Alaskan_Son

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Everything posted by Alaskan_Son

  1. Might not be the best solution, but once you're comfortable turning auto rebuild off, you can change that one foundation wall definition to something like this:
  2. You're dealing with a different problem than you think. Your actual issue is that you have 2 identical posts in the same location. One of them is obeying the boolean command just fine. The other (the one you're not selecting) doe not. The "skin" you deleted was nothing more than that second post. By the way, if you ever decide you want to get any professional training/coaching, please let me know. I think I could help you dramatically improve your workflow.
  3. I noticed that too, but I assumed that was on purpose. What if a person wants the floor inside the foundation?
  4. I could probably help you set this up, but it would take more than offering a quick tip and as such I would need to be on the clock. Shoot me over an example plan via email if you're interested and I'll see if I can help you get it sorted.
  5. No. I’m sorry, I don’t. Chief has a small handful of special functions that aren’t connected to any specific tool. Once you use that hot key for something else, I think you simply lose the capability in some cases.
  6. There are a couple methods: 1. Edit that CAD Block and simply replace the triangle with this Unicode Symbol: ▲ It works because the symbol is a text object and so the solid "fill" is retained. 2. Set the Symbol's 2D Block to have a solid Black Fill. This will likely result in the circle being filled as well, so you'll need to also edit the CAD Block to break the circle. Easiest way to do this is to replace the circle with 2 arcs and then select one of them and click Disconnect Selected Edge.
  7. If you're talking about those 2 side walls, then you have 2 things going on: The wall on the left is reversed. The walls aren't aligned but they're too far apart for the automatic align tools to become available. Slide them over closet to the 4" offset and the align tool should make itself available. If you simply rebuild the foundation though you should get the offset automatically.
  8. There are a number of ways to create these, but its pretty easy to get a decent general representation by just using Floor Trusses and adjusting the top chord, bottom chord, and webbing dimensions. I just quick changed my joists to trusses in this current plan to show you what I mean:
  9. The best solution depends a little on the specifics. Is the railing supposed to follow the slope or remain level? And is the roof a single plane or multiple planes?
  10. As the guys mentioned above, the size of those callouts is being controlled by the size of the text inside them. Change to a Text Style using a smaller text size and the callout will get smaller as well. That's only a small part of the puzzle though. There are 2 other crucial elements at play. Open the Camera Specification dialog, click on the Plan Display tab, and take note of the following 2 settings: Text Below Line: If you have this set to Automatic, then per the Help files, the Text Below Line will be populated with "....the layout page Label if the selected view is sent to layout. If no layout page Label is specified, no automatic Text Below Line will be created.". This means that as soon as that camera view is sent to your layout page, it can automatically get populated with whatever you have entered in the Label field in your Layout Page Specification. This will add that extra text to your callout which will in turn make the callout bigger. Callout Size: If you have this set to Automatic, then the callout will get bigger with any added text. If you set this manually, the callout size won't change. The text however might start to overflow and partially obscure your callout.
  11. You actually don't need to explode the bay window to get at the room. You can drop a Room Schedule into the plan, select that little room in the schedule and then click on either Find Object in Plan or Open Row Object(s).
  12. Select your Terrain and look for a tool in your Edit toolbar called Make Terrain Hole(s) around Building(s). When you click that tool, it will automatically toggle the Hide Terrain Intersected by Building setting and simultaneously generate one or more polyline Terrain Holes to replace the automatic version(s). Once created just adjust or delete the unwanted hole(s) as necessary. Once you go this route though, just remember that you'll have to manually make changes to the holes along with any changes to the plan.
  13. This is a really good solution Chop. One single object with a spacing setting that can be easily and very quickly changed right along with any changes to the grid settings. Not sure it matters though whether snaps are on or not when you first place the object since hatch patterns automatically start from the origin anyway.
