rlackore

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Everything posted by rlackore

  1. For quick-and-dirty shelving, you can use Chief's Shelf tool. Here's a stainless steel shelf I use for my commercial kitchen and restaurant work: Advance Tabco Wall Shelf X11.calibz Advance Tabco Wall Shelf X12.calibz
  2. Two options: 1) Use a Post, which allows you to define the fill pattern. 2) Draw a CAD square, then convert it to a Polyline Solid, which allows you to define the fill pattern.
  3. Yes, it was a Hastings Chelsea 2.
  4. Why do you assume this was for an existing condition? It was new construction. At the time (the original post was in 2015), I was only two versions into Chief (I started with X5), and I hadn't refined my workflow. But, as you noted, if you want as accurate a material take-off as possible, you need all the layers. Nowadays, since I don't use the material list, I've simplified my wall definitions, but at the time the layers were relevant.
  5. Wow, my post was from 2015, using X7! There are situations when using a furred wall leads to problems, especially in plans that have a lot of angles and difficult intersections. Sometimes I'll roll the furred wall into the "whole" wall definition, which is what Chief recommends in their reference manual: As far as modeling like it's built, I don't think that is always a valid paradigm. Chief often requires us to use modeling techniques that provide the desired output, regardless of the "real world" sequence of construction. Heck, if I could model everything like it's built, there would be little need for the plethora of work-arounds that have been suggested in these forums.
  6. You absolutely do not have to create a separate symbol for each roof pitch. Again, from my earlier post: Then your single symbol will automatically adjust to the roof pitch: Here's the symbol I used: CMI E-vent X11.calibz cmi e-vent.skp The.skp file is in 2020, so it has to be dumbed-down for Chief to 2019 or earlier. Chief doesn't bring in the geometry without a few artifacts, so there are some unwanted lines in vector view and in the auto-generated 2D CAD block. I modeled the grate with geometry, but you could just as easily replace it with a material if you have a good grate texture that you like. It's not perfect, but unless you're doing close-ups, it can work.
  7. You can use a room divider, perpendicular to the railing. This will prevent the railing and the other wall from joining. Example (dividers in pink):
  8. How about inserting this symbol: Size it however you want, then draw a CAD Closed Polyline (or CAD Box) over the symbol and use Convert Polyline>Architectural>Hole in Floor Platform. In cross-section you get this:
  9. No, they only appear in Physically Based render mode, or in a Raytrace.
  10. The manufacturer states it can be used for: Sloped roof skylights Flat roof skylights Vents for wet areas such as bathrooms, kitchens or toilets I suspect they fabricate it to whatever pitch you desire, whether for a ridge application or a mono-slope application.
  11. I believe the OP's post states that he wants it to follow the roof pitch, not sit on the ridge as the manufacturer illustrates.
  12. After you've placed the symbol in the plan, open the Fixture Specification dbx and: General>Elevation Reference>From Roof General>Options>Flush Mounted
  13. Thanks for the reminder about the Object Layer Properties tool - it's a gem that I don't use often enough. I've now assigned it a hotkey.
  14. Can you turn off the relevant layer? That should hide the room dividers.
  15. If you select the Interior-4 wall while in Orthographic Overview, then adjust the settings as described, it will work. Don't mess around with an exterior Siding-6 wall, and don't drag any wall around - it's just not necessary.
  16. One solution (there are more than one): 1. Delete that wall. 2. Shoot an Orthographic Full Overview. You'll see the Interior-4 wall; select it and Open Object. 3. Change the Wall Type to Siding-6 to match your other exterior walls. 4. In Roof>Roof Options, check Roof Cuts Wall at Bottom. This gives you the desired exterior wall infill, while removing any wall in the interior.
  17. Maybe this setting will help: Callout Specification>Text Style>Options>Rotate with Plan.
  18. This old thread may give you some ideas: here.
  19. The roof tiles in your example are represented by a 2-dimensional Material (Chief Architect X11 Reference Manual, page 1023); Materials can use Material Maps (page 1024) to simulate a 3-dimensional surface using Bump maps and Normal maps; only specific Rendering techniques take advantage of these maps. If you want a true 3-dimensional surface, you need to use 3-dimensional objects or Symbols for the tiles.
  20. I use Word. Text formatting and editing is easy. I have a master document that gets "copied" for each new job and I edit as necessary, then export to PDF for publishing. Making use of the "hidden" font attribute allows me to keep text without it being displayed or included in the TOC; "unhiding" allows me to include it at a later point in the job if necessary.
  21. When I "improved" the material the Texture>Retain Original Aspect Ratio checkbox got checked unintentionally. Changing the material to 3x6 is easy, just adjust everything in the Material dbx:
  22. Did you accidentally delete the roof openings (on the floor below)? When I recreate them, I get shafts:
  23. For your inverted tile, a normal map is all that is necessary (my opinion). Googling 'normal vs bump map' will lead you to further reading. Here's a better version of the material - I removed the pronounced shadow from the left bevel so the fake shadow isn't biased to the left: inverted tile improved.calibz