R_Faber Posted May 22, 2019 Share Posted May 22, 2019 Thought I would pass on this info, Unreal Engine recently purchased Twinmotion, they are offfering full version for free! And it is yours to keep, they are offering it until Nov 2019, I have been using it with Chief for the past few months exporting from Chief with Collada files, and updates seamlessly when I reload the files in Twinmotion. Check it out! 2 Link to comment Share on other sites More sharing options...
parkwest Posted May 22, 2019 Share Posted May 22, 2019 I have been playing with this app for a couple days. Here’s what I’m having fun with... 2 Link to comment Share on other sites More sharing options...
Michael_Gia Posted May 24, 2019 Share Posted May 24, 2019 I can’t go back to Raytrace anymore. I’ve been spoiled by TwinMotion. It’s not just all the features and ease of use, with all the real-time slider adjusting, its that the rendering time is a fraction of what it would take in Chief. And better results... Chief Raytrace: 6 minutes TwinMotion: 40 seconds 1 Link to comment Share on other sites More sharing options...
Michael_Gia Posted May 24, 2019 Share Posted May 24, 2019 Also for those who are worried about Chief not having Twinmotion as an add-on like it has in Revit or Archicad it’s really no big deal and works almost the same. If you make a change in your model in Chief all you do is hit the update button on the import tab in Twinmotion and the change will be incorporated automatically. Your Chief model stays where it is in TM with all the work you’ve done preserved. Here’s a tutorial showing the procedure with Sketchup (identical scenario with Chief): 4 Link to comment Share on other sites More sharing options...
BillMc Posted June 6, 2019 Share Posted June 6, 2019 Thanks for letting us know about TwinMotion. I've been having a good look at it for the last couple of days, and it is fantastic! 1 Link to comment Share on other sites More sharing options...
Timeless_16 Posted June 27, 2019 Share Posted June 27, 2019 Has anyone done any interior renders in Twinmotion? I'm just curious as I tried it and when I exported in .dae format, (I have HD Pro so I only have the .dae "collada" file format). When TM imports the model, it will import everything, including the chandelier and or pendant light, however recessed can lights, will not show up. Ideas? Link to comment Share on other sites More sharing options...
Chopsaw Posted June 27, 2019 Share Posted June 27, 2019 29 minutes ago, Timeless_16 said: When TM imports the model, it will import everything, including the chandelier and or pendant light, however recessed can lights, will not show up. It looks like the default material for ceilings in Chief is the same as the color used for the trim rings of the can lights which may be causing the issue. Also the "Lighting White" lens may not be a recognized material. Change those up and try the export again and there should not be any issues with exporting as .dae as opposed to .3ds Link to comment Share on other sites More sharing options...
Timeless_16 Posted June 27, 2019 Share Posted June 27, 2019 3 minutes ago, Chopsaw said: It looks like the default material for ceilings in Chief is the same as the color used for the trim rings of the can lights which may be causing the issue. Also the "Lighting White" lens may not be a recognized material. Change those up and try the export again and there should not be any issues with exporting as .dae as opposed to .3ds I'll try that tomorrow and see what happens! Thanks. Link to comment Share on other sites More sharing options...
TheKitchenAbode Posted June 27, 2019 Share Posted June 27, 2019 10 hours ago, Timeless_16 said: I'll try that tomorrow and see what happens! Thanks. Would be interesting to see how this goes. There has been considerable discussion about Twinmotion, some very enthusiastic, but so far I have not seen any interior renderings, just exterior which are much easier to do as these only involve the sun. Link to comment Share on other sites More sharing options...
Timeless_16 Posted June 27, 2019 Share Posted June 27, 2019 Tried this morning and same thing, only had a sliver of one of the recessed light rings, but everything else including the rest of the fixtures were gone. At this point. I think I'm going to stick with HD Pro PBR and see what happens. Link to comment Share on other sites More sharing options...
TheKitchenAbode Posted June 27, 2019 Share Posted June 27, 2019 24 minutes ago, Timeless_16 said: Tried this morning and same thing, only had a sliver of one of the recessed light rings, but everything else including the rest of the fixtures were gone. At this point. I think I'm going to stick with HD Pro PBR and see what happens. I believe that if you are going to export a CA model for use in an independent renderer such as Twinmotion you need to create your CA model and assign CA materials with this in mind. It seems to me that in the conversion(export) process is not dissimilar to saving a symbol, individual surfaces are defined based upon the materials assigned to those surfaces. So like a symbol, if it has only one material when it is saved then it sees all surfaces as being one, if the symbol has 5 different materials when saved then it is seen as having 5 individual surfaces(components). So if you have a house model and all your ceilings, walls and trim are bone when you export then the program that imports this will not separate out the ceiling, walls and trim, if you then apply a new material all of those items will change and you will not be able to apply different materials to each surface. Maybe different in other rendering programs but this is what I noticed when playing with Twinmoition. Link to comment Share on other sites More sharing options...