  14. I have this almost exact same problem with one of my projects right now. I went the direction of having 2 separate plans but I'm not convinced that was the best idea. Its been a notable hassle keeping the 2 files in sync when we start making changes. I think I should have used one plan along with Plan Views and CAD masks as necessary. The main reason I went the 2 plan route is that one version of my plan needed to show some ADU's and the other needed to not show them. Masking walls and cabinetry and such just seemed like too much of a pain. If I'm understanding correctly, you wouldn't have that particular problem.
  15. I would call that a bug. Not sure if there's any way to stop it from happening and still leave Auto Roof's turned on, but in case it helps you find a solution, here's what's happening: Notice how the overhang is changing to match the baseline offset for the lower pitch roof plane. If you give some sort of buffer such as a short section of perpendicular hip wall to help disconnect the gable wall from being controlled by that railing wall, you'll get more expected behavior:
  16. Definitely not possible with a single roof plane. The answer to your question is actually right there in the name. Its a roof plane (a flat surface on which a straight line joining any two points on it would wholly lie) and the roof being described above is anything but. It can only be modeled with multiple planes/faces. The trusses on the other hand are completely possible. That's one of the main benefits of using roof planes instead of Faces or the Terrain tools: That being said, you could also optionally change the roof pitch several time (once for each and every truss), generating new trusses after each pitch change in order to get your trusses. Once you had the trusses generated you could then use whatever method you wanted to model the rest.
  17. Multiple roof planes pretty much exactly as Gene described. You essentially need to create a wire frame of using the ridge, the fascia, and the rafters. You can fill it in with either Roof Planes or Faces. You can also optionally play with using a Terrain. You may want to check out this thread:
  18. Are you talking about something like this?
  19. I can definitely help provide you with a system for this. Looks like you're right down the road. Let's get together and we'll set you up with something.
  20. No. They're completely separate plans. We were simply discussing issues related to dealing with 2 plan files that happen to share the same name.
  21. You'll have to manually add a callout or text box with the %room.schedule_number% macro in it to each room. You can also add the %schedule_number% macro to your room label, but I don't like that option because it grossly limits your formatting options for that portion of your room label.
  22. A Room Divider set to NOT Invisible will stop the started tread from generating. It may however start casing issues with any wall mounted grab rail.
  23. I don't think the OP has any issue understanding how to control wall materials. A wall's Materials are driven by the Wall Type Definition. Whatever material is being used in the Wall Type Definition is the Default Material for that Wall Layer. If a wall is painted using the Material Painter or if one of the surface's Materials is changed in the Wall's material tab, then that particular surface will no longer be using the default. This is all pretty basic stuff. What the OP is specifically asking about is something else entirely: There are settings in the Material Defaults for "Walls (Exterior)" and for "Walls (Interior)/Soffits" that don't seem to have any affect on walls. That's the issue being discussed. It's really an unusual default setting because it doesn't actually seem to have an effective place in the hierarchy.
  24. Your room has no ceiling finish: ...and you don't have any manually drawn ceiling planes in the plan either.
  25. This particular issue perplexes me as well and it’s something that keeps me awake at night every couple years or so. I feel like I’ve figured out more of the nuances on a couple different occasions but as of right now, I only know a few things: 1. The Interior Wall material setting is used for the automatic stair enclosure walls on interior stairs. 2. The Interior Wall material setting is used for library previews. 3. Both Interior and Exterior Wall material defaults are assigned to the Rooms’ Materials. I seem to recall figuring out when these kick in at one point, but I can’t remember anymore. It may be that they no longer do what they once did, or it may be that it’s only under the rarest of unique circumstances that they do anything, maybe in those odd scenarios where Chief needs to fill in an area automatically and there’s no clear wall to use as the basis. I don’t know. Maybe I am simply misremembering and I’ve never figured it out, but I absolutely seem to have some memory of certain exterior walls on some covered entries taking on that Exterior Wall Material default. No matter though, I agree It’s certainly not clear what they do or when they kick in. And it doesn’t seem to be anywhere in the Help files either.