crosscutter55 Posted April 13, 2018 Share Posted April 13, 2018 How do i start to make a mirror look more realistic then the grey finish i get Link to comment Share on other sites More sharing options...
rlackore Posted April 13, 2018 Share Posted April 13, 2018 How about a screenshot and some more detail, like what type of view (vector, standard,etc.) is giving you the problem. Is it a mirror from the Chief library, or a custom object? What are the material settings you are using? Link to comment Share on other sites More sharing options...
Dennis_Gavin Posted April 13, 2018 Share Posted April 13, 2018 What version of Chief are you using? Cause reflections are in last few versions in one way or another. Link to comment Share on other sites More sharing options...
rlackore Posted April 13, 2018 Share Posted April 13, 2018 Dennis his sig says X9. Link to comment Share on other sites More sharing options...
TheKitchenAbode Posted April 13, 2018 Share Posted April 13, 2018 I believe Ray Tracing is the only way in versions prior to X10. Link to comment Share on other sites More sharing options...
KirkClemons Posted April 13, 2018 Share Posted April 13, 2018 Reflections in mirrors is available in the Standard rendering technique. Check your general camera defaults to make sure they are enabled. Link to comment Share on other sites More sharing options...
Alaskan_Son Posted April 13, 2018 Share Posted April 13, 2018 ...or go to 3D>Camera View Options>Toggle Reflections 1 Link to comment Share on other sites More sharing options...
Kbird1 Posted April 13, 2018 Share Posted April 13, 2018 If it is not the Reflections Toggle , I would assume you are using the Old Chief Mirror Material , not the Newer one, which now gives true Reflections unless you try Reflecting a Mirror in a Mirror then it may grey out ? at least I don't think that changed in X10 but I haven't tried it. M. Link to comment Share on other sites More sharing options...
KirkClemons Posted April 13, 2018 Share Posted April 13, 2018 Another consideration - The mirror material only works on "flat" objects. You cannot, for example, use it on a cube or cabinet box. Link to comment Share on other sites More sharing options...
Alaskan_Son Posted April 13, 2018 Share Posted April 13, 2018 10 minutes ago, KirkClemons said: The mirror material only works on "flat" objects. You cannot, for example, use it on a cube This is only partially true. You can use it on 3D objects like this by converting your object to a solid (if it isn't already), exploding that solid into faces, and then blocking the faces while they're still selected in order to keep the object as a single entity. Basically you would just be creating a block composed of a whole bunch of "flat" objects (faces). 1 Link to comment Share on other sites More sharing options...
TheKitchenAbode Posted April 13, 2018 Share Posted April 13, 2018 Another option would be to get a JPEG pic of a mirror and apply it to the surface. You would not get any real reflections of your room but it would look more mirror like. Just like putting art into a picture frame. Link to comment Share on other sites More sharing options...
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