glennw

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Everything posted by glennw

  1. There are many ways to do this. I would start by drawing the shape in cad - I got a slight discrepancy in the length of the angled wall (3mm). And of course 335 should be 3350. Is it normal practice to drop a zero like that - weird. Use Make Parallel to get the correct slope for the angled wall. Make sure you have Resize About set to Inner Surface. Select and drag the walls in and snap them to the cad lines. I get the angle as 80.328786°
  2. If you want something like this, have a look in the help file for "Same Height Eaves" and build with auto roofs.
  3. Open the door's dbx, General panel>Options>Interior Doors>Separate Trim and Materials On Each Side.
  4. Mike, Thanks, that takes me to the first unread post in the thread - just what I wanted.
  5. Is there a quick way to get to "Unread Replies" without having to scroll down all the messages? I am sure this was available before the update.
  6. This one is really bugging me. I am sure there used to be a setting where you could specify the minimum distance a door is placed from a corner wall. Can't for the life of me remember where to find it.
  7. If they are roof intersection points, you can disable them from generating at Preferences>Architectural>Roofs>Automatically Place Roof Intersection Points.
  8. Your wall definition doesn't contain a framing material wall layer? Treated Lumber is not a framing material?
  9. For the purpose of the picture, I gave all the cupboards a glass material and then used layers to control the display of the framed wall and the cupboards. Chopsaws way looks OK, or you could use Style Palettes to change the cupboard materials from normal to glass and back again.
  10. They look like Ceiling Break Lines to me.
  11. OK, that's the way to go. Copy and paste/hold position the creek polyline and the terrain elevation data into a new plan. Convert the creek outline to a terrain. The copied terrain elevation data, along with some terrain data editing to give a level top in cross section, will shape the creek. Save it as a symbol. Insert into original plan. Once again, not perfect, but does the job. The creek level and shape is going to change anyway with more or less rain!!! Took about 15 minutes.
  12. Another way might be to create a terrain for just the creek. Save it as a symbol and place it on the main terrain.
  13. Joey, Although it looks correct in a zoomed out view, a Terrain Feature is not accurate as it will only sit on the terrain. Have a look at it using a TF in a cross section and you will see that the top surface of the water is not level, it goes up and down, following the terrain. What is needed is an object who's top surface is horizontal in cross section, yet follows the general slope of the creek as it falls down the terrain. The hard way would be to shape the creek using Elevation Lines running across the creek and then use a TF for the water. Or...a 3D Molding Polyline (with say..a rectangular molding) following the slope of the creek and just let the molding cut into the terrain. Here is a really quick down and dirty one using a 3D Molding Polyline - not really great:
  14. Something like this? What sort of view do you want - elevation?....3D? Vector, standard......?
  15. Yes, this can be done. Have a look at Default Settings>Floors and Rooms>Room Types. You can create and save various configurations for floor and ceiling platforms on a room type basis. You can also set an overall default or you can specify different defaults by floor. From the help file:
  16. Why not just use the one model and the one camera and use layer sets to display the various stages?
  17. I think that you can have an interior door with a sill. It's just that the sill is buried in the floor and you can't see it. Lift the bottom of the door up and the sill will be revealed.
  18. You can do this with Match Properties. Select a room that you know is part of the living area. Match Properties from the Edit toolbar. Select Include in Living Area, OK. All the rooms that are defined as living area will be hi-lighted.
  19. You should be able to create a hatch pattern from a free hatch pattern creator. From memory there is one called CADhatch but do a search as there may be others. This will create a .pat file. This can then be imported into Chief using Import Patterns (PAT). The hatch pattern will then be available in your user library.
  20. Have a look in the help file for "Room Types and Functions" - there is a lot of detailed information. Just as easy for me to copy paste here. Room Types and Functions Room Types are used to quickly apply useful structural, functional, and appearance properties to different kinds of rooms. For example, a room assigned the “Garage” Room Type will receive concrete curbs under its walls when the Foundation is built, while a “Kitchen” will get GFCI Outlets when the Auto Place Outlet tool is used. When a room is first created by enclosing an area with walls, it is assigned a generic room type of “Unspecified.” Once a room is created, though, it can be assigned a Room Type in the Room Specification dialog. See General Panel. A selection of pre-defined Room Types is available for use; they are, however, editable, and you can create your own, as well. See Room Type Defaults. Room Type Defaults Each Room Type is composed of two sets of characteristics: those set by the program, and those that are directly editable. Characteristics set by the program are grouped together based on typical requirements for different types of rooms. This non-editable set of properties is referred to as Room Functions. Characteristics of a Room Type that can be modified include the default room Name, whether it is included in the Living Area and Conditioned Area, and the floor structure, finish, and deck supports. A default Function can also be specified. See Room Type Defaults. When you specify that a room be a certain Room Type, all of the characteristics associated with that Room Type are assigned to the room, overriding existing settings. After you specify a Room Type, though, various settings can be customized. Room Functions A room Function is a set of non-editable characteristics that are typical of a certain type of room. There are three broad categories of room Functions: Interior, Exterior and Hybrid. Interior - Living, Dining, Family, Kitchen, Nook, Bath, Master Bath, Master Bedrm, Bedroom, Study, Office, Entry, Hall, Closet, Dressing, Storage, Laundry, Utility and Unspecified. Exterior - Court, Deck, Balcony. Hybrid - Open Below, Garage, Slab, Porch, Attic. Effects of Room Functions Chief Architect applies specific properties to rooms depending on the assigned Room Function. Living and Conditioned Areas • All interior type rooms are included in Living Area calculations by default; exterior and hybrid type rooms are not. • With the exception of Unspecified rooms, all interior type rooms are included in Conditioned Area calculations by default. Open Below rooms are also included; however, exterior and other hybrid type rooms are not. See Conditioned Area Totals. Ceilings and Roofs • Interior rooms have a ceiling and roof above them. • Exterior rooms are assumed to be open to the outside and do not generate a roof above them. • Attic rooms do not receive a ceiling and are ignored by the program’s automatic roof generator. • Garage, Slabs, and Porches are treated like exterior rooms in all cases except that they generate a ceiling and a roof above them by default. Floors and Foundations • A room’s default floor structure and finish definitions are determined by its Room Type. See Room Type Defaults. • Open Below is a unique type of interior room that has no floor platform. Open Below rooms can be used for defining stairwell openings. • Garages have a foundation under them as defined by the Foundation Defaults dialog with a concrete slab at the top of stem wall or grade beam. • The floor in Garage and Slab rooms display in 3D on Floor 0, not the first floor. See Garages. • Defining a room as Slab causes the floor platform thickness to equal the slab thickness value in the Foundation Defaults dialog. • Deck rooms do not generate foundations. See Decks. Doors and Windows • A window placed in a wall between an exterior room and an interior room always faces out toward the exterior. • Doors placed between interior and exterior type rooms inherit their settings from the Exterior Defaults for the door tool, if available; they display threshold lines and are considered Exterior. See Interior vs Exterior Doors. • Doors placed between interior type rooms do not display thresholds and are considered Interior. • Open Below rooms are treated as interior rooms for window and door placement. Electrical
  21. How is it that you have access to the full program, but do not have access to any materials?
  22. Yes, this is possible. You can display objects on different floors than the defaults in plan view. Select the framing and Cut them. Paste Hold Position to the other floor. They should display on the floor you want in 2D plan, and they should still be in the correct location in a 3D view. It is their height values that determine their location (height) in 3D.