rlackore

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Everything posted by rlackore

  1. I stand corrected; the inconvenience with this method is that you need a separate layerset for every annoset scale.
  2. Not really, she simply said she's working on a bathroom. Either way, I suspect the powder room is attached to something, probably a house, and the best solution to her question depends on this relationship.
  3. Bumped the suggestion.
  4. As Mike mentioned, the key is how the powder room fits with the rest of the house - the plan file confuses me because the roof makes me want to believe the room is a dormer with an exterior door that opens into space. I suspect that IRL the roof is rotated 180 degrees and the underside of the rafters is creating the sloped ceiling.
  5. I believe the annosets only control what you create after the annoset has been assigned - anything created before will retain the settings they were created under.
  6. Nothing new that isn't in the Reference Manual. I vote again for visual display of origin and stretch planes/zones within the symbol dbx.
  7. Activate the Manual Dimension tool, hold down the shift key, draw a selection window around all the dimensions to select them, click the Open Object icon to open the Dimension Line Specification dbx, then change the Dimension Default to whatever dimension style you want. This should change all selected dimensions in one operation.
  8. Take a look at the Terrain Specification dialog box and either set the terrain pad to Automatic or us a manual entry: Then re-position the cabin relative to the terrain: ...or if you aren't allowed to move the cabin, you'll need to provide a taller foundation/stem wall.
  9. I don't think that will work for a 3D symbol though - just for a CAD symbol/block. As Dennis mentioned there is no direct way to modify the geometry of a 3D symbol within the Chief Architect program - though you can modify some of the symbol's attributes, eg the 2D block assigned, 2D fill, bounding box size, material assignments, name, etc.
  10. You could use a manual ceiling plane to achieve what you want on the inside. powder_room_roof.plan This doesn't actually make the "exterior" wall the correct height, but I'm not sure how you'll achieve that given the roof you've drawn on the plan.
  11. Every day the X6 Reference Manual remains open in my PDF viewer. I can't think of a day that goes by that I don't reference it in some capacity. However, there is no replacement for this forum and the active users who contribute their expertise. There will always be times when we ask a question here for expedience - but I think most regular users are pretty good about doing their research before posting. I think part of the "problem" is that forums just aren't very search friendly. Threads aren't always named in a way that are search friendly, and many threads get hijacked and good info gets buried deep and is difficult to find. We could all get better at using topic tags when starting a new thread. I guess I'm just rambling. I'm not sure what can be done.
  12. So I'll end up doing what I've done before with a similar issue: draw a wall to the side of the plan, place doors to "stand in" for the doorways in the schedule, and call it a day. My main beef with this work-around is that it's not obvious if someone else picks up the project at a later date.
  13. Maybe a modified auto dim could auto change to the manual dim layer.
  14. Do you mean there is no Doorway category in the Materials List>Categories dbx? If so, I'm aware of the omission; but doorways are created in the Doors dbx - why the heck can't CA just treat it like any other door - at least for component and schedule purposes?
  15. I'm confused. Here is a screen grab of the Components dbx for the cased opening. I added the Door (D1) category, and added a description:
  16. Joe, if you look at the second pic in my post you'll see that I opened the Components list, added a new subcategory for Doors, and entered a description. Neither the description under the Trim category or the Door category shows up in the schedule (3rd pic).
  17. I've added doorways to my door schedule: The components listed for a doorway only include trim, so I added a Doors subcategory and entered the Description I want... ...but the schedule still shows "Doorway" under the description: Any guidance is appreciated.
  18. You could try using a pony wall on the first floor with the elevation of the lower wall portion (brick) set to stop at the first floor window head height; the upper wall portion should be the same wall type as the second floor.
  19. The 2D block (plan view) of a symbol should rotate along with the symbol. Can you elaborate or post a plan of the problem?
  20. Ok, maybe you can extract the texture image from the object. In 3D view use the Adjust Material Definition tool to select the terrain object and open the material dialog box, then check Texture>Texture Source>Texture File to find the path to the image file. Close out of the dialog box, go to plan view, use File>Import>Import Picture and navigate to the image file. Then it's a matter of aligning the imported image with the existing terrain object.
  21. Oh, of course. I'm being stupid. Give me another minute to think.
  22. I'm guessing that the image is a material texture and you'll have to switch Chief's render method to Standard to see it in plan view.
  23. I'm still on X6, but the Current View that prints is always slightly bigger than what I see on screen - otherwise I don't see any issues with printing from plan.
  24. The diffuse maps available from sites like CGTextures is a good place to start. Genetica is powerful, but expensive and can be difficult to master. Regardless, to make a high quality texture you need more than what Chief offers; but, for what most users need, Chief's abilities are satisfactory. I'd prefer to see Chief improve it's lighting tools before working on additional texture map features.
  25. Chief is limited - it allows diffuse maps and height maps (for bump/shadow) only. More advanced tools may be nice, but I suspect that most users wouldn't have the time to dedicate to learning and using them to their full potential; and even with advanced mapping tools Chief would still be limited without better UV, lighting and environment tools. Chief is not a rendering/raytrace program - it's an architecture program that can do some basic render/raytracing.