Alaskan_Son

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Everything posted by Alaskan_Son

  1. You can also try using terrain breaks and elevation points. Just make sure to only use a single elevation point between each terrain break
  2. Just an educated guess but I’d be willing to bet she is using the same Plan View, making adjustments, and sending to layout. If a layout box is referencing a Plan View then it will change anytime that plan view is changed. Ideally you should either set the referenced PlanVview to “None” or you should be using different Plan Views for each view sent to layout.
  3. P.S. You posted this thread in totally the wrong place. It belongs in the General Q&A section.
  4. You have Automatically Regenerate Deck Framing unchecked for that room. You must have built a deck in that area before with that setting turned off (either on purpose or by mistake). Chief remembers prior room settings for any given area of the plan. This behaviour is super useful but also leads to confusions like this sometimes.
  5. You might also try a molding symbol.
  6. You could probably save yourself a ton of time and money by using Ruby to do most of this for you. If you don't know how, I think it would still be worth it to consider hiring me or someone else to help set something up for you. A few hours of my time and you may never have to run most of the manual calculations again. Just a thought.
  7. I find the quickest way to deal with materials is usually using the Plan Materials dialog. You can either modify the material directly through that dialog and then click Add To Library, OR, if you've already modified a material in your plan, you can first use the object eyedropper to select your material and then switch to the material painter tool. If you go this route, all you have to do is click on the Plan Materials tab and your previously selected material will already be highlighted.
  8. I haven't used X5 in quite a long time so I can't tell you definitively, but I don't believe there was any way to do that prior to X9. Now we have a default setting for the drawing group. If you use Chief regularly for a living, I would really recommend you upgrade. There's a lot you're missing out on.
  9. Note that Chief uses XOR drawing to affect the display of both: Objects on the reference floor with respect to other objects on the reference floor Objects on the current floor with respect to objects on the reference floor ...but does not affect the display of objects on the current floor with respect to other objects on the current floor. Try drawing some additional objects on the attic level in the plan above to explore this a bit. In my personal opinion, I kinda think Chief should at least give us the option to use XOR drawing strictly in scenario #2 mode. Actually, this is what seems to be the most natural way to set it OOB.
  10. See if this helps you understand XOR drawing a little better. Check out the following plan. Try playing with the settings while switching between the first floor and the attic level. Also try turning color and line weight displays on and off.... XOR example.plan Note that it makes a big difference whether or not the color setting of the objects match. P.S. Just use the All On set as your reference layer set.
  11. BTW, you can use transparent text and XOR drawing won't cancel out the callout lines.
  12. I really think this is a bug in Chief. Chief cancels out a handful of things when using XOR drawing that I don't believe it should.
  13. Yes. Fills. Objects display with their fills which is something you may or may not want. It really just depends on the plan, the view, and what you're trying to show.
  14. Yup, that’s what I suspected. That explains the extra stud length. We almost never do any such thing around here so we don’t need that extra 3/4...ish.
  15. I’m curious, do you guys commonly add strapping/purlins to your ceilings?
  16. I assume it has something to do with regional differences in the way structures are built and in the way rooms are finished. That, and simple familiarity. I’ve heard of standard 8’ stud lengths everywhere from 88” to 93” but in my experience the vast majority are 92-5/8”.
  17. Completely standard everywhere here in Alaska and in quite a few other areas of the country as well.
  18. Yeah, I was suspecting that might be the case. I couldn’t remember for sure. Oh well, it was worth a shot.
  19. Away from my computer but a few options that come to mind (and I’m not sure whether or not the first 2 would work or not)... 1. Try blocking the stairs while the wall is out of the way and then leave them blocked once you put the wall back. 2. Put the stairs onto a different floor and then overlap views in layout or use the reference display. 3. Build that bottom tread with primitives and just make it slightly thicker than the existing tread to help avoid z-fighting. 4. Just build that whole set of stairs with primitives. 5. Depending on the structure you might even consider building the wall with primitives or a symbol. 6. Use Justin’s idea.
  20. Just a wild guess here, but I'm gonna go out on a limb and say this user has probably already found the help they need...seeing as how they posted more than 2 years ago.
  21. I'm pretty sure that the issue was all one and the same. The OP was just trying to give us a visual of the "glitching out". I was able to easily reproduce on my system too and it does indeed seem to be completely related to the distance from the origin. You are right though...there was also a major z-fighting issue. I was just trying to clarify that what the OP had illustrated in the wasn't z-fighting. And no, I hadn't opened the plan yet.