is probably what I'll have to do.