Mark3D

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Everything posted by Mark3D

  1. Use the rainbow tool on camera view go to texture tab rotate 90 degree
  2. If I understand you draw your wall clockwise also you can flip the layer at any time if needed
  3. With the small gable pull your roof plans paste the wall cladding buy the thickness of your Fascia and with the big gable hole turn on reference layers extend the gable wall to the point where it will hit the 2 roof plans https://dl.dropboxusercontent.com/u/29819538/Untitled%201.plan
  4. i thought i read that david potter had it working on windows 10 try a search of this forum
  5. Have a look at this i removed a lot of elavation data and it seem better but i may have removed to much but it will give you the idea https://dl.dropboxusercontent.com/u/29819538/Costa%20Rica%20Test.plan
  6. You need to adjust your terrain elevation data like it needs to be different on each side of the retaining wall so break your elevation lines on the lower level area and adjust the heights as needed https://dl.dropboxusercontent.com/u/29819538/Terrain_good2.plan
  7. I was just giving it a go I am no expert with stairs but I did try to open your file to see what you came up with but you must not have closed chief when you zip as no data error
  8. This my go at it https://dl.dropboxusercontent.com/u/29819538/CatalinaMark%20try.plan
  9. I would print to PDF then from PDF editor export as image that should give a nice sharp image
  10. Mark3D

    Roofs

    Can give a screen shot image as it helps to understand your situation
  11. You need to watch the announcements section they are betta testing it
  12. Maybe I am missing something her but I would put that text on another layer turn it of then try the export it could be the problem
  13. Something i notice was when i was making symbols in form z jr i was rounding the corners of the mesh and it was making way to many poly faces so now i just chamfer the corners and ca seems to smooth them good enough
  14. Good luck with that yes it would be good if ca pin pointer the offender , maybe check there face count or do you have them on different layers maybe you turn layers off to help narrow down the one
  15. I will only be one you have imported maybe a sketch up one or maybe you made it your self in some program also check your export folder as I do get a export but it is just missing the imported object
  16. That is cause by a imported symbol it has too many vertex the export will still happen but you will be missing the object that is causing error
  17. You need to adjust the texture in the material dialog
  18. If it was only couple of cabinets you could export it open in scketchup or other change material setting import as symbol
  19. The only thing I can think of is the possibility that there is a very small elevation point hiding some where as they have tricked me before , I hope that was not stating the obvious
  20. I use c4d often you loose the smoothing or phong you need to Optimise the mesh as something don't optimize when importing that should fix it
  21. I made some improvements new link https://dl.dropboxusercontent.com/u/29819538/Ross%20%26%20Chase%20Dietzer%20Residence.zip
  22. This my try not perfect https://dl.dropboxusercontent.com/u/29819538/Ross%20%26%20Chase%20Dietzer%20Residence.zip
  23. Use different layers, chief places things a standard layers but you could create a layer for walls existing and then place existing walls on that layer, then you can change that layers line type Color to distinguish them
  24. Thank you Joe I got it to work with a pass through but not a window