Alaskan_Son

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Everything posted by Alaskan_Son

  1. You glossed right over this but I'm not sure why. It's super easy, I believe its the same on both a desktop and a laptop, and I don't think it needs to be done every time you update drivers either. Can you elaborate on why you prefer using the Nvidea Control Panel? This is the Windows method by the way...
  2. To be more specific, just select the desired the folder(s) and/or object(s) in your library, right click, and select Export Library...
  3. See if this helps... ....in short though, don't be afraid to use the Material Painter. That's what it's there for and its a super useful tool. There are just a few areas wher it can be a little problematic. Even then though...once you know, those situations are easily avoidable and pretty quick to fix.
  4. This whole exchange was based on aligning the inside of the curb with insode of the wall framing above. I said you had to adjust the wall thickness and then you came back and suggested adjusting the Curb. I pointed out that the 2 settings are doing the same thing. Then you suggested that you wouldn't need to edit the wall at all because you have Auto Rebuild turned on. My point was that the foundation wall/curb thickness needs to be edited one way or another if you want it to align with the thickness of the wall above. Whether you have Auto Rebuild toggled on is beside the point.
  5. Can you explain how this would ensure that the curb thickness aligns with the wall above without having to set the wall thickness?
  6. Potato Tomato ....but yes. You are correct. You can do the same thing there as well. That particular setting just changes the wall width and vice versa.
  7. Looks to me like your foundation wall is just improperly aligned.
  8. Try turning off your "Walls, Layers" layer You really have to control this manually by adjusting your foundation wall thickness to match your wall above (minus the interior finish layer thickness. Looks like Glenn already answered the footing display issue.
  9. The real key to the whole thing is effective utilization of that Components panel. Yes, it helps to model things like they will actually be built, but it's important that you: A. Have your various objects set up to report the appropriate Component information. B. Have all the desired objects and ONLY the desired objects reporting to your Materials List. There are more tricks and details to be considered, but I would recommend you start there.
  10. See if this helps you guys out at all...
  11. Not sure what you mean when you say there are "no totals". That top line (before you expanded your 2 lists) is the totals.
  12. Is this is Chief question or a general construction question?
  13. I think the best answer depends on the level of accuracy you need. Simply using a wall type with a log texture inside an out and exterior attachments for the overlapping log ends would work just fine for some, but if you want/need increased accuracy, I'm with Joe. Special wall type with one or 2 layers (air gap and/or chinking) and then manually stack logs using symbols and/or solids.
  14. Sequential hotkeys would like like this... <keyCodes>G, A</keyCodes>
  15. Guessing it’s just misaligned walls. Wall on lower floor building up to roof.
  16. I personally think these types of views are best done by just drawing the extension lines using CAD and then using a Point to Point Dimension. Here's a quick example... ...also note that if the view is set up properly using the Isometric View tools that you may not even have to manually modify any of your dimension values.
  17. Yes. This could be done entirely from scratch using CAD objects OR by editing the dimension text and just suppressing the dimension value.
  18. This is a good example of just picking your poison. Yes, you can use another program, but then again, you can also just do it all in Chief. There are several tricks to do so, but the easiest (especially considering your B&W line drawing example) is probably just to take an Orthographic 3D view>CAD Detail From View and just draw dimension in manually. You could also optionally use Plot Lines and manually insert the desired dimensions in Layout.
  19. This reminds me of a Pool Table Sizing Tool I made a few years back. It was one of the first things I developed when I was first learning text macros. It's not the most eloquent coding and I haven't used it for a bit, but I believe it should still work perfectly fine. Just drop into the plan, make sure the "POOL TABLE SIZING TOOL" layer and the your "Cabinets, Labels" layers are both turned on and you should get automated feedback telling you exactly what size of pool table and cues will work for any given room size. I'll leave this here as a freebie for a limited time: Pool Table Sizing Tool.calibz Here's a little table I use for this purpose as well... Seven foot table: 3.5' x 7' (Playing area: 38" x 76") A - 11' 6" x 14' 6" B - 12' x 15' C - 13' x 16' Oversize eight foot table: 4' x 8' (Playing area: 46" x 92") A - 12' x 16' B - 12' 6" x 16' 6" C - 13' 6" x 17' 6" Eight foot table: 4' x 8' (Playing area: 44" x 88") A - 12' x 15' 6" B - 12' 6" x 16' C - 13' 6" x 17' Nine foot table: 4.5' x 9' (Playing area: 50" x 100") A - 12' 6" x 16' 6" B - 13' x 17' C - 14' x 18' A is the area required for a 48" cue. B is the area required for a 52" cue. C is the area required for a standard 58" cue.
  20. If you really need to show those walls for whatever reason, set it to .001" instead. You'll end up with essentially non-existant walls (even in 3D Vector Views). In fact, unless your dialog Number Style is set to Decimal Inches, it won't show in your dialog either.
  21. To get the most accurate answer you should post the plan.
  22. No. a mono slab is defined by walls but it does not actually have any foundation walls to speak of. If you have no walls, then Chief doesn't display walls. Select that room and increase your Stem Wall height to be taller than your slab, and then you will have walls. Otherwise, as I said before, all you have is a Slab and Footings.