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Everything posted by Rich_Winsor
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I recently got 8 points for telling a bad joke. The only deal was that 5 of them were positive and 3 of them were negative. Can't prove it though as the post has subsequently been pulled.
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Here's an example of Polyline Subtraction I was playing with a while back.
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Good stuff as usual, Michael.
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One horse shop considering adding horsepower.
Rich_Winsor replied to Jones_Drafting's topic in Seeking Services
You should receive hazardous duty pay for dealing with those misguided bozos. Imagine an American city that would bar their fire department from having the flag displayed on the fire trucks. -
Pretty sure, but you couldn't tell because I attached the wrong thumbnail. Doh! Also looks like it's working for you now also.
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For what it's worth, everything seems to be functioning correctly now. I have no idea why as I haven't done anything different on my end to change the behavior.
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No Chop. There is no reason to go back and view the topic since there have been no replies since my post. Here's what I get as I type this response. Sam Ting
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You know, I never pay much attention to these features and things like this are probably why. So I sign in to the forum, read about a dozen of the new responses and then go to sign out. As my mouse pans up to the top right corner of the screen to hit the sign out drop down menu I catch my avatar and not my name and the mini profile window opens. I just happen to notice that the window says that I am currently viewing the topic "Architectural 3d rendering services". This is all well and good except for the fact that I haven't viewed that topic since I made the last post in it on Wednesday at 2:05AM. In fact I have had two separate and complete (log in and log out) browsing sessions since I viewed that thread. So where exactly is Chief gathering the information displayed in that field?
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Dome Roof - Getting CA to literally bend to my will! HELP!
Rich_Winsor replied to TSarantopulos's topic in General Q & A
A heroic effort Michael and very informative, however if you happen to check out the pics of the actual structure posted in a different thread it looks to me like getting a squashed dome roof will be the least of the OP's worries. The whole structure is composed of (for want of a better description) free flowing forms that are not necessarily composed of any regular geometric shapes. As I said in the other thread this is not the type of structure that Chief is suited to modeling. -
I'm guessing the OP is talking about something like this. Here is a little project I have been fooling around with in my spare time. Modeling a structure completely out of molding polylines as Joe outlined in post #3. Check out that floor plan and try to guess what the building looks like. And here is the actual structure under construction.
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How Would You Go About Producing This Cladding?
Rich_Winsor replied to DavidJames's topic in General Q & A
The text is 3D text from Chief's Bonus Catalog. You can find it in the 3D Library under Specialty/Other/Misc. There is only one style of font but this was one of those happy circumstances where the only font was a dead ringer for the actual letters on the building. BTW, that reflection in the center doors is the only known photo of me in existence. -
Isn't this what it's really all about? This is after all a Chief message board. If someone decides to use a different software program to do post production work on their Chief images that's irrelevant to me. I'm working with Chief. And doesn't it also stand to reason that even if you do intend to drag your Chief content into another application for said post production work, it will still be beneficial to start with the best possible images that Chief is capable of producing?
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How Would You Go About Producing This Cladding?
Rich_Winsor replied to DavidJames's topic in General Q & A
Here is an example of using Material Regions to cut the grooves in the cement wall. The columns are stacked P-Solids with a skinny P-Solid in between to represent the grooves but all the grooves in the walls are Material Regions set to "cut finish layers of parent object". -
That's an interesting one. Here's what I get when I open your plan and hit "H".
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I believe "thanks a tun" would be an appropriate reply here.
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Here you go Marina. I originally edited your plan in X9, but I see from the paths to the missing textures that you were using X8 instead. So here is your plan in X8. There are two saved camera views. You can open either camera and start a Ray Trace. In the Ray Trace Current View box click on the Edit button and you will go to the Ray Trace Options dbx where you can see all the settings that were used for the shot. You can also open the Camera dbx's and see all the camera settings there. Hope this helps and here is the second camera image. 4512_Fair_Oaks-X8.plan
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I had a quick play with your plan. Kind of working with a minimalist canvas as materials are missing as Greg noted. The first thing you should do (and I know it sounds strange) is have Chief build a roof for you. It doesn't have to be the actual roof, but even though your rooms have ceilings, you will have problems with light bleeding at the tops of the walls if there is not also a roof over the room. I toned down the Intensity levels of all of your Spot Lights, but I kept the "white hot" highly emissive Reflective Material Class for the hanging globes as they seemed to Ray Trace ok. Don't know if the Armstrong flooring had a Bump Map but it didn't come along with the plan. To give the floor some life I changed the Material Class to Polished so the floor will show some reflections. Other than that I basically went with whatever you had in the plan.
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Yeah, but when are you going to kiss Scott's wife. That's what we all want to know.
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Hey Bret. Do you mean what the hey-ho is goin on? Here's what you are seeing. I basically created a herringbone pattern made up of dozens of Rectangular Polylines 4" x 40". Used Transform Replicate and Multiple Copy operations to fill out the pattern. Then converted the Polylines to Polyline Solids 1/4" thick. Put 4 walls around the P-Solids to form a room and Edited the Floor Finish to 0" to eliminate the room generated floor. Now you have a floor where every single 4" x 40'" piece can be individually changed to have a different material if so desired. I just grabbed the first wood that was in the Core Catalogs, Alder I think it was, and created 2 versions that had alternating grain directions (135° & -135°) and applied them to every other row to get the herringbone effect. A bit tedious, but you have total control over the Material for every piece in the floor.
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I don't know if you can create a seamless texture for that herringbone pattern, but you could always draw it like you would build it with individual 4"x40" pieces.
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It's one of those deals where you had to be there Lew. Scott was trying to achieve the same results we got with Elevation Points by essentially creating "point" sized Terrain Regions. For my own edification I was trying to quantify the results by doing a more controlled experiment.
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Nice Woodworking shop Dermot. But you need to let go of those 9 volt Makita's. Surprised you can still find batteries for them that will hold a charge.
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To follow up on the debate over using Elevation Points vs. Terrain Regions to input the terrain data, I had a play comparing the results of identical terrain data with one set input as Elevation Points and one set input as Terrain Regions. I created a simple 50' X 50' grid with 25 markers set on equal intervals and assigned elevation heights to them. See chart below: Then I created 2 plans. One using the data input as Elevation Points and the second inputting the data as 25 two inch by two inch square Terrain Regions. In the view below the top plan was created using the Elevation Points and the bottom plan used the Terrain Regions. I didn't know what to expect, but to my eye the Elevation Points generated a much smoother looking terrain. I realize this is a very simple test, but I may have to throw my lot in with Chopsaw on this one. I like the Elevation Point version best.
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Is that guy still around? Thank God that I am out of touch.
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Moldings Around Door and Window Casings
Rich_Winsor replied to ComputerMaster86's topic in General Q & A
Not sure if this is what you are looking for, but you can add a J-Molding around your doorway by 1st drawing the J-Molding to scale in Plan View and then adding it to your library as a Molding. Then draw a line around the door frame and convert it to a 3-D Molding Polyline and assign it the J-Molding you just created. You can fine tune the positioning with the Transform/Replicate Tool.