Alaskan_Son

Members
  • Posts

    12015
  • Joined

Everything posted by Alaskan_Son

  1. There are several ways to do what you want. Here are a few... Float over one of the corner edit handles, push and hold the X key, and then left click and drag to enlarge the view. Select the Layout Box while holding the Shift or control key and then use the little circular handle at the top of your selection to enlarge the view. Select the Layout Box, click on the Transform/Replicate tool and then enlarge the view using a Resize Factor of greater than 1.0.
  2. You got me! I actually didn't even try. Here's a real quick mock up with some glowing elements though just for fun... I actually thought about adding the glow originally when I was modeling that but concluded it wasn't really worth the effort, especially considering the best method really depends entirely on the rendering type. It's typically a balancing act between super high accuracy and cost, and I'd rather model something that looks relatively accurate in all view types then one that looks really good in one single view type and crappy in all the others.
  3. Use a little section of perpendicular Room Divider wall to more precisely control the break. You can also do what Eric has shown, but it can be pretty complicated and time consuming to get like you want it at ends of walls and at other transitions.
  4. Thanks Shane, I can't take full credit though. I don't always model everything from scratch. Sometimes I'll take components from an existing model, separate them out, tweak them as necessary, and then use them for my new symbol. The throw pillows and cushions in the sectional above for example, or the knobs, temperature gauge, and mini-fridge on the grill. The pump station was completely from scratch, but this Wagon Wheel Light I made a few years back is still one of my favorites and one of the more complex items I've modeled completely from scratch...
  5. If we're including symbols that might be used in the construction world but aren't part of the house itself, then I've used Chief pretty heavily for lots of that stuff and have modeled a whole slew of furniture, appliances, and fixtures. Here are a few examples that were done for one particular client here recently.... Pump Station Rattan Sectional Grill Grill 3.webp
  6. First off, its a default setting, a Default Set is a different thing entirely. Second, it's not under Walls. It's controlled by the Room. This is something I alluded to earlier in the thread, and as I tried to point out before, it's also alluded to in that setting you circled in your original post. You'll make far more progress and much much faster if you get into the habit of reading very carefully, using the Help files (as Eric suggested), and really trying to comprehend all that you're reading. Chief is a very complex piece of software (as most 3D architectural programs are) and they've invested a lot of time and energy naming the various settings and writing up instructions for the same. Every little word can be very important and informative. In this particular example you could follow the clues.... You saw a setting for "No Room Moldings...". Open the Room and you'll find a Moldings tab. Right at the top of that tab is a setting titled "Use Floor Defaults". If you read carefully and follow the clues you would land right at the Floor Defaults which is where Room's get their Default settings. And at any time in the process you can click on the little Help button down in the corner to find additional information. Anyway, if some of us seem to be cryptic with our responses, it's likely that we're really just trying to teach you to fish.
  7. Click Help>Launch Help, click the little question mark icon, or press the F1 key (all of which open the Help Files) and then read up on Default Sets, Active/Selected Defaults, Multiple Saved Defaults, and Plan Views. Active/Selected Defaults and Multiple Saved Defaults in particular are really the key components you need to understand.
  8. Joe is right. Materials defined as a Gap Material Type still work for those conditions. Basically, Gap Material Types work as desired in Finish Layers and Structural Layers of parametric objects, but not anywhere else.
  9. Those types of configurations are typically built like this... ...and if you make sure that Create Automatic Fillers for Angled Connected Cabinets is check under your General Cabinet Defaults, then that area will automatically close up too.
  10. The problem you've shown is a very easily reproducible bug and has nothing to do with using the spray can. The walls you posted above were defined just fine. See if this thread shines any light on the subject...
  11. Might check this thread out for a couple tips. It's from like 5 years ago, but not much in the program has changed in this regard.
  12. Read what you’ve circled on the right. What does it say? You’ll find that the developers at Chief tend to choose their words very carefully and rarely if ever include extra words for no reason. Notice how it says Room Moldings.
  13. Didn't open your plan, but for this one, read the options on the General Panel. Read very carefully down near the bottom of that panel.
  14. Note the name of the TAB you used.
  15. See this post for a quick material warehouse plan starter kit. There are different ways to set up a material warehouse but this is one...
  16. They're not unknown methods or anything, but have you tried: Setting up some Custom Filters? My new favorite method...right clicking on the desired Folder(s) and clicking Search Folder(s)? Using warehouse plan(s) for commonly used items where they call all be viewed as though you were walking down a grocery store aisle? This one can be used for materials and symbols alike.
  17. Might not be relevant to the subject at hand, but your model looks like the head of a flat head screw which reminds me... I decided a while back that the flat head screw is the worlds longest running (and perhaps most successful) practical joke. Whenever we start taking apart a structure that was built 50 years ago...all tied together with 100's of flat head screws, I can't help but think it was some diabolical genius that pulled that one on us and I imagine he's looking down from Heaven laughing his tail off.
  18. It's actually not all that difficult: Create an Orthographic Full Overview. Go back to Plan View and decide which Roof Plane you want to work with. Select that Roof Plane, Open Object, check Pitch in Degrees, Copy the Pitch (degrees), and then click Cancel. This will place that pitch angle onto your clipboard. Select your Orthographic Overview Camera and use the Make Parallel/Perpendicular tool to make the camera perpendicular with the aforementioned Roof Plane. With Camera still selected, click Open Object, highlight the value in the Tilt Angle field, enter a negative symbol (-) and Paste the previously copied pitch angle. Click Okay. With Camera still selected, click Open View. Either print that view directly or send to layout (depending on how you're printing your pattern sheets). Repeat as necessary for the rest of your roof planes, but note that cameras can be copied and rotated or simply rotated copying to create views for additional roof planes. This means if your next roof is the same pitch, it can literally take less than 10 seconds to set up your next required view.
  19. Check this post for my general advice on the subject...
  20. Many more things too such as number of faces in the model, Ray Trace settings (photon mapping, caustics, focal blur, etc. etc.). Ray tracing is an art form and for all intents and purposes is unlike anything else Chief related.
  21. I’ve used Chief for all sorts of illustrative purposes. Perhaps the most oddball purpose though was to design some t-shirts.