Mark3D

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Everything posted by Mark3D

  1. I would say the same it has learning curb but there forum I would even say they are even more helpful than this forumAlso it seems to be dead as far as future development
  2. Not sure about incorrect bit but to me I would be using a mouldings line
  3. You have pulled the bottom of the wall down i think to bring the stone down to the terrain best to check wall bottom default height and use slabs or other to extend your stone
  4. Dont no if this will cause other problem but i selected same height eaves and that got it working
  5. Also VRML and colada I think exports by material but you loose object names
  6. Use the rainbow tool on camera view go to texture tab rotate 90 degree
  7. If I understand you draw your wall clockwise also you can flip the layer at any time if needed
  8. With the small gable pull your roof plans paste the wall cladding buy the thickness of your Fascia and with the big gable hole turn on reference layers extend the gable wall to the point where it will hit the 2 roof plans https://dl.dropboxusercontent.com/u/29819538/Untitled%201.plan
  9. i thought i read that david potter had it working on windows 10 try a search of this forum
  10. Have a look at this i removed a lot of elavation data and it seem better but i may have removed to much but it will give you the idea https://dl.dropboxusercontent.com/u/29819538/Costa%20Rica%20Test.plan
  11. You need to adjust your terrain elevation data like it needs to be different on each side of the retaining wall so break your elevation lines on the lower level area and adjust the heights as needed https://dl.dropboxusercontent.com/u/29819538/Terrain_good2.plan
  12. I was just giving it a go I am no expert with stairs but I did try to open your file to see what you came up with but you must not have closed chief when you zip as no data error
  13. This my go at it https://dl.dropboxusercontent.com/u/29819538/CatalinaMark%20try.plan
  14. I would print to PDF then from PDF editor export as image that should give a nice sharp image
  15. Mark3D

    Roofs

    Can give a screen shot image as it helps to understand your situation
  16. You need to watch the announcements section they are betta testing it
  17. Maybe I am missing something her but I would put that text on another layer turn it of then try the export it could be the problem
  18. Something i notice was when i was making symbols in form z jr i was rounding the corners of the mesh and it was making way to many poly faces so now i just chamfer the corners and ca seems to smooth them good enough
  19. Good luck with that yes it would be good if ca pin pointer the offender , maybe check there face count or do you have them on different layers maybe you turn layers off to help narrow down the one
  20. I will only be one you have imported maybe a sketch up one or maybe you made it your self in some program also check your export folder as I do get a export but it is just missing the imported object
  21. That is cause by a imported symbol it has too many vertex the export will still happen but you will be missing the object that is causing error
  22. You need to adjust the texture in the material dialog
  23. If it was only couple of cabinets you could export it open in scketchup or other change material setting import as symbol
  24. The only thing I can think of is the possibility that there is a very small elevation point hiding some where as they have tricked me before , I hope that was not stating the obvious