Alaskan_Son

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Everything posted by Alaskan_Son

  1. For posts placed as Framing Objects, you should be able to dimension to those. Double click on your dimension tool dropdown and make sure your Currently Active Dimension Defaults are using the appropriate Locate settings...
  2. Ya, Chief doesn't provide a whole heck of a lot of snaps for the sub-elements of parametric objects. To elaborate on what @Chopsaw suggested: You can move your camera so it is cutting through the objects, dimension to the Cross Section Lines and then move the camera back. You can use a Vector View and generate a CAD Detail From View. From there though, my approach would be a little different. I would just dimension the desired objects and then Cut/Paste Hold Position the dimensions themselves. In both cases, you'll have Point Markers to contend with. Either reduce them to have a radius of zero or...my preferred method...put them onto their own unique layer and turn the layer off. Using a separate layer makes it easy to turn them back on at any time if you need to inspect or make changes. Also, during the above operations, you can quickly and easily select all dimension by activating a dimension tool, holding down the Shift key and then drawing a marquee around everything. You can do the same with the Point Markers by first activating the Point Marker tool.
  3. Open that roof plane and uncheck Default to Overhang.
  4. You can also break the foundation wall and just move that center section back. I'm a little confused though because in the example plan posted, the plan view line matches the 3D.
  5. You glossed right over this but I'm not sure why. It's super easy, I believe its the same on both a desktop and a laptop, and I don't think it needs to be done every time you update drivers either. Can you elaborate on why you prefer using the Nvidea Control Panel? This is the Windows method by the way...
  6. To be more specific, just select the desired the folder(s) and/or object(s) in your library, right click, and select Export Library...
  7. See if this helps... ....in short though, don't be afraid to use the Material Painter. That's what it's there for and its a super useful tool. There are just a few areas wher it can be a little problematic. Even then though...once you know, those situations are easily avoidable and pretty quick to fix.
  8. This whole exchange was based on aligning the inside of the curb with insode of the wall framing above. I said you had to adjust the wall thickness and then you came back and suggested adjusting the Curb. I pointed out that the 2 settings are doing the same thing. Then you suggested that you wouldn't need to edit the wall at all because you have Auto Rebuild turned on. My point was that the foundation wall/curb thickness needs to be edited one way or another if you want it to align with the thickness of the wall above. Whether you have Auto Rebuild toggled on is beside the point.
  9. Can you explain how this would ensure that the curb thickness aligns with the wall above without having to set the wall thickness?
  10. Potato Tomato ....but yes. You are correct. You can do the same thing there as well. That particular setting just changes the wall width and vice versa.
  11. Looks to me like your foundation wall is just improperly aligned.
  12. Try turning off your "Walls, Layers" layer You really have to control this manually by adjusting your foundation wall thickness to match your wall above (minus the interior finish layer thickness. Looks like Glenn already answered the footing display issue.
  13. The real key to the whole thing is effective utilization of that Components panel. Yes, it helps to model things like they will actually be built, but it's important that you: A. Have your various objects set up to report the appropriate Component information. B. Have all the desired objects and ONLY the desired objects reporting to your Materials List. There are more tricks and details to be considered, but I would recommend you start there.
  14. See if this helps you guys out at all...
  15. Not sure what you mean when you say there are "no totals". That top line (before you expanded your 2 lists) is the totals.
  16. Is this is Chief question or a general construction question?
  17. I think the best answer depends on the level of accuracy you need. Simply using a wall type with a log texture inside an out and exterior attachments for the overlapping log ends would work just fine for some, but if you want/need increased accuracy, I'm with Joe. Special wall type with one or 2 layers (air gap and/or chinking) and then manually stack logs using symbols and/or solids.
  18. Sequential hotkeys would like like this... <keyCodes>G, A</keyCodes>
  19. Guessing it’s just misaligned walls. Wall on lower floor building up to roof.
  20. I personally think these types of views are best done by just drawing the extension lines using CAD and then using a Point to Point Dimension. Here's a quick example... ...also note that if the view is set up properly using the Isometric View tools that you may not even have to manually modify any of your dimension values.
  21. Yes. This could be done entirely from scratch using CAD objects OR by editing the dimension text and just suppressing the dimension value.