-
Posts
12015 -
Joined
Content Type
Profiles
Forums
Gallery
Everything posted by Alaskan_Son
-
This isn't true. Here are 2 manually placed callouts as they are displayed in Plan... Same view sent to layout and rotated... You need to set the text style being used to not Rotate With Plan. Same goes for other text like that Room label. As shown above it is set to Rotate With Plan. Here's what it looks like in layout if I uncheck that setting...
-
Alan, The schedule_number is already a string to start with. As long as you don't try modifying it, it will work just fine. It's modification of any kind that breaks it. As I stated above... "Macros using schedule_number don’t work consistently in schedules..." I should have said macros attempting to modify schedule_number don't work. It has something to do with the way the schedule_number is generated by it's own schedule and the order in which those macro executions take place. At any rate, you have to either use the 2D Symbol column or another custom solution. I personally usually just use the 2D Symbol.
-
It’s exactly what it sounds like… If the box is checked, then the layout box will remain linked to that saved plan view. Any changes to the saved plan view and the layout box changes to suit. If it’s not checked, then the layout box will NOT be linked to the saved plan view. It will use the same layer set, reference display, floor, etc. as the current saved plan view, but once sent to layout, the plan view being used will be set to “None”.
-
I stepped into the office real quick Alan. Your problem is that you’re not using the 2D symbol. Macros using schedule_number don’t work consistently in schedules. You either have to use the callout label or you have to use a different macro to generate the numbers inside your schedule.
-
Not at my computer to open your plan, but I can see from the code you posted that you’re just opening the door to a bunch of problems with a handful of unnecessary code. Specifically though, your defining a global variable for no reason. That’s what’s likely causing the same number in the schedule. With a few very unique exceptions and for all intents and purposes, a global variable can only ever have one value in any given view.
-
Smooth board & batten texture?
Alaskan_Son replied to Richard_Morrison's topic in Symbols and Content
Thanks George. The one you attached previously using the bump map instead of a normal map was actually a little more realistic and I had already fixed it pretty easily. It just required inverting the bump map in Chief (just the little checkbox). I was just letting you know was all. Thanks again -
can the garage SWT be different than main bldg?
Alaskan_Son replied to GintOtis's topic in General Q & A
You bet. Just FYI, you can also simply move the Absolute Stem Wall Top in the room above. -
can the garage SWT be different than main bldg?
Alaskan_Son replied to GintOtis's topic in General Q & A
Change the Absolute Ceiling Height -
Alan, I think you'll find that you're better off not trying to even use a Room Finish Schedule. Just use a completely customized Note Schedule that includes all your desired room attributes as custom fields and their related columns. Also, I believe you'll find that your macro will result in undesirable room numbering on any floor other than floor 1. On floor zero, all results will be zero, and on floor 5, your room numbers will increase by 5 (500, 505, 510, 520, etc.). There are countless solutions using Ruby, but I would recommend something like... schedule_number.to_i + (floor_number*100) ---->if you have less than 100 rooms or floor_number.to_s + (schedule_number.to_i-1).to_s.rjust(2, "0") or ((schedule_number.to_f-1)*0.1).round(1).to_s.sub(".", "") or floor_number.to_s + '%02d' % (schedule_number.to_i-1) or ........
-
The functionality hasn't changed. Annotations Sets were just aptly renamed "Default Sets". You probably just don't have the Active Default Set dropdown in your Layout toolbar. You can either access it via Active Defaults, or you can add the Active Default Set Control to your toolbar via Customize Toolbars.
-
You bet. I think it's both important and handy in these situations to understand what's going on. It's not necessary moving in the Z direction according to the object's tilt. It's moving according to the plan of the selected face. If you were to select this little face here... ...and then move it, it would change height based on Plane B instead of Plane A... Very handy functionality really.
-
Smooth board & batten texture?
Alaskan_Son replied to Richard_Morrison's topic in Symbols and Content
Thanks for sharing @gelbuilding. That's not too shabby at all. Just a quick note though....I notice you named the texture"...inverted", but the Bump Map actually still needs to be inverted. It's current casting shadows the wrong way and appears more like strips of log veneer added to the surface. Nice texture though! -
Pocket doors are a little obnoxious. The guys above are right. It's the swing direction tool that does the job, BUT, Chief flips the door based on the center of the opening and not on the center of the overall contraption which is problematic. In this room for example... ...its obvious to us that we could flip that UNIT so the door is on the opposite side of the room, but Chief won't let us simply flip it and issues a warning ("There is insufficient room to change the opening/hinge side of this door."). That's because when Chief flips the door it want to do so like this... My solution for these problem scenarios is to just use the Reflect About tool and either reflect the door about the room, about itself, or about some other appropriate object.
-
Smooth board & batten texture?
Alaskan_Son replied to Richard_Morrison's topic in Symbols and Content
Not sure either. Maybe you can post a quick example plan. I will say that Material Regions can get quirky if they're too much taller than your walls though. -
Smooth board & batten texture?
Alaskan_Son replied to Richard_Morrison's topic in Symbols and Content
Simply draw a single batten to the appropriate width and tall enough to cover your wall using the Material Region or backsplash tool. Then Multiple Copy across your wall at the desired spacing. Copy and Paste onto the next wall, adjust height as necessary, and repeat the Multiple Copy procedure. Just have to repeat the Multiple Copy for each unique plane. There are a few different siding types you can use this method for and you can either set the Material Region to Cut Finish Layers or not depending on the specifics, but for most B&B, not cutting finish layers is probably best. You just have to add corner boards manually unless you use the Material Region to cut the recesses instead of as the battens. If you're feeling brave and adventurous, you can also block your material region and add it to the library. Make it tall enough to cover your tallest walls and then you can use a Polyline Distribution Path to completely trace all your walls. Explode that path and all your material regions are distributed for you. -
I mostly concur but this particular issue and other similar camera related issues are a bigger deal to me personally. There are also at least a couple other problems as well. For one there’s alway that glitchy behavior we can get when where the current layout temporarily keeps showing the wrong plan after the switch. And secondliest of all, the relinking process is still a bit of a pain in and of itself and it DOES introduce at least twice as much potential for making mistakes during the relinking and renaming process.
-
Just reverse the sort order of your folder silly!!!
-
You can optionally use some temporary roof and ceiling planes to get each layer of trusses to generate more automatically. May be worth while just converting the trusses to symbols if you’re going to go this route. That way there will be no accidents that cause your trusses to change or disappear. In short though, there are a lot of options. You can also use manual framing, solids, 3D molding polylines, or even simple CAD. Really just comes down to what works best for your workflow and your specific use case.
-
This can pretty easily be accomplished one of 2 ways... 1. In the truss detail 2. Using the truss polyline
-
Smooth board & batten texture?
Alaskan_Son replied to Richard_Morrison's topic in Symbols and Content
That depth is kinda limited by the behavior of those normal maps. I think you're unlikely to find any that are "deeper" than the one I attached. In order to get any more depth you end up needing to use an "angled" profile. One of the mapping gurus like @Renerabbitt, @Chiefer, or @gelbuilding can correct me if I'm wrong, but in my experience, it's just a limitation to