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Everything posted by Alaskan_Son
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X12 Beta - Some DBX Entries Aren't Retained ???
Alaskan_Son replied to TheKitchenAbode's topic in General Q & A
I get it. I'm just suggesting that it's good practice whether its written anywhere or not. And by the way, they do touch on the behavior and recommend it in a number of places in the Help files and in the Tutorial Guide. -
X12 Beta - Some DBX Entries Aren't Retained ???
Alaskan_Son replied to TheKitchenAbode's topic in General Q & A
Just as a side note, but there is still a good reason to hit tab or click on something else in the given examples. The preview window won't update until you do. -
X12 Beta - Some DBX Entries Aren't Retained ???
Alaskan_Son replied to TheKitchenAbode's topic in General Q & A
Just got back to my computer and tested this out. I agree. It looks like a bug. And I confirmed that it didn't behave that way in X11. Again, it's not something I would have personally noticed because I tend to always hit tab. I'm not saying that to suggest it should be required, just to point out why its easy to overlook issues like this. Hopefully you reported it if you want to see it fixed. -
Yes. Don’t use the Auto Story Pole tool. Just use a normal dimension tool, click on the Extensions/Markers tab, and select Draw Elevation Marker. You can then drag out Elevation Markers wherever you want including at custom locations and label them as desired.
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X12 Beta - Some DBX Entries Aren't Retained ???
Alaskan_Son replied to TheKitchenAbode's topic in General Q & A
Hitting tab does a few things. It forces the operation to get executed which helps immediately bring attention to any errors. That execution also carries out any calculations that were placed into that field...again helping you to catch any errors, and it updates the entire dialog to accommodate any changes in that particular field...yet again giving you a chance to catch any errors. Simply clicking Okay or hitting enter can subvert all of that. You don’t know if you’ve messed something up or incorrectly entered anything until you noticed unexpected results at some later time. -
I think it was set up to work that way to give us options. A couple quick examples: - Say you imported all your elevation data for a house in the mountains using sea level datum. You don’t want to have to change all the elevation data just to get your Story Pole working correctly. - Say your building department decides that they want to see heights referenced from flood plane but you originally drew it up as heights from grade. There are a lot more reasons, but those basic examples should get the point across. In addition, don’t forget the complexities involved when drawing a complicated sloped or hilly lot. You don’t want to have to perfectly position your terrain zero height just to get your desired story pole results. That would be a nightmare.
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What are those things in real life. Is it possible that they’re really ceilings (hint hint)? Try using the ceiling plane tool as another option. If you do, I think you’ll likely be better off UNCHECKING Use Room Ceiling Finish. Having said that, even in X12, I would prolee just use polyline solids myself .
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X12 Beta - Some DBX Entries Aren't Retained ???
Alaskan_Son replied to TheKitchenAbode's topic in General Q & A
As a general matter of policy, I always hit the tab key after entering info. into data entry fields so I’m not sure I would ever notice this particular issue. -
It really does matter though. Sorry man, you might feel like I'm being unprofessional, but it is utterly exhausting having to repeat the same instructions over and over and over again for people every single time the subject comes up again when the information is all out there and fully accessible. And the problem is becoming more pervasive than ever. I seriously want to just stop helping sometimes because it seems like people are trying less and less and needing the instructions customized for each and every situation. And by the way, click on that link in my post and it takes you directly to Mick's post just like I said...
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Mick posted almost the identical screenshot that I did...
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I don't understand. What did I say that was different from what Mick, or the Help files said?
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How's this... 1. Open your Dimension Defaults. Any one of them will do. 2. Click on the Locate Elevations tab. 3. Enter your desired Grade Level Marker height 4. Set your desired Elevation Reference
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Took me about 10 seconds.... It's the exact same setting Mick very clearly pointed out in his post. I don't see how the instructions could be simplified anymore.
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Are you serious? Did you read any of what I posted above from the Help files or from Mick's post?
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Although I agree with the guys above, you can use a corner cabinet as well. You have to insert the appliance as a face item through the dialog (it just can't be dragged and dropped form library is all)... ...problem is that the CAD block displayed in plan view is all wrong. My personal approach is to almost always just leave the appliance area blank (like it will be in real life), size the opening appropriately (so the cabinet is correct), place the appliance in the plan as a a standalone item, size the appliance appropriately (so the appliance is correct), and then position the appliance manually in the cabinet.
