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Everything posted by glennw
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I think I remember that in X12 the boolean operations would not work in 3D on poly solids. I think you had to convert them to Solids first. In X13, boolean operations work on poly solids. The other good thing about X13 is that the Fillet and Chamfer tools work on polysolids.
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It is possible to break up a Cross Box to just cad lines or you can convert it to a range of other objects along the way. To break it into lines: Select the Cross Box. Convert To Polyline from the Edit toolbar. Select Polyline Solid. OK. Convert to Plain Polyline. Disconnect Selected Edge from the edit toolbar. You will lose the cross along the way though, so maybe not worth the exercise.
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I assume you are talking about setting a default for this?
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Larry, The diagonal line is the Wall Cap which is jumping up from the lower section of wall to the upper section. I am not sure why, but will continue to have a play and see if i can find out why it is happening - may be a bug?
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And then you can edit the text directly in the library. Big improvement again.
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No, I always joke about poorly designed tools that yield consistently inconsistent results and are a PITA to use! The terrain tool will only do what you tell it to do.
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Contact information not going to layout macro fields
glennw replied to Peter_S's topic in General Q & A
Because we can (and some users do) print from plan view? -
Need help with Reverse Gable Garage and Porch
glennw replied to noobdesigner's topic in General Q & A
I think you will need a Truss Base under the overlapping roofs before drawing the perpendicular trusses. Have a look in help.- 1 reply
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Looking for someone to redraw this plan in Chief
glennw replied to Stevenplane's topic in Seeking Services
They definitely look like they are drawn in Chief. Can you get a copy of the originals? Just a heads up to be careful of any copyright issues. -
Also, probably better off not using a temporary point which is what the Input Point tool uses. You will loose it if you delete temporary points. Probably better to use a Point Marker. Alan, You can't move or relocate 0,0,0.
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You need to tell the terrain what to do. Place an Elevation Line at 0" on the high side of the wall. Or, drag the Elevation Region so that its left hand edge is just on the high side of the wall. Place an Elevation Line at -12" at the low side of the wall. You can drag the top or bottom of the wall up or down to fine tune it.
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Mysterious room divider, can not get rid of it...
glennw replied to PMMully's topic in General Q & A
General Wall Defaults>Automatic Walls>Connect Island Rooms. Probably best not to have island rooms though as Cief says they can cause problems with room definitions. The island room is actually the closet connected to the centre wall. You could make one of its walls a No Room Def wall and then delete the room divider. Or connect the closet with walls that form a path to the external with some invisible or visible walls. You can place openings in walls that form the path to external. -
There is a Wire Mesh texture in the library. OK for rendered views, but will not display as transparent in a vector view, which I assume is what you want.
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Make sure the ceiling and floor heights are the same on each side of the room divider
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I am not quite sure what your picture is meant to show, but it sounds like auto attic walls to me.
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Yes, this is a persistent problem with X12 and it happens so frequently that it makes that version just about unusable for me. I have worked out that the only way I can work in X12 is to reset the migration settings. So that after the toolbars all go haywire, I migrate my toolbars from X11. I can't reload the X12 toolbars easily because they all get corrupted and overwritten. Far from perfect.
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I am not 100% sure of what you are trying to achieve, but a beam will generate an auto post in a wall. Or maybe you mean that you have manually drawn a post and you want auto wall framing to recognise the post and frame the wall accordingly?
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This can be done without going the cad detail route. You can dimension to cross section lines. Unlock the Cross Section Lines layer and make it red and thick so that you can see them. Use the Backclipped Cross Section camera. The trick is to locate the camera so that it is within the beam (you can do this by temporarily making the beam really thick so that the camera is inside the beam, or, locating the camera inside the beam) - this can be a temporary location so as just to get the dimension to snap to the beam - you can then move the camera and the dimensions will stay. If you use the End To End dimension, it will place point markers to locate the dimension points. So, if you want to move the beam, make sure you select the marker and the beam and the dimension will move and update as you move the beam. Not perfect, but does work and is a lot quicker to do than it sounds. This pic shows a roof beam parallel to the camera and another perpendicular to the camera. The one parallel to the camera doesn't need any attention because the camera is within the beam.
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Help creating 1m extend slope downward roof for conservatory
glennw replied to Kb1989's topic in General Q & A
If you want something like this, do a search in the library for Atrium Windows. I just knocked this up as a quick example. -
Have a look for "Corner Windows" in the help file.
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In some instances, you may be able to get away with creating a symbol. Get your vertical wall set up the way you want, select it and then use Convert Selected to Symbol. The symbol will contain the wall, doors and windows. Rotate the symbol. You may have to make the wall taller than normal to allow for the loss of height due to the slope.
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The help file says "by default......" By default, Auto rebuild Terrain is toggle on. Yes, I agree, a poor analogy. A better one would be that if you change any of the wall framing settings, nothing happens until you rebuild wall framing. A driveway is an integral part of the terrain. Better just to leave auto rebuild terrain toggled on.