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Everything posted by Alaskan_Son
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Keeping Stair Sections From Merging Into A Single Section
Alaskan_Son replied to EconBlueprints's topic in General Q & A
Might sound like a newbie question here, but any of yuze guys know of a way to force Chief to break stairs back apart once they've been connected? -
Not sure if you realize this or not, but you can manually drag out a new marker on that same dimension string.
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Don’t have time to get into it right now, but there are 2 or 3 easier/cleaner/more qualifying approaches too.
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This isn't entirely true. Railings will use the wall definition to auto build walls above and/or below the room.
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Railings and invisible walls don't display using the wall line and fill style definitions (presumably because they aren't using those layers anymore). To get a single line around decks, I just change the wall width to .01" You may need to manually set one or more of your rail widths instead of using Full Wall Width if you go this route.
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This looks like a totally different issue than the one most of us are familiar with. I would definitely send that into tech-support. I would love to take a look at it though if you could post a simple plan.
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Try to open the offending text boxes and simply click OK.
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CA plan generation based off hand drawn plans
Alaskan_Son replied to Alex1118's topic in Seeking Services
I would be happy to help you with this. Heading into a training session now but I’ll reach out once I’m done. -
Totally agree with this one. In fact I’ve taken to just drawing my garage slabs manually in some cases so that this details correctly for the various views.
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Not a fan of the crossbox, but completely agree with the premise of your suggestion. The wall shouldn’t disappear entirely like it does. Rather confusing actually...especially considering some builders actually DO leave that section of wall out on purpose. I’m thinking the best solution would be to just give us an optional fill for cutouts.
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3D>Edit Active Camera>Backdrop
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Hire Michael to do it for you : ) Although, it would take me a fair amount of time too. A few additional methods I might throw out there for you to consider though... Using zero depth wall niches with casing assigned (shape tab and Radial setting to get the slope and bend) Drawing moldings on a flat surface and then bending afterward using various advanced symbol manipulation tricks or another program Using 3D molding polylines (yeah, don't use this method)
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Of course not. I wasn't actually disagreeing with anything YOU said. It's mostly statements like "...you should be charging no less than $50 an hour" that I was referring to. It really depends on how good you are at what you do. I've had several people over the years ask me what I charge so they can charge the same thing and its almost invariably someone who was just getting into the field. I've always taken a small measure of offense at their notion that they could/should immediately charge what I do even though they're half as fast, and not nearly as experienced. Bottom line is that you we can all obviously make a decision as to what we think we're worth and we can get an idea of what the "going rate" is, but the reality is that there is an exceedingly broad range when it comes to value and what we should be charging. If you charge $50 an hour and take 2 days to produce a medium quality rendering and Jintu produces an absolutely stunning rendering of the same project in 4 hours and charges $600 who is the better deal? And when a customer sees the price/quality difference who is going to get the next job?
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...and some of us don't even have the skills to do what we do : ) Seriously. This is one of the reasons I always cringe a little when I hear or read people make broad statements like "you should be charging more" when they have no idea whether or not the person is actually worth that. You know and I know that there are "professionals" here that could be charging $15.00 an hour and might be way overpriced and there are others who could be charging $100.00 an hour and might be the true bargain.
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Good thought, but I would take a closer look at that one. I think you'll find that you still need to use the Edit Wall Layer Intersection tool. I typically work in vector view specifically so that I see whats really going on and catch those issues right away.
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For anyone who uses Plan Footprint CAD Details
Alaskan_Son replied to Alaskan_Son's topic in General Q & A
Thanks for chiming in Rene, I don't think either of those are really going to help though. I've concluded that it's just an issue on a very fundamental level that can't be avoided with the current tool set. Thanks again though : ) -
It can totally be done with a normal wall too...
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Use the Edit Wall Layer Intersection tool.
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I think you about covered it. Origin first and then clipping. If those aren't options for some reason or don't fix the problem then the worst case is to increase material thickness or paint underlying material...very last resort though.
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I'm guessing the issue is actually a problem caused by the house being drawn too far from the drawing origin.
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No. Sorry, I don’t specifically remember what it was.
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You're really missing out on some pretty major things if you had to check both those boxes...especially if you don't know exactly why you had to check both those boxes.
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You could have also skipped 10 years and "saved" like $3,000-$4,000 but you would have also missed out on every upgrade during that time, on priority technical support during that time, and on all the bonus libraries during that time among other things.
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I'd bet you're not using a Vector View. You can only only create a CAD Detail From View from a Vector View.