robdyck

Members
  • Posts

    4345
  • Joined

  • Last visited

Everything posted by robdyck

  1. robdyck

    night1.jpg

    From the album: Glass Reflections

  2. robdyck

    EXT-3h.jpg

    From the album: Glass Reflections

  3. robdyck

    EXT-3g.jpg

    From the album: Glass Reflections

  4. robdyck

    EXT-3f.jpg

    From the album: Glass Reflections

  5. robdyck

    EXT-3e.jpg

    From the album: Glass Reflections

  6. robdyck

    EXT-3d.jpg

    From the album: Glass Reflections

  7. robdyck

    EXT-3c.jpg

    From the album: Glass Reflections

  8. robdyck

    EXT-3b.jpg

    From the album: Glass Reflections

  9. robdyck

    EXT-3a.jpg

    From the album: Glass Reflections

  10. robdyck

    EXT-3.jpg

    From the album: Glass Reflections

  11. I hear that! Your generous sharing has me thinking about creating some blocks of garden beds. Adding great flower beds and so on needs to get faster!
  12. 2 quick tips for trees...this goes for pretty much every 3d tree in the Chief library. It's really unfortunate they were added this way...the whole library needs to be edited. adjust the 3d smoothing angle to a much higher number. I like 99 for obvious reasons, its quick to enter and it's the greatest. adjust the bark texture to a smaller size, reset the aspect ratio, check global symbol mapping. The image below is of the same tree. The one on the right has the aforementioned edits. Chief should take note...I think this is a prime example of why people think they need a different software to do exterior renders.
  13. @stevenyhof Steve, have you purchased plants from Xfrog, and if so, do you recommend that compared to the available 3d plants from Chief's library?
  14. Between solids, slabs, symbols and 3d moldings, it's not as difficult as you might think...but it's still difficult. I know an individual who modeled this building in Chief (see link below). @dskogg Maybe he'll post a few images...it'll make us rethink what can be done in Chief! I helped work through the process of a few techniques, but he did it and the model turned out great. https://www.rjc.ca/project-details/tudor-house-liquor-store.html I find it best to establish a plan of action before you get to your computer and if I'm not mistaken these plans formulate while sleeping, right?
  15. Needless to say you'd need to post the plan so that someone could inspect and troubleshoot and then offer a solution.
  16. I'm not sure if you've read all of the earlier posts, but this technique could be utilized to create a full library of 'flat' plants using the plant images that already exist in the CA library! With a bit of time and creativity, these 'flat' plants could hold all the plant information as well as an attractive CAD block making them suitable for plan view presentation as well! Currently this is the perhaps the best way to make plant images look decent in physically based renders.
  17. Section View Room Label Library Symbols Attached! There are 2 symbols, one for simple placement in section view and one for simple placement in plan view. Keep in mind, it's not a perfect world...in any section or elevation view, if the camera sees the object, the label will display! Simply select the object in the library and click away in your active view for instant gratification! The object is on the Material Region layer. The object label is on the Room Label layer. Edit settings to suit your needs. TIPS: Place these room labels once your section views are determined. For the Wall Insert, place it in a section view. It will insert into a wall and will not be visible. Subsequently, It also might be a bit tough to select in that view! But this will be the fastest way possible to identify rooms in section view. For the Room Insert, place it in plan view, either centered in a room or just in front of your section cut line. In Plan View, the labels have been offset. You can very easily select the object by clicking on the label!! RDBD-ROOM LABELS.calibz11.18 kB · 0 downloads
  18. It's important to keep in mind that a 3d solid used as a horizontal trim board will not display a wood grain texture with the correct orientation (if that matters to you). This is something that does matter to me. Also, I prefer to use real world trim board sizes and I am far too lazy to resize a 3d solid and paint it. So I created a library of molding profiles specifically for exterior trim. They all have a SmartTrim type of material already assigned to them in the library. And they all have simple names. So, when I need to create one of these trims, I simply type in '1x6' in the library browser. My molding profile appears, I select it which activates the molding tools. In elevation view, select 3d molding line from the tool palette and draw the line. This will create the molding with the correct material. Keep in mind that a 3d molding will 'land' on what ever surface you draw the molding line on. And in plan view, the 3d molding will be on whichever floor level that was active in the elevation camera. For a simple elevation view, you might just use a simple trim board, but you can also use more complex and decorative moldings, or you can create stacked moldings, like a 1x6 trim board with metal drip moldings above / below the trim board and with separate materials.
  19. It needs to be a 3d molding. Then, you can simply raise the start or the end right in the molding dialog. Alternatively, the molding line can be adjusted in section view. Make sure the section camera is positioned parallel to the molding in plan view.
  20. Changing the top or the bottom of the wall has no effect on any Room Definition. Rather, Rooms control the default top and bottom of walls...so you just need to keep in mind that when you manually change the top or bottom of a wall, that editing action will now prevent a wall from rebuilding correctly if/when a room height or floor height is changed. By 'height' I am of course referring to the vertical distance between a floor and ceiling / roof. Does that make sense? For example, let's assume you have a house with an 8' ceiling. Then, for whatever reason, you manually drag the top of a wall up, let's say 7". Next week, your client informs you that they actually want a 10 ceiling on that floor level. The wall that was adjusted manually will not build to the correct height...it would now be 14" too short!
  21. Changing the top or the bottom of the wall has no effect on any Room Definition. Rather, Rooms control the default top and bottom of walls...so you just need to keep in mind that when you manually change the top or bottom of a wall, that editing action will now prevent a wall from rebuilding correctly if/when a room height or floor height is changed. By 'height' I am of course referring to the vertical distance between a floor and ceiling / roof. Does that make sense? For example, let's assume you have a house with an 8' ceiling. Then, for whatever reason, you manually drag the top of a wall up, let's say 7". Next week, your client informs you that they actually want a 10 ceiling on that floor level. The wall that was adjusted manually will not build to the correct height...it would now be 14" too short!