glennw

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Everything posted by glennw

  1. Gene, I got a bit lost with your explanation. Can you explain a bit more. I am happy to give it a go if I can understand what you are asking for. Ah...do you mean that instead of the bottom of the slab following the top of the slab, you would like the underside of the slab to be level - which is the way you would build it on flat formwork or level ground?
  2. In this post Gene and Joe were asking about sloped slabs. There have been numerous requests over the years for similar functionality, with no really easy or accurate method available. Soo...I thought I would have a play and I came up with this easy peasy way to achieve sloping slabs. Basically: Locate points at the corners of areas that are level zero. Now, using something like a pyramid, set any heights that aren't a zero height to set the various negative heights as needed. Using the Face tool go around the various planes and snap to your points. The great thing is that the Face corners will snap not only to the points at zero height, but also to the top of the pyramids that area't at zero height, thus creating continuously joined 3D sloping planes. You can then Extrude the faces to provide thickness to the planes. In the attached picture I have left the pyramids visible for demonstration purposes - these would normally be deleted. It sounds more complicated than it is. This one only took a couple of minutes and has 2 height control points. A simple shower stall needs only one height control point:
  3. Just in case you missed it. The method I used stacked multiple moldings on a single Molding Polyline. On single level project, you may have to use 2 or 3 polylines depending on what height your door and widows are. Use the No Molding option at the door and windows - or if you are lucky, you can use the auto feature to do that. If there are no windows or doors, it's just one molding polyline with stacked moldings, very quick to stack using Auto Offset and Make Copy. And then make the window/door openings with the No Molding on Selected Edge which breaks all the moldings in one go.
  4. It's not much more work to do extended corners.
  5. From my post in another thread: If you can use full log coursing (no horizontal cuts), which is probably preferable anyway, you may have some luck using a couple (depending on your window heights) of stacked molding polylines. It may also depend on you corner detail - ie, mitre or extend through?
  6. If you can use full log coursing (no horizontal cuts), which is probably preferable anyway, you may have some luck using a couple (depending on your window heights) of stacked molding polylines. It may also depend on you corner detail - ie, mitred?
  7. Your Roof Baseline is in the wrong location. It should line up with the outside of your main wall layer.
  8. A good analogy would be a staircase. You need 1 more riser than the number of treads.
  9. I don't think there is a hidden object being selected. One corner of the "after paste" bounding box is snapping to the origin. Looks like a bug to me.
  10. In the Roof Plane Specification dbx check Use Room Ceiling Finish. Same in the Build Roof dbx if you are doing auto roofs.
  11. Draw a window and copy it. On one of the windows delete every thing but the sash. Convert the sash to a symbol and rotate it. On the other one delete the sash. Place the sash symbol into the other window that doesn't have a sash.
  12. I haven't had a chance to look at your plan yet but a room with a Shelf Ceiling may work.
  13. I have always found Revolve a bit squirrelly to use. Eric gave you some good advice but there is another way to easily do your "plate" if you want to do it separately. Draw a Cylinder. Convert it to a 3D Solid. Select it and then select Fillet Lines from the Edit toolbar. (change the fillet radius as needed) Select the faces to fillet (you will get a preview as you move the mouse around).
  14. Do you have On Object snaps toggled on? Eric's video looks like it is using On Object snaps to do the snapping. This works in X15 - I am not sure about X14.
  15. You can display any text you want by creating a custom Unit Conversion. See my picture above. The "x 4m LENGTHS" part is a custom Unit Conversion.
  16. Basically.. Make your 2 short end railings High Shed/Gable. Make the long front railing something like this using Upper Pitch.
  17. This may be possible to do in the ML using a custom Unit Conversion. If someone can tell me how to round up to the next whole number in Ruby (I know zero about Ruby) I will try that and see if it works.
  18. Tim, I see that you are using X7 which is a very old version. Chief used to have a tool called Print Model which was deprecated about X11 or X12. It would print out the walls, roofs, etc, (including windows and doors, etc.) which you could assemble to make a 3D model of the house. Probably not quite what you want as it doesn't do the site, landscaping, etc. Be prepared to pay a LOT for a full 3D model including the site and house. Maybe investigate 3D printing? My best advice is to forget the physical 3D model and spend some time getting everything correct in Chief (house and site) and then do lots of 3D renders, fly-arounds, virtual tours, etc. There are several people on this forum that can do wonders with that approach.
  19. I assume you have used landings for the winder sections? I prefer to use curved winder stair sections that will snap together for the winder landings. This forms the one stair with 3 subsections:
  20. This behaviour is controlled by the Auto Merge Collinear Walls setting.
  21. Rebar (or mesh), Foam seal and Termite Flashing come from the Foundation settings - either the Foundation Defaults or Build Foundation.
  22. Do a screen capture of the text, import the picture and use Point To Point Resize to stretch the picture horizontally. The top line is text, the bottom line is a stretched picture. It only takes a couple of moments to do.
  23. Have a play with the Vertical Stacking option for the windows and see if that will do what you want. They appear differently in plan view and they won't pick up dimensions. They appear as usual in 3D views.