Alaskan_Son

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Everything posted by Alaskan_Son

  1. I could help you set up something up. I just charge by the hour for that kind of thing. If you're interested in discussing further just send me an email. My email address is down in my signature.
  2. Sorry, I knew what you meant. I was just being purposefully and playfully pedantic and giving you the answer at the same time. There is really no good way to do that automatically in Chief.
  3. Post the plan and you'll get a better answer but if I had to guess I'd say one or more of your walls was changed to No Room Definition.
  4. Yeah, for automatic dimensions I think your best bet is to just change the default layer before clicking the tool. It should be easier than that it seems. I don't know though...I personally almost never use automatic dimensions anyway so its almost a non-issue for me. Still seems like we should be able to control that easier by setting the layer in Active Defaults (and anno sets) and being able to double click the tool to access the default settings.
  5. Not specifically, but they do have a few of them scattered about. In many cases, Chief and others just use the actual texture file as the bump map but the normal map is a different story. To find the normal maps that Chief has installed you can either navigate to the specific referenced file for the texture in question or navigate to the appropriate folder and search "normal"... In C:\ProgramData\Chief Architect Premier X9\Referenced Files\CoreCatalogFiles.zip for example, we currently have about 82 such files...
  6. In short... When you import the terrain and elevation data, make sure its all on a unique layer or layers. This will make it easier for you to group select by locking/unlocking layers as necessary. To move the house on the terrain, you could use Edit Area to move the house, but I would personally probably group select all the imported stuff and move that instead via Point to Point Move. That should get your house where you want it on the lot. For the Z location, open the terrain and use the Subfloor Height Above Terrain setting.
  7. It really shouldn't be that complicated. Just import it directly into your plan. Have you even tried it at all yet?
  8. I've run into this problem before and reported it to tech support a while back. Here's a quick video I had made for them... ...and an excerpt from their response... "...I think that the program "expects" Molding Polylines to follow a certain formula. The back is expected to be a vertical line located on the left side, of course. But it also seems to expect that the back edge be longer than any other edge. It seems to get confused when the longest vertical edge is not located at the far left, and all bets appear to be off when the left-most edge is a single point..." Please make sure to send it in too. It would be really nice to see this fixed. Its really quite a problem if you get into using complex/creative molding profiles.
  9. Try searching it online. Bump maps and normal maps aren't specifically a Chief thing. Tons of information out there.
  10. Edit>Preferences>Edit>Snap Properties>Uncheck Display Angle Snap Grid OR View>Angle Snap Grid
  11. Some pretty complex macros could be written to do this type of thing but I probably wouldn't recommend going that route. I don't think it would be worth the hassle. With regard to material lists; unfortunately, those don't dynamically update. Only schedules dynamically update but that will only get you so far...You would need a Room Finish Schedule, a Door Schedule, and a Window Schedule; and that still wouldn't get you your misc. molding polylines. I think your best bet is to just use the material list and copy/paste as necessary.
  12. Looks like its all there to me. I'm guessing you just didn't import properly...
  13. This is the one that's not working...
  14. Don’t have time to get into either of these things in any real detail but: - You CAN use trusses for a quick depiction. There are a lot of forks in the road but you essentially need to use a dropped ceiling plane that doesn’t extend to your wall’s main layer. - I haven’t needed to creat any sloped bar joists just yet but I’m sure it’s poasible. Just might require a slightly different symbol and some additional steps.
  15. This is what I believe he's after guys... VS
  16. Oh, I understand what you are looking for now. I'm sorry, I was previously misunderstanding. I think your best bet is to just convert to a symbol and reduce the smoothing angle to something like 10 degrees or less..
  17. I think your problem is that you used a pyramid which likely resulted in that convex shape/effect. Not sure why you went that route. Should have probably just used a Regular Polygon and converted to polyline solid. Note: You could also fix your problem by creating a pyramid with a much higher apex that is truncated at that 1" height to fix the convex effect.
  18. Yep...and visa versa. Its really the same tool with different names depending on the view. They both simply result in a "Material Region".
  19. You're right, you don't have the wall material region, but you DO have the Floor Material Region which will work exactly like a wall material region if you click or drag in 3D or elevation.