Alaskan_Son

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Everything posted by Alaskan_Son

  1. Joe is right. Materials defined as a Gap Material Type still work for those conditions. Basically, Gap Material Types work as desired in Finish Layers and Structural Layers of parametric objects, but not anywhere else.
  2. Those types of configurations are typically built like this... ...and if you make sure that Create Automatic Fillers for Angled Connected Cabinets is check under your General Cabinet Defaults, then that area will automatically close up too.
  3. The problem you've shown is a very easily reproducible bug and has nothing to do with using the spray can. The walls you posted above were defined just fine. See if this thread shines any light on the subject...
  4. Might check this thread out for a couple tips. It's from like 5 years ago, but not much in the program has changed in this regard.
  5. Read what you’ve circled on the right. What does it say? You’ll find that the developers at Chief tend to choose their words very carefully and rarely if ever include extra words for no reason. Notice how it says Room Moldings.
  6. Didn't open your plan, but for this one, read the options on the General Panel. Read very carefully down near the bottom of that panel.
  7. Note the name of the TAB you used.
  8. See this post for a quick material warehouse plan starter kit. There are different ways to set up a material warehouse but this is one...
  9. They're not unknown methods or anything, but have you tried: Setting up some Custom Filters? My new favorite method...right clicking on the desired Folder(s) and clicking Search Folder(s)? Using warehouse plan(s) for commonly used items where they call all be viewed as though you were walking down a grocery store aisle? This one can be used for materials and symbols alike.
  10. Might not be relevant to the subject at hand, but your model looks like the head of a flat head screw which reminds me... I decided a while back that the flat head screw is the worlds longest running (and perhaps most successful) practical joke. Whenever we start taking apart a structure that was built 50 years ago...all tied together with 100's of flat head screws, I can't help but think it was some diabolical genius that pulled that one on us and I imagine he's looking down from Heaven laughing his tail off.
  11. It's actually not all that difficult: Create an Orthographic Full Overview. Go back to Plan View and decide which Roof Plane you want to work with. Select that Roof Plane, Open Object, check Pitch in Degrees, Copy the Pitch (degrees), and then click Cancel. This will place that pitch angle onto your clipboard. Select your Orthographic Overview Camera and use the Make Parallel/Perpendicular tool to make the camera perpendicular with the aforementioned Roof Plane. With Camera still selected, click Open Object, highlight the value in the Tilt Angle field, enter a negative symbol (-) and Paste the previously copied pitch angle. Click Okay. With Camera still selected, click Open View. Either print that view directly or send to layout (depending on how you're printing your pattern sheets). Repeat as necessary for the rest of your roof planes, but note that cameras can be copied and rotated or simply rotated copying to create views for additional roof planes. This means if your next roof is the same pitch, it can literally take less than 10 seconds to set up your next required view.
  12. Check this post for my general advice on the subject...
  13. Many more things too such as number of faces in the model, Ray Trace settings (photon mapping, caustics, focal blur, etc. etc.). Ray tracing is an art form and for all intents and purposes is unlike anything else Chief related.
  14. I’ve used Chief for all sorts of illustrative purposes. Perhaps the most oddball purpose though was to design some t-shirts.
  15. You don’t select the dimension and edit it. You select the OBJECT that is being dimensioned. Then you can click on the desired dimension to change it.
  16. Regardless of whether this was done using the Material Painter or in the Material tab (both of which would have the exact same effect), what you are showing is not the place to fix it. Like I said in my posts above, it needs to be done in the Exterior Wall Defaults. The source of the problem is at the default level and therefore it's very important that it be changed at the default level in order to avoid future problems.
  17. Away from my computer now, but I already opened your plan before my original post, saw the problem, and fixed it. I was dropping you a hint in hopes you could figure it out on your own from there. The setting you need to change is in the Material tab of the Exterior Wall Defaults. At some point you told Chief to ignore the Wall Type Definition (the Default Material) and to specifically use that stucco color. Change the Exterior Surface material back to Use Default.
  18. Default Settings>Wall>Exterior Wall See if you can figure it out from there. If not, post back.
  19. I feel like this subject is one of the most misunderstood by even some of the core power user base. As a general rule of thumb, using the Material Painter really only becomes a problem when you are using it to change a material that is being controlled by the structural layer settings of a parametric object or when using it with Blend Colors with Materials toggled on. All other material changes made using the spray can are carried through exactly the same as they would be if you were to change that material using the Material tab and are therefore carried through to the material list as well. My recommendation is to use the Material Painter freely and often. It's one of the most efficient methods of changing materials, especially when used in the appropriate mode (Component, Object, Plan, Room, etc.) . For the most part, it should just be avoided in these scenarios: On exterior wall surfaces. It's almost never appropriate to just change the color of an exterior wall. You're almost always intending to change the actual structure of the wall and so you should be changing the Wall Type or Wall Type Definition. The main exception to this would be if you're just changing the actual color (paint) of a material on one or 2 specific wall sections in which case this would also be one of the very few circumstances where using Blend Colors With Materials may also be used effectively. Again though, these situations are few and far between. 99% of the time, exterior wall surface materials should be changed in the actual Wall Type Definition. On interior wall surfaces where the actual structural layers are being changed. Painting a drywall accent wall in a room a different color than the rest? Material Painter is totally appropriate. Changing the wall material from painted drywall to wood veneer? Change it in the Wall Type Definition. When changing framing layers. At the end of the day, it's important to just learn how the tools work. The Material Painter is essentially a shortcut to the Material tab. There are a few minor exceptions, but when it is appropriate to change a Material in the Material tab, then the spray can is good to go, otherwise, change in the Structure or Wall Type tab.
  20. There are several ways of accomplishing your end goal. I would personally put Terrains a little further down my list of preferred methods though. You could pretty easily use Faces extruded into Solids or you could even use actual Roof Planes. Both of my preferred methods would essentially be done using your rafters as a wire frame. Faces would result in a smoother but less dynamic end product. Roof planes would require a little extra work but also carry a bunch of other benefits. Anyway, here's a quick example of how roof planes could be used. Your rafters were imperfectly modeled, so the resulting roof planes aren't quite perfect, and I didn't take any time to deal with the material definitions which may be necessary depending on the roofing material, but hopefully this should give you the basic idea. At the end of the day, I don't recall having yet found a roof that couldn't be accomplished using multiple planes though... Parabaloid modified.plan
  21. Looks like a layer that you added. Post the plan or layout file and I'm sure someone can help you find where its being used.
  22. To be fair, there is no scenario where an accurate model has columns and slab occupying the same space. Either the posts sit on the slab or the slab is poured around the posts.
  23. As Dermot pointed out, this really only helps for coplanar faces, not so much for intersecting faces.