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Everything posted by rlackore
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For quick-and-dirty shelving, you can use Chief's Shelf tool. Here's a stainless steel shelf I use for my commercial kitchen and restaurant work: Advance Tabco Wall Shelf X11.calibz Advance Tabco Wall Shelf X12.calibz
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Could you use a soffit?
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Two options: 1) Use a Post, which allows you to define the fill pattern. 2) Draw a CAD square, then convert it to a Polyline Solid, which allows you to define the fill pattern.
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Yes, it was a Hastings Chelsea 2.
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Why do you assume this was for an existing condition? It was new construction. At the time (the original post was in 2015), I was only two versions into Chief (I started with X5), and I hadn't refined my workflow. But, as you noted, if you want as accurate a material take-off as possible, you need all the layers. Nowadays, since I don't use the material list, I've simplified my wall definitions, but at the time the layers were relevant.
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Wow, my post was from 2015, using X7! There are situations when using a furred wall leads to problems, especially in plans that have a lot of angles and difficult intersections. Sometimes I'll roll the furred wall into the "whole" wall definition, which is what Chief recommends in their reference manual: As far as modeling like it's built, I don't think that is always a valid paradigm. Chief often requires us to use modeling techniques that provide the desired output, regardless of the "real world" sequence of construction. Heck, if I could model everything like it's built, there would be little need for the plethora of work-arounds that have been suggested in these forums.
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You absolutely do not have to create a separate symbol for each roof pitch. Again, from my earlier post: Then your single symbol will automatically adjust to the roof pitch: Here's the symbol I used: CMI E-vent X11.calibz cmi e-vent.skp The.skp file is in 2020, so it has to be dumbed-down for Chief to 2019 or earlier. Chief doesn't bring in the geometry without a few artifacts, so there are some unwanted lines in vector view and in the auto-generated 2D CAD block. I modeled the grate with geometry, but you could just as easily replace it with a material if you have a good grate texture that you like. It's not perfect, but unless you're doing close-ups, it can work.
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Is there a way to stop walls from snapping together
rlackore replied to DzinEye's topic in General Q & A
You can use a room divider, perpendicular to the railing. This will prevent the railing and the other wall from joining. Example (dividers in pink): -
How about inserting this symbol: Size it however you want, then draw a CAD Closed Polyline (or CAD Box) over the symbol and use Convert Polyline>Architectural>Hole in Floor Platform. In cross-section you get this:
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No, they only appear in Physically Based render mode, or in a Raytrace.
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The manufacturer states it can be used for: Sloped roof skylights Flat roof skylights Vents for wet areas such as bathrooms, kitchens or toilets I suspect they fabricate it to whatever pitch you desire, whether for a ridge application or a mono-slope application.
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I believe the OP's post states that he wants it to follow the roof pitch, not sit on the ridge as the manufacturer illustrates.
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After you've placed the symbol in the plan, open the Fixture Specification dbx and: General>Elevation Reference>From Roof General>Options>Flush Mounted
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Thanks for the reminder about the Object Layer Properties tool - it's a gem that I don't use often enough. I've now assigned it a hotkey.
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Can you turn off the relevant layer? That should hide the room dividers.
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If you select the Interior-4 wall while in Orthographic Overview, then adjust the settings as described, it will work. Don't mess around with an exterior Siding-6 wall, and don't drag any wall around - it's just not necessary.
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One solution (there are more than one): 1. Delete that wall. 2. Shoot an Orthographic Full Overview. You'll see the Interior-4 wall; select it and Open Object. 3. Change the Wall Type to Siding-6 to match your other exterior walls. 4. In Roof>Roof Options, check Roof Cuts Wall at Bottom. This gives you the desired exterior wall infill, while removing any wall in the interior.
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Maybe this setting will help: Callout Specification>Text Style>Options>Rotate with Plan.
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This old thread may give you some ideas: here.
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The roof tiles in your example are represented by a 2-dimensional Material (Chief Architect X11 Reference Manual, page 1023); Materials can use Material Maps (page 1024) to simulate a 3-dimensional surface using Bump maps and Normal maps; only specific Rendering techniques take advantage of these maps. If you want a true 3-dimensional surface, you need to use 3-dimensional objects or Symbols for the tiles.
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I use Word. Text formatting and editing is easy. I have a master document that gets "copied" for each new job and I edit as necessary, then export to PDF for publishing. Making use of the "hidden" font attribute allows me to keep text without it being displayed or included in the TOC; "unhiding" allows me to include it at a later point in the job if necessary.
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When I "improved" the material the Texture>Retain Original Aspect Ratio checkbox got checked unintentionally. Changing the material to 3x6 is easy, just adjust everything in the Material dbx:
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Sky lights in Sloped Ceiling Plane not showing
rlackore replied to Electromen's topic in General Q & A
Did you accidentally delete the roof openings (on the floor below)? When I recreate them, I get shafts: -
For your inverted tile, a normal map is all that is necessary (my opinion). Googling 'normal vs bump map' will lead you to further reading. Here's a better version of the material - I removed the pronounced shadow from the left bevel so the fake shadow isn't biased to the left: inverted tile improved.calibz