crosscutter55

creating realistic mirrors

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How about a screenshot and some more detail, like what type of view (vector, standard,etc.) is giving you the problem. Is it a mirror from the Chief library, or a custom object? What are the material settings you are using?

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What version of Chief are you using?  Cause reflections are in last few versions in one way or another.

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Reflections in mirrors is available in the Standard rendering technique. Check your general camera defaults to make sure they are enabled.

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If it is not the Reflections Toggle , I would assume you are using the Old Chief Mirror Material , not the Newer one, which now gives true Reflections unless you try Reflecting a Mirror in a Mirror then it may grey out ? at least I don't think that changed in X10 but I haven't tried it.

 

M.

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Another consideration - The mirror material only works on "flat" objects. You cannot, for example, use it on a cube or cabinet box.

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10 minutes ago, KirkClemons said:

The mirror material only works on "flat" objects. You cannot, for example, use it on a cube

 

This is only partially true.  You can use it on 3D objects like this by converting your object to a solid (if it isn't already), exploding that solid into faces, and then blocking the faces while they're still selected in order to keep the object as a single entity.  Basically you would just be creating a block composed of a whole bunch of "flat" objects (faces).

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Another option would be to get a JPEG pic of a mirror and apply it to the surface. You would not get any real reflections of your room but it would look more mirror like. Just like putting art into a picture frame.

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