rlackore

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Everything posted by rlackore

  1. I'm confused. Here is a screen grab of the Components dbx for the cased opening. I added the Door (D1) category, and added a description:
  2. Joe, if you look at the second pic in my post you'll see that I opened the Components list, added a new subcategory for Doors, and entered a description. Neither the description under the Trim category or the Door category shows up in the schedule (3rd pic).
  3. I've added doorways to my door schedule: The components listed for a doorway only include trim, so I added a Doors subcategory and entered the Description I want... ...but the schedule still shows "Doorway" under the description: Any guidance is appreciated.
  4. You could try using a pony wall on the first floor with the elevation of the lower wall portion (brick) set to stop at the first floor window head height; the upper wall portion should be the same wall type as the second floor.
  5. The 2D block (plan view) of a symbol should rotate along with the symbol. Can you elaborate or post a plan of the problem?
  6. Ok, maybe you can extract the texture image from the object. In 3D view use the Adjust Material Definition tool to select the terrain object and open the material dialog box, then check Texture>Texture Source>Texture File to find the path to the image file. Close out of the dialog box, go to plan view, use File>Import>Import Picture and navigate to the image file. Then it's a matter of aligning the imported image with the existing terrain object.
  7. Oh, of course. I'm being stupid. Give me another minute to think.
  8. I'm guessing that the image is a material texture and you'll have to switch Chief's render method to Standard to see it in plan view.
  9. I'm still on X6, but the Current View that prints is always slightly bigger than what I see on screen - otherwise I don't see any issues with printing from plan.
  10. The diffuse maps available from sites like CGTextures is a good place to start. Genetica is powerful, but expensive and can be difficult to master. Regardless, to make a high quality texture you need more than what Chief offers; but, for what most users need, Chief's abilities are satisfactory. I'd prefer to see Chief improve it's lighting tools before working on additional texture map features.
  11. Chief is limited - it allows diffuse maps and height maps (for bump/shadow) only. More advanced tools may be nice, but I suspect that most users wouldn't have the time to dedicate to learning and using them to their full potential; and even with advanced mapping tools Chief would still be limited without better UV, lighting and environment tools. Chief is not a rendering/raytrace program - it's an architecture program that can do some basic render/raytracing.
  12. Chief pre-defined metals will not show in render; they will show in raytrace only if photon mapping is enabled.
  13. Am I correct in concluding that there is no way to assign a separate material or profile to an exterior door sill? I can do it with windows, but not doors.
  14. Don't know why, but it happens to me a lot with roofs enclosing rooms like in your picture.
  15. Here is a room, 18' exterior walls, manual ceiling plane at 17' with an air gap material definition, interior wall with Stop at Ceiling Above checked. The ceiling you see is a manual polyline solid - I couldn't figure out any other way of putting a ceiling back in.
  16. Maybe make the shorter interior walls half walls with a railing height of 17'. Or put in a manual ceiling plane at 17', then define all the interior walls to Stop at Ceiling Above.
  17. Preferences>Appearance>Font>Legacy Text Conversion, etc. This might have some use. Before you upgrade to a new Chief version, rename the Chief_Blueprint.ttf to Chief_Blueprint_old.ttf. Then install new Chief version, open the Preferences dbx, and select Chief_Blueprint_old.ttf for Legacy Text, Legacy Dimensions, and Legacy Material Lists. I'd don't know for sure if this will solve issues, but it may be worth exploring.
  18. Let's say you want to use Arial instead of Chief Blueprint. Open the system font folder, delete the Chief Blueprint font, then make a copy of the Arial font and rename the copy to Chief Blueprint. Of course, this doesn't solve any kerning or special character issues that you'll encounter with replacing Chief Blueprint with a vastly different font.
  19. You already found the fastest way - just replace the font at the system level.
  20. Strange. Works for me with your plan:
  21. Lew, Conceptually I understand CA's stance (and I think as a whole the CA user community does a pretty darn good job of conforming to the "official" means of communication); but if a moderator or CA employee (especially Dermot) is going to chime in on a post - here or in the Suggestions Forum - then I think it's reasonable for them to acknowledge the issue in an "official" capacity. I appreciate Dermot's explanation of how the framing labels work, but if we ignored a client just because they wrote a note on a napkin instead of sending a certified letter, we wouldn't be in business very long.
  22. Dermot - so let me get this straight: are you just going to forget/ignore everything in this post, just because it's in the "wrong" forum? Now that's customer service! I think I'd feel differently if our Suggestion forum posts got regular responses from someone on the CA team - as it stands now we get an occasional response from Doug, but that's about it.
  23. Which leads me to think that it's not just the font, but the internal workings of how CA handles text. Regardless, it's a PITA.
  24. The option to restrict/un-restrict should really be in the Camera dbx, not the Defaults; but that's the case for lots of settings. If I had the energy I'd post this in the Suggestions forum, but I get the feeling that posting there is like throwing darts in the dark.
  25. Long term solution is to uncheck: DEFAULTS>CAMERA>3D VIEWS>RESTRICT FLOOR CAMERA TO ROOM If this box is checked, then the camera won't display anything outside of the room the camera is in.