glennw

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Everything posted by glennw

  1. Mick, The way Doug has drawn the deck with an invisible wall to define the deck and a separate wall for the rail, he doesn't need to use Generate On Low Platform. You actually changed Doug's drawing by making his railings enclose a room -- have a look at the original drawing and note that the railings do not connect to the main external wall - they are not forming a room. What you have done is connect the railings to the external walls, thus forming another deck. Hence the double up of the Deck room name - you have 2 decks in your plan. You could join the deck rails up to the external room and then make any one of them a No Room Def wall to get the same result as Doug 0 just different ways to skin a cat. Either way, you don't need Generate On Low Platform.
  2. Eric, You just beat me! Douglas, You used an invisible wall to define the deck and then you added a freestanding railing. The other way is to build an invisible layer in your wall railing definition which offsets the rail from the edge of the deck. That way, you only need 1 wall to both define the deck and display the railing.
  3. Douglas, Like this. Did you miss item 6? So convert the rail back to a wall, drag the bottom down, convert back to a rail.
  4. It is web speak for "quoted for truth". Basically meaning "I agree".
  5. I am with Joe. That is not the correct application for a pony wall. I would use a crown Molding.
  6. Larry, Looks like a bug to me. I would call tech support and/or report it as a bug. I can duplicate the same behaviour in a new plan.
  7. Ah, yes, I have the symbol, but not the texture files. Looks like they were "waterfall streaks.jpg" and "waterfallsplashA.jpg" from Chief 10.
  8. Kevin, Is it the symbol or the textures that you are after
  9. I think this is a a new feature in X10. When you load a plant onto a Garden Bed, Chief populates the Garden Bed with the plant at 12" centres - you can then edit all the variables. If you want a single plant, place it outside the Garden Bed and then drag onto the bed.
  10. Check to see if the layer Walls, Main Layer Only is unchecked. Did you move to the All On Set layerset? A trap for the unwary.
  11. Under Objects To Include in the Widow Schedule dbx, there is an option to include glass sliding doors if that is any help.
  12. Coralie, You can't force a roof geometry to be what you want. The roof has to reflect the floor plan to a major degree. I often find that if you can't get the look you want with Chief's auto roofs, then the roof doesn't work and can't be built as you want. This solution will allow you to have the internal configuration you want with cathedral ceiling to the kitchen/living area and front left bedroom. The end gable at the left side of the living area is inside the hip roof area and thus is not reflected in the external roof shape.
  13. Coralie, You floor plan with the arrows is ambiguous as to where you want the gables. Can you post again with a clearer explanation of where you want the gables and if you have any preferences for the rest of the roof. You should be able to do a roof like that automatically. I think it would look better with a hip roof with the feature gables at the front - easier maintenance as well.
  14. Select the wall and then on the Edit toolbar select Add to Library.
  15. It is because you have your rooms designated as Unconditioned Areas.
  16. I think that you will find that the actual overall building width is actually 56' 10 15/16". Well, (to be more accurate) it is really 56' 10 49/50" - you can see this by selecting an external side wall and then clicking on the overall horizontal dimension - after you fix the wall definition as outlined below. What you are seeing is a combination of rounding error and a bad wall definition. Open the wall definition, select the Housewrap wall layer and enter the 0" size again. This will fix the wall definition and allow you to see that the width is actually 56' 10 49/50" Go back to the plan and you should see the corrected dimensions - to the nearest 1/16" - the overall will show as 56' 10 15/16" (because of rounding) - but it is really 56' 10 49/50'. You need to make the house 1/16" wider to get the correct overall width.
  17. Larry and Eric, That wall is defined as a Furred Wall. It needs to be changed to a Framed Through
  18. Eric, Are they tapered or is it just the perspective? If they are tapered, then you are correct - the above method will not work.
  19. Eric, Dragging the stairs wider usually fixes that situation.
  20. You can control the door to only building into one wall by using the Not Through option in the door dbx.
  21. Sort of... The solo D will preclude any other hotkeys from using D as the first letter - so the D will work, but when you try to assign, say D,A, you will get an error message. If you assign one letter to a hoykey (say D), it precludes using any other combinations like (D,A). This drastically reduces the number of hotkeys you can assign. I am talking about sequential hotkeys, not simultaneous hotkeys.
  22. Here is one I did really quickly using Inserts Into Wall, with the sun shining through the wall hole. Polyline Subtraction does not work with walls.
  23. For recesses that don't go right through the full thickness of the wall, you could use either a Wall Niche or a Wall Material Region with Cut Finish Layers of Parent Object. For holes that go completely through the wall, I would use the new Inserts into Wall with the Edit Wall Cutout Polyline feature. This allows you to place a symbol - any symbol (hide it on it's own layer). You can then edit the shape of the wall hole as needed.