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Everything posted by Alaskan_Son
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" I think I'm done rendering in Chief .. "
Alaskan_Son replied to basketballman's topic in General Q & A
Hmmm... What is the point of photo-realism if the details are all inaccurate? In your last example, walls were missing; windows and doors were moved, resized, and changed to different styles; light fixtures were moved, etc. Kinda scary if you ask me. I would be seriously worried about communicating ideas that were not realistic. -
" I think I'm done rendering in Chief .. "
Alaskan_Son replied to basketballman's topic in General Q & A
Do you care that the big window changed to a door, that the little side window got moved, or that your vaulted ceiling was made flat? -
Its actually useful for straight lines too. If your arc has a super large radius it essentially becomes nothing more than a straight line for all intents and purposes.
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Go up to the attic level and simply delete your manually modified attic wall. As soon as the wall below regenerates the wall you should be good to go.
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Here's another method. for you too: Draw an Arc from point A to Point B. Click Convert Curve to Polyline Set Number of Sides to your desired number of points + 1 Snap to the end points of the newly created line segments Delete polyline when you're done.
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Try using this method except instead of hiding the layer, switch back to the Point Marker tool and draw a marquee around all markers while holding the Shift key. Then simply delete them.
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Its nothing more than a simple manual roof that I dragged out across the front of the building. You could probably force it to auto build with some invisible walls, but manual is super easy. Just drag out the 3 little roof planes and join them up... https://rumble.com/v6ro2x7-quick-awning-roof.html
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The Curb Width is essentially just your wall width. What you're actually seeing is likely the footing line.
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Yeah, I think I understood what you were asking. I was just suggesting that there might be a better way. I'm not sure why you can't just explode the CAD Block when you drop into a new plan. In which case you just include the text boxes and paste values into them. Using the Text Macro approach does not even require exploding the block. All you need to do is type/paste your values into the macro value in Text Macro Mangement and the value will get updated. If you don't want to explode the CAD Block, you can simply click the Edit CAD Block tool and insert your text that way. Shoot, you can even include some invisible markers in your CAD Block in which case you can use those whether you explode the block or use Edit CAD Block.
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Why not just place a generic text box in that exact location and then just switch the text out for each plan. Or, better yet, if you're going to be manually entering the values anyway, just use a custom non evaluated Text Macro and just enter your text in the macro.
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For whatever reason, Chief's parametric Slab door symbols have this problem with texture wrapping. Just make your own rectangular slab and convert to a Door Symbol and the texture will wrap better. In fact, you could even use the "Door S01" from the Core Catalog which is just a simple slab and no longer a parametric door symbol. Just bear in mind that the parametric door symbols do come with some advantages in that they will reshape to accommodate arches and such which a simple door symbol will not.
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Use one or more Custom Fields along with the side_jamb_size and top_jamb_size name:value pairs (macros).
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Hard to know without seeing the actual file, but if I had to guess, I'd say you are probably seeing the line weights as you have them defined. You didn't see them prior to printing because you didn't have line weights turned on. Either toggle Line Weights or toggle Print Preview to see your line weights before printing.
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Are you talking about something like this lower awning roof or eyebrow overhang thing?
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100% agree with this^^^^ No reason the flooring all needs to run the same direction.
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It should be noted that specifically regarding the Emissive setting, the video is a little out of date. In X16, that setting does indeed cast actual light on the scene in Physically Based (Ray Trace) views.
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Check out the Recreation No.2 Theater and Music bonus catalog. They have some theater seating in there... https://www.chiefarchitect.com/3d-library/index.php?r=site/detail/779
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From the help files:
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This should be over in the General Q&A Section, BUT, yes, as long as all your rooms are set to Default Floor and Ceiling Elevations, all you need to do is go into your Default Settings>Floors & Rooms>Floor Levels, and then, change the ceiling heights for each individual floor.
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I believe it was right here in X16 that we were first given display Layer control for the structural Layers of walls. You'll have to make use of those:
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You're right that Perspective Crop Mode is very similar to the Zoom tool. I still use it when working with very small details though for some of the exact reasons you mention...it allows for infinite zoom while freely panning, orbiting, and scroll-wheel zooming with my mouse. The zoom tool is not nearly as fluid and easy to use.
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You can also optionally use a standard Orthographic Camera, 3D>View Direction>Front View, and Edit Active View>Camera>Options and set Field of View to 10 (the lowest it will go). This won't be perfect, but its close. This may be what Robert was alluding to when he said... By the way, I think the real ticket was what Robert mentioned just before that... He seemed to be mostly responding to Chris' mention of the Perspective Crop tool. but it was also a very good option for creating a PBR of a nearly Orthographic View. You just need to be viewing front the front, Zoom way out, and then use the Zoom tool to crop your view (zoom back in again).
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Yeah, some of these are a real pain. I honestly can't blame Chief for this one. Its super difficult to know how and where these walls should join up. Even trying to manually decide how to do so is nearly impossible. Every single wall layer intersection option creates a problem somewhere and at least one of them is pretty much impossible... There are different variations within each as to how wall layers could potentially be joined, but they all have problems, so, I would probably do something like this... I would use a short section of Room Divider wall to control where that break takes place, and I would place a CAD polyline to hide the resulting extra line.. Turn the special Room Divider Layer off, and set the polyline to Background Color and you're off to the races.... Test.plan