scottharris

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  1. You could ‘Create Orbital Walkthrough’ which will create a 360 degree diameter around your camera.
  2. Try creating a ‘Custom Schedule’; then select door & drawer handles under cabinet accessories.
  3. You could place the 'tube' from the Library (resize). You could create your own tube; and, use a hole tool (if you want) in the roof.
  4. One the foundation floor, use the perspective floor overview camera; then change the layer set to '3D Framing'; turn on the layer "Walls, Foundation".
  5. You can see how the dimension 'skip' using the letter 'S' and 'add' using the 'shift' key work in the Design Building Features What's New video beginning around the 0:30 mark. dimension-override.mp4
  6. There is a known issue with the current NVIDA 40X Drivers. Hopefully they will offer a stable update soon.
  7. Jim, if you close and restart Chief - does that solve the problem?
  8. There's a sample plan on the website that may help. https://www.chiefarchitect.com/products/samples.html
  9. This thread is pinned about the NIVIDIA 40X Drivers
  10. Room Planner is a discontinued app and you cannot import the files into the As-Built app.
  11. X18 is in development with some exciting new features. We expect to preview an open beta version in early July. A final release is expected later in the summer. This rendering shows off 3D siding and roofing.
  12. I would reach out to our tech group to see if they can help.
  13. Did you verify your ‘PDR’ room is in the schedule’s room selection?
  14. Our blog on system specs does not yet have the M5. I have an M4 MBP and a PC with a 4080 - the 4080 is very fast in comparison. I'm sure the M5 MBP will be faster than the M4, but not nearly as fast as a PC with a NVIDIA 5 series.
  15. When you imported the tile, the pattern (vector view) is set to be ‘pattern from texture’. Since it’s a very busy texture, the pattern has too many lines to be displayed in vector views (and other line drawing views). You might change that to be a more simple pattern; and/or show your client a standard render view that uses your texture image.