Alaskan_Son

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Everything posted by Alaskan_Son

  1. Did you perhaps forget to click "Attach This File" when you attached your picture?
  2. I was working with another user recently and we ended up having to reinstall his toolbar files because those were somehow deleted or corrupted during the upgrade.
  3. Regarding the error message: I was getting that until I switched to the "basic uploader" (lower left of the reply window just below the Attach Files area). I think maybe I don't have Flash 9 installed (maybe you don't either).
  4. This thread has a bunch of info. too https://chieftalk.chiefarchitect.com/index.php?/topic/5346-can-chiefs-auto-elevations-match-this/?hl=%2Belevations+%2Bwith+%2Bshadows
  5. Here is a really quick example done with the a Technical Illustration rendering...
  6. It might sound a little daunting at first, but I would probably build that detail with primitive solids. Shouldn't actually be all that hard to do. There might be a way to use the roof tools for that framing but not that I know of.
  7. Good point Glenn, It's under Preferences>Edit>Snap Properties and you can override it by holding down the control key while you click okay.
  8. Do you happen to be running a Mac and did you possibly just upgrade your OS?
  9. I'm sorry Johnny, shouldn't have any affect on your previous statement, however I just realized I made a poor choice in words. I should have said OUTSIDE corners (as in the sharp corner that always gets dented), not EXTERIOR corners (as in the inside corner of an exterior wall where cobwebs form).
  10. Working on a custom wine cellar and realized there's not a lot of available components for this sort of thing. I had to model basically everything from scratch. Tons of tiny shelves and dividers for storage racks, custom symbols for display racks, etc. Anyway, in the process, I created a library of diamond bins and thought I'd share them if anyone else can make good use of them. Please note that I may not have set the material direction right on one or 2 of them and I also included a block of the original P-solids so one could build other custom configurations without building from scratch. Diamond bins.calibz
  11. Try Tools>Toolbars and Hotkeys>Customize Toolbars>Toolbar>Reset Toolbars
  12. Agreed. The one fairly notable problem I have with them is that like custom backsplashes, they don't behave properly at exterior corners. They are tied to the wall and therefore won't display past the exterior corner which means they don't overlap each other. I would use those tools a whole lot more if that issue would get fixed. I know I can fill in that outside corner with any number of methods, but its still a pain and shouldn't be necessary. Besides that though...yes...very cool tool...same goes for floor material region (I suspect a vastly underused capability).
  13. I think perhaps you're misunderstanding something (or I'm misunderstanding you). Its not quite that complicated. Simply navigate to the Rails tab in the wall DBX, select the beam profile and adjust the width and height accordingly.
  14. Consider just adding that block to your library then you still have it for re-use and can unblock the framing in your plan to solve the 3D view issue.
  15. Probably best to start a new thread and post the plan. I would also suggest you watch a few tutorials, read through the reference manual, and/or use "Help". We're totally willing to help you out but this is one of those things that is covered pretty well elsewhere and requires that you understand how stairs work (including all the necessary steps to properly model them). In short though, I suspect you either haven't created a room on that upper floor for your stairwell (which can optionally be done using the Auto Stairwell tool) or that room definition has either been changed or was set up incorrectly to start with (Room Type needs to be Open Below).
  16. Would probably be a good idea to attach the plan.
  17. Appreciate the heads up Rich. I personally don't seem to have that problem though. I'm wondering if perhaps its specific to certain devices or systems. Doing a save as and using Windows Explorer seem to result in a nearly identical speed of data transfer for me.
  18. I think the bottom line is that with a Monolithic Slab foundation, the slab is on the slab layer and can be turned on or off in a framing overview. With a Walls With Footings foundation, the slab is not actually considered a slab and is not on the slab layer. It is simply considered a floor surface and put onto the Floor Surfaces layer and cannot be moved to another layer. Floor surfaces is not the logical place to put a slab. If Joe (or anyone else) want to display his full mono slab (built using Walls With Footings) in a framing overview he must also turn on the Floor Surfaces layer which then displays unwanted items (i.e. subfloor).
  19. Thanks Glenn, that helped lead me to a little better understanding. I think I've got it now... Material definitions (including material name and all other properties) are stored with the object. The Texture File (found in the texture tab) is a file that can be located anywhere on the computer. The file path just needs to be assigned to the Material. So...I can safely delete any "custom" Materials from my user catalog so long as any and all associated Texture Files remain. Furthermore, none of the Texture Files are actually located in the user catalog. They are simply referenced THROUGH the Material that is located in the user library. In other words (and to answer my original question)...It should be totally safe to delete items from my user catalog. P.S. I see now that you were saying the same thing Dennis. Thank you. I've added emphasis though just to clarify (both for myself and for anyone else who might have the same question). Until today I had never thought through the seemingly subtle difference between textures and materials.
  20. I don't think its quite that simple. Here's an example... I can open a new plan and draw 3 exterior walls. They all have the default "Gray 3 siding". I can use the Adjust Material Definition tool, navigate to the texture tab, rotate the texture to 90 degrees, change the color to yellow, and that new material definition will stay with that wall even though no new material was created (you can search the library and there won't be a yellow version of "Gray 3 siding" anywhere). At this point I have 3 walls with vertical yellow siding. I can search "Gray 3 siding" in the library and then paint one of the walls and it will now revert to the original horizontal gray siding. Now I have 2 walls with vertical yellow siding and one wall with horizontal gray siding. I can close and reopen the plan and they remain the same even though there is still not a second version of "Gray 3 siding" in the library. I can then search "Gray 3 siding " in the library, right click>Show In Browser> and then copy and paste the material into my user catalog. I can then rename that material "Gray 3 siding 2" and use it to paint my 3rd wall. After doing that I can use the Adjust Material Definition tool, navigate to the texture tab, rotate the texture to 45 degrees and change the color to blue. Now I have 1 wall with vertical yellow siding named "Gray 3 siding", 1 wall with horizontal gray siding named "Gray 3 siding" and 1 wall with diagonal blue siding named "Gray 3 siding 2". I can go into my user catalog, delete "Gray 3 siding 2", and empty my trash folder. If I close and reopen the plan, I still have all 3 walls, they still retain the modified material definitions as well as the names even though I only have the original horizontal gray version of "Gray 3 siding" in my library. This tells me the material definitions as well as the materials themselves are being stored somewhere besides my user catalog.
  21. I think part of my confusion lies with the fact that I can adjust a material definition (change the color, rotate the texture, etc.) and it will save with the plan even though a new material has NOT been added to my user library. Is this not true with all materials that exist in any given plan?
  22. So, you are telling me that the user catalog is the only place that custom materials/textures can exist? I might add to your suggestion that you can also 3D>Materials>Create Plan Materials Library instead of creating the separate sub folder but this still puts the materials in the user folder.
  23. I've never fully understood where a plan stores all of its materials/textures. I typically make a lot of custom materials for plans (slight color modifications, rotating the grain, etc.). Because of this, my user catalog has gotten a little messy and bloated (especially considering I haven't taken the time to create various files and organize it all). From time to time I'll go through and clean it up, deleting things I don't feel the need to keep. My question...When I delete one of those custom materials, will any plans using that material "forget" what material to use? Or is that information saved elsewhere as well? It hadn't occurred to me before just now that I could be messing up other plans by deleting those materials.
  24. I don't know about the others, but I for one was only saying I have never seen or done mono pours that way. For standard stemwalls, you are correct...footer is always wider. We usually do those in 2 pours though.