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Raytrace Water feature

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I have a stream & lake but the water shows different for all three & they have the same materials.

 

post-2435-0-90536700-1436136045_thumb.jpg

Bridge BRF.plan

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Alan,

The water material has transparent properties. It is intended to be used in features like swimming pools where the pool bottom, etc is visible. I suspect that to use it successfully as you are intending, you will have to provide bottom materials for the lakes and the stream bed...

 

Just a guess...

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To just try to get the terminology right, that looks more like a render with shadows than a Raytrace.

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Agree with Barton.  The grass is showing through on two areas and the white backdrop is showing through under the bridge.  BTW - how do you get water to flow UP HILL?  ;o)

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Alan,

The water material has transparent properties. It is intended to be used in features like swimming pools where the pool bottom, etc is visible. I suspect that to use it successfully as you are intending, you will have to provide bottom materials for the lakes and the stream bed...

 

Just a guess...

OH, I did not look at that.

Thanks

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To just try to get the terminology right, that looks more like a render with shadows than a Raytrace.

I got the camera view I wanted. Hit Final view with shadows Then did Raytrace, stopped at 20 passes.

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 BTW - how do you get water to flow UP HILL?  ;o)

 

In my world all things are possible.  :)

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OK I looked at the Terran Path (Stream) and the lakes (Terran Features) and both have the same material properties.

Water with transparency and same index.

I changed to Translucent & they then all looked the same.

But the bottom was grass for all three objects.

 

 

post-2435-0-49727600-1436187559_thumb.jpg

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Terrain features, sidewalks and driveways will follow terrain.

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Try using solids for bodies of water...

 

jon

post-52-0-84971400-1436192396_thumb.jpg

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Good solution jon.

How did you do the rock at the shore line?

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Hi Jon,

 

Where did you find the symbol for the Pontoon boat?

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