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As Eric said, Search "Story Pole" and you'll find some answers pretty quickly. For example, from the Help Files... "Specify the position of the Grade Level Marker measured Relative to 1st Floor Subfloor. This value determines the height at which Grade Level is marked by dimension line Elevation Markers, but is not tied to the location of the terrain. • If this value is greater than or less than 0 and Grade Level is a Mark to Include, it will be located at this distance above or below the Default 1st Floor Subfloor. See Floor 1 Default Height. • When this value is 0, Grade Level is marked at the same elevation as the Default 1st Floor Subfloor. • There is only one Grade Level Marker height in each plan, and it is a dynamic setting. If it is modified in one defaults dialog, its value will change automatically in the other two defaults dialogs and any dimensions with Elevation Markers in the plan will update as well. Note: The Grade Level setting and the terrain in the plan are completely independent of one another. See Terrain. Select the desired Elevation Reference, which is the elevation mark that all other marks’ elevations are measured relative to. • Select Grade Level Marker to specify the elevation of the Grade Level Marker as 0 and measure all other marks relative to it. • Select 1st Floor Subfloor to specify the elevation of the Default 1st Floor Subfloor as 0 and measure all other marks relative to it. And search Story Pole here in the forum and you'll pretty quickly find posts like this one from Mick along with many others...
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What was the 'secret' to opening two layouts in X11?
Alaskan_Son replied to DzinEye's topic in General Q & A
There is the normal secret: Holding down the Control key and opening a second instance of Chief. I usually did this by right clicking on Chief in the task bar, holding down the Control key, and then left clicking on Chief Architect Premier X11. Give it a moment to open the second instance before letting go of the control key. As Ken said, it can take a few tries; however, the only reason for this though in my experience is that people don't give it enough time. Then there is the super secret method (always worked fine for me, but only do this at your own risk because the program wasn't designed with this in mind): Trick Chief into opening 2 layouts by using a non-existent font. Long story short, Chief loads layouts into the program but doesn't actually fully open them when there's a missing font, so you can use this behavior to trick Chief into pre-loading multiple layouts and then opening them both. Here's how: Place the following CAD block off to the side in your desired layouts. It won't hurt anything, it just uses a font that you likely don't have on your system... Multilayoutfont block.calibz Save your layouts. Close Chief. It's very important that Chief be closed before trying to open both layouts. From File Explorer, multiple select both layouts, right click, and Open Give Chief a little time to load both layouts before clicking on anything in the Replace Fonts dialog. You'll know Chief has loaded both layouts when you have 2 Replace Fonts dialogs (which you can see by dragging one off to the side). Again, only do that last one at your own risk. To date it's worked just fine for me, but Chief wasn't designed to do it and as such, and it may cause you problems when attempting to send to layout, switch pages, re-link files, etc. because of the fact Chief was only designed to deal with one layout at a time. For simple copy paste operations, it seems to work without a hitch though (other than the fact switching layout pages changes the page in both layouts simultaneously). In fact, you can even send to layout, but Chief can only send to one of them... ...of course in X12 its designed to work with multiple layouts, and it works great. -
I would really suggest that this be presented and considered as a general library functionality enhancement and not as being tied to this specific tool. It’s something that’s actually been requested many times and in various forms but the bottom line is that we could use this general functionality for almost anything and everything we add to the library. My personal thoughts would be to start with a group of default folder settings for each of the various library object types. Any time that particular object type is added to the library, it would go to the selected folder.
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Yes, I am very curious.
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It looks to me like the Drawing Scale for that view was changed. Without a plan this is just a guess of course.
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It's right there in my signature my friend and has been for many years. True, but I know one or 2 of the worst offenders here are long time users who should know better and not your everyday trolls.
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This is a non-issue. The tool is still there. It's just not in the edit/contextual menu.
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The more important thing you should really update is which software version you're using.
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There are a few tricks, but the easiest is to just model it like that. For example, use invisible walls for the wall openings, and for the roof layers, use multiple roof planes (some with more layers than others). To peel back wall layers, use material regions. You can also use the Hole in Floor/Ceiling platform tool, and a Symbol set to Inserts Into Wall along with its Wall Cutout Polyline to create holes and peel back layers as well. You can also modify other roof plane settings to remove fascia/gutters/etc., manually modify framing members, use the Gap materiel type in various assemblies, simply delete objects, manually model parts and pieces, etc. Hopefully that gets you started.