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Everything posted by rlackore
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Lew, Conceptually I understand CA's stance (and I think as a whole the CA user community does a pretty darn good job of conforming to the "official" means of communication); but if a moderator or CA employee (especially Dermot) is going to chime in on a post - here or in the Suggestions Forum - then I think it's reasonable for them to acknowledge the issue in an "official" capacity. I appreciate Dermot's explanation of how the framing labels work, but if we ignored a client just because they wrote a note on a napkin instead of sending a certified letter, we wouldn't be in business very long.
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Dermot - so let me get this straight: are you just going to forget/ignore everything in this post, just because it's in the "wrong" forum? Now that's customer service! I think I'd feel differently if our Suggestion forum posts got regular responses from someone on the CA team - as it stands now we get an occasional response from Doug, but that's about it.
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Which leads me to think that it's not just the font, but the internal workings of how CA handles text. Regardless, it's a PITA.
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The option to restrict/un-restrict should really be in the Camera dbx, not the Defaults; but that's the case for lots of settings. If I had the energy I'd post this in the Suggestions forum, but I get the feeling that posting there is like throwing darts in the dark.
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Long term solution is to uncheck: DEFAULTS>CAMERA>3D VIEWS>RESTRICT FLOOR CAMERA TO ROOM If this box is checked, then the camera won't display anything outside of the room the camera is in.
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Quick solution is to use a Full Camera instead of a Floor Camera.
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Do we know if it's a font issue, or the way the program version handles the font and text in general? If it's a font issue, the easy solution would be to copy the existing Chief Blueprint font, then reinstall it after upgrading - but then you lose out on any additions/changes/improvements with the new version of the font.
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When I have porches like this I use a separate symbol (or built-up molding polyline) for the posts/newels, then run individual railings between them to ensure the balusters are evenly spaced. A workaround, but I don't how to accomplish what you want using a railing only.
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We had this problem with all our text in X5 files when we went to X6 - it was a major pain to change everything in our templates. If we have to do this again when we upgrade to X7 I won't be very pleased.
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Your plan is zero bytes - be sure to save and close the plan before zipping.
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1", but I don't normally use grid snaps. Even with grid snaps at 1/4" I still had to "no locate" the wall stub - otherwise the walls auto-heal.
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Okay, never mind. I made the 6" wall stub a No Locate, and then it behaves. The door is easy, just check "Ignore Casing for Opening Resize" in Defaults>Plan, center, then make 36" wide.
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David, I would like to see how you accomplish the wall part. The door I had no problem placing - but the walls seem impossible - specifically the 3-1/4" stub (a longer stub works, but not 3-1/4").
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You cannot perform that type of operation in Chief.
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'splain Me Why There Are Four Tcp Connections Open In X7?
rlackore replied to jcaffee's topic in General Q & A
Maybe each window runs as a separate process? How many windows do you have open? -
All The Metals In Standard View Show As Black
rlackore replied to 4hotshoez's topic in General Q & A
You can assign pure white as the color and this will give you a gray color in Standard view; the down-side is that you then get white in vector view. I'm not sure there is a good solution to your problem. -
Most home automation software allows you to overlay an image of the floor plan and to graphically assign controlled devices to a virtual location relative to the image. The client can do a simple Google search for home automation software to find examples: HomeSeer, Legrand, Crestron, Control4, etc. Understanding how the software interfaces with controllers, devices, and technologies isn't as simple.
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Is there a setting that will render the light source in a raytrace? I'm tired of having to change the "light bulb" material from non-emissive to emissive depending on whether I'm doing a "lights on" render or "lights off" render.
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Caveat: the Raytrace images posted in this discussion are crappy because my comp is old and slow and I'm impatient. As an exercise to try to understand lighting in Chief I created a room and plopped in a light fixture from the Chief bonus catalog: Pendant Lighting>Glass Jar Pendant 01. I copied it twice and threw in some base cabinets for context. Here is the floor camera Standard view: Then I threw a Raytrace: Uniform Intensity=0; Direct Sunlight=0; Use Photon Mapping=Yes. I get a completely black scene with three light bulbs that show up only because their material is Emissive: The Light Data for the lights is: Point Light, 1200 Lumens (75W). All three lights are turned on in the scene, yet I get no illumination from any of them. If I dial up a bit of Uniform Intensity or use Ambient Occlusion, it's still clear that no illumination is coming from the fixtures: So I moved the Light Source on the middle fixture down below the physical geometry of the model: Now I get illumination from the middle fixture: Why is this? The fixture tube (shade, whatever you want to call it) is defined as Transparent Crown Glass. Why won't the light source shine through? So I moved the middle fixture's light source back to it's original position and changed the material of the tubes to a fully transparent General material: Then threw another Raytrace: ...and I'm right back to where I started - three 75 watt Emissive light bulbs hanging in the air. Plan is attached if anyone cares to take a stab at figuring it out. Lights.plan
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You can do all this with X6 using boolean operations.
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Yes, just set it up in the Room dbx. Be certain you have the Rooms layer turned on. Terrain can also have a fill - set it up in the Terrain Perimeter dbx.
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Rooms, decks, terrain... all you have to do is assign a fill pattern.