Rich_Winsor Posted October 28, 2014 Share Posted October 28, 2014 OK, does anybody have an easy peasy way to arrange 160 3D Italian Cypress trees evenly spaced along a 500 foot road so that they vary from 8 feet tall at one end to 30 feet tall at the other end and no two trees look alike? Yeah, I didn't think so. Link to comment Share on other sites More sharing options...
lbuttery Posted October 28, 2014 Share Posted October 28, 2014 evenly spaced along a 500 foot road Rich: Chief can do this using the distributed path tool or the multi-copy tool as for the variation in height ??? probably have to be done manually as for the no look-alike - that would have to be done manually maybe Landscape Pro can do it ??? http://prolandscape.com/en/software/ Lew Link to comment Share on other sites More sharing options...
glennw Posted October 28, 2014 Share Posted October 28, 2014 In the Distributed Path dbx, you can specify the Angle as Random which helps hide their "sameness" when they were all oriented the same way. 1 Link to comment Share on other sites More sharing options...
dshall Posted October 28, 2014 Share Posted October 28, 2014 In the Distributed Path dbx, you can specify the Angle as Random which helps hide their "sameness" when they were all oriented the same way. Nice suggestion about the angle, but wouldn't this only apply to 3d trees and not 2d trees? Link to comment Share on other sites More sharing options...
glennw Posted October 28, 2014 Share Posted October 28, 2014 d dot, Yep, but the original post said: OK, does anybody have an easy peasy way to arrange 160 3D Italian Cypress trees Link to comment Share on other sites More sharing options...
Gawdzira Posted October 28, 2014 Share Posted October 28, 2014 It depends on if you want to pay someone for this task. If you have budget for this go to this website and post it as a job http://www.creativecrash.com/# This is a pretty simple script although you will probably want to provide several trees for the distribution so they don't have to code an actual tree. There are other websites that specialize in freelancers for film and modeling projects of this sort. It may be as easy as taking your distributed path of trees with the slight rotation into a proper 3d modeling package and just putting a modifier box around the group to stretch asymmetrically in Z at one end. I suspect you could do this in Sketchup but I am not very familiar with the program. I do know you could do this stretch easily in Maya or Max. Link to comment Share on other sites More sharing options...
jcaffee Posted October 28, 2014 Share Posted October 28, 2014 Create a symbol of 10+ trees and repeat on a polyline distribution path or distribution region jon Link to comment Share on other sites More sharing options...
KilgoreTrout Posted October 28, 2014 Share Posted October 28, 2014 You can overlap two or more distribution paths and use different sizes and spacing. Just use the copy/paste in place. 1 Link to comment Share on other sites More sharing options...
jcaffee Posted October 28, 2014 Share Posted October 28, 2014 BTW, X-Frog is having a sale until the end of the month. http://xfrog.com/ jon Link to comment Share on other sites More sharing options...
Rich_Winsor Posted November 4, 2014 Author Share Posted November 4, 2014 OK, here’s the poop. First off thanks for all the suggestions. I had a play with this over the weekend and this is what I came up with. As suggested, there are several ways to go about spacing out and rotating a row of trees. But… but… but… there is no way I can find to automagically vary the heights of the trees. I’m a visually oriented guy and I start to glaze over when I’m 700+ pages into the manual and trying to sort out Absolute and Relative angles, so I prepared a little demonstration with a generic tree fitted with a dorsal fin to aide in observing the changes in object orientation. In the end I used a combination of approaches. I broke the trees into 8 groups of 20 trees each which also happens to be way they are laid out for irrigation purposes. Then I created 8 Polyline Distribution Paths using the Random Angle Object Orientation and increasing the mean height of the trees in each path to create a stair step effect. I chose the Polyline Distribution Path over the Transform/Replicate option because it offered the Random Angle feature. Finally, (and Glenn neglected to mention this ), I exploded the Distributed Objects which enables the selection of individual trees again and manually adjusted the heights of about 75% of them to get the desired ascending – descending effect for the whole line of trees. I won’t bore you with how long this process took but suffice it to say that if I was hiring Bryce to do it I would be out hundreds of dollars. Anyhoo, there they are. 160 trees with no 2 alike. BTW, this is for a site plan I am working on for my spread here. The area encompassed by the fence is exactly 2 acres and contains all of the structures on the property. I still have several structures and dozens of trees to add to the plan (file size is currently 18MB and climbing). Link to comment Share on other sites More sharing options...
lbuttery Posted November 4, 2014 Share Posted November 4, 2014 Rich: nice "compound" with all the fencing study your walk flows and ensure you have easy access to various areas without having to "go the long way" just to get there is there access for large trucks - say a tree cutter to get to most sections of the site ? I have 2/3 acre and have a 12' wide double gate at the front for large vehicles been here 2 years and so far had a cement mixer for an addition and a tree truck also had my pre-built shed delivered and dropped on site Lew Link to comment Share on other sites More sharing options...
KilgoreTrout Posted November 4, 2014 Share Posted November 4, 2014 I like that the distributed paths/regions can (somewhat) randomize the angles and positions. It would be even better if you randomize the sizes too. I'm thinking something like putting in a min and max height and let the program set them for you. This would have made what you were doing way easier. You should make a suggestion for this. Link to comment Share on other sites More sharing options...
Rich_Winsor Posted November 5, 2014 Author Share Posted November 5, 2014 Rich: nice "compound" with all the fencing study your walk flows and ensure you have easy access to various areas without having to "go the long way" just to get there is there access for large trucks - say a tree cutter to get to most sections of the site ? I have 2/3 acre and have a 12' wide double gate at the front for large vehicles been here 2 years and so far had a cement mixer for an addition and a tree truck also had my pre-built shed delivered and dropped on site Lew I am truly blessed Lew. With all the good and bad decisions we end up making in life, somehow I managed to land on my feet in making perhaps the biggest decision of all, where we are going to live. Funny you should mention fencing and walk flows. After about 2 weeks on the property I made my first major investment and bought myself a Honda Recon ATV. I haven't regretted it for one moment since . The fences were all erected by the dear little lady who previously owned the place. She was a legend in the neighborhood on her tractor with her post hole digger. The fences do help control the flow of wild critters across the property. Here is a rafter of the local gals out for their morning constitutional. Link to comment Share on other sites More sharing options...
Rich_Winsor Posted November 5, 2014 Author Share Posted November 5, 2014 I like that the distributed paths/regions can (somewhat) randomize the angles and positions. It would be even better if you randomize the sizes too. I'm thinking something like putting in a min and max height and let the program set them for you. This would have made what you were doing way easier. You should make a suggestion for this. I would love to have the capability to be able to vary the sizes of distributed objects as well as the spacing and rotational angle, however I'm not sure I have the total grasp of the concepts necessary to make a feasible request. It's always interesting to me just what computer programs think "random" is. One could make the argument that any combination is possible. It just depends on the size of the sample and the time over which it is taken. It's the old "room full of monkeys banging away at typewriters" that would eventually write all the great works of literature if given enough time deal. Actually I have had this sick idea festering in the back of my mind that I should vary the heights of the trees to exactly correspond to the heights of the actual trees. This of course would require me to individually edit all 160 trees. Aaarrrggghhh! BTW, to update that room full of monkeys deal maybe it would be more appropriate to speculate that a room full of monkeys at the keyboard with Chief could eventually design the Taj Mahal. Link to comment Share on other sites More sharing options...
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