DH7777 Posted September 23, 2019 Share Posted September 23, 2019 On 5/22/2019 at 12:18 AM, R_Faber said: Thought I would pass on this info, Unreal Engine recently purchased Twinmotion, they are offfering full version for free! And it is yours to keep, they are offering it until Nov 2019, I have been using it with Chief for the past few months exporting from Chief with Collada files, and updates seamlessly when I reload the files in Twinmotion. Check it out! This looks great! I downloaded twinmotion the other day and I'm having a hard time with it. First, the materials are extremely limited. Not sure if it downloaded incorrectly or what but I was expecting lots of textures and materials. I went to get a lap siding and there was one to choose from and it did not resemble any lap siding we and most of America uses today (hard-board) It looked sort of like a bad cedar lap siding. Same with brick. there was only about eight to choose from and only one looked like a normal size brick (and I didn't like the look of it) Stone same issue... Are we supposed to import more materials to TM because I was starting to think now I know why its free, its not the full version? I am willing to be corrected I am probably not doing something write. Any advise would be great. I need a better way to make a rendering look real. Link to comment Share on other sites More sharing options...
Richard_Morrison Posted September 24, 2019 Share Posted September 24, 2019 5 hours ago, DH7777 said: I downloaded twinmotion the other day and I'm having a hard time with it. First, the materials are extremely limited. Not sure if it downloaded incorrectly or what but I was expecting lots of textures and materials. I went to get a lap siding and there was one to choose from and it did not resemble any lap siding we and most of America uses today (hard-board) It looked sort of like a bad cedar lap siding. Same with brick. there was only about eight to choose from and only one looked like a normal size brick (and I didn't like the look of it) Stone same issue... Are we supposed to import more materials to TM because I was starting to think now I know why its free, its not the full version? I am willing to be corrected I am probably not doing something write. Any advise would be great. I need a better way to make a rendering look real. You can easily create new materials, and there are a number of videos on how to do this, e.g. Link to comment Share on other sites More sharing options...
DH7777 Posted September 24, 2019 Share Posted September 24, 2019 12 hours ago, Richard_Morrison said: You can easily create new materials, and there are a number of videos on how to do this, e.g. Sounds good thanks Link to comment Share on other sites More sharing options...
reeiss Posted October 1, 2019 Share Posted October 1, 2019 Hi. Do you have to use any plugin for TwinMotion? When I try to import .dae to TW the files is greyed out and I cannot chose it. I’ve read that other CA users have the same problem on the TW forum, but haven’t seen any solution yet. Link to comment Share on other sites More sharing options...
parkwest Posted October 1, 2019 Share Posted October 1, 2019 Did you click on the "other" file extension options so dae was an option when you tried? It is the box to the right of the file name box with the down arrow icon... Link to comment Share on other sites More sharing options...
CARMELHILL Posted November 24, 2019 Share Posted November 24, 2019 I've looked all over the net tonight and can't find an answer to this one. Anyone know....... I was on the Epic Games website today and downloaded a bunch of free texture libraries and a few plugins for the Unreal Engine. Can Twinmotion access these additional downloaded libraries? Or do you have to import each texture individually? I don't see a link between the texture libraries of the two programs. Does TM only use the rendering engine and not really use the textures? If not, then it seems you might have to start your Chief import to Unreal Engine, apply textures, then export/import to Twinmotion? Link to comment Share on other sites More sharing options...
Alchemyjim Posted November 28, 2019 Share Posted November 28, 2019 Here is one I just started. I created the model in Chief then exported to Twin Motion. Still needs some work but it is getting close. 1 1 Link to comment Share on other sites More sharing options...
Alchemyjim Posted November 28, 2019 Share Posted November 28, 2019 I like the smoke coming from the fire place, I just wish you could adjust the density. It is too black. Now it just looks like you are burning tires. Link to comment Share on other sites More sharing options...
Chopsaw Posted November 28, 2019 Share Posted November 28, 2019 3 minutes ago, Alchemyjim said: Here is one I just started. I created the model in Chief then exported to Twin Motion. Still needs some work but it is getting close. Looks good but surprised to see the Z fighting on the fascia board. Possibly a model issue ? Link to comment Share on other sites More sharing options...
parkwest Posted November 28, 2019 Share Posted November 28, 2019 Looks good! Maybe adjust the damper a little to get a cleaner burning fire. Link to comment Share on other sites More sharing options...
Alchemyjim Posted December 4, 2019 Share Posted December 4, 2019 Also a good tip for Twin Motion users... Make sure you start your building near the 0 point of the X Y axis. If it is way off from there you will have a very difficult time finding it once you import to Twin Motion. Link to comment Share on other sites More sharing options...
DDD123 Posted February 19, 2020 Share Posted February 19, 2020 Anyone using Twinmotion for renderings? Link to comment Share on other sites More sharing options...
DG1949 Posted March 3, 2020 Share Posted March 3, 2020 On 2/19/2020 at 1:30 PM, DDD123 said: Anyone using Twinmotion for renderings? Yes! And it's very handy! Link to comment Share on other sites More sharing options...
Alchemyjim Posted March 17, 2020 Share Posted March 17, 2020 The new version is slick! 1 Link to comment Share on other sites More sharing options...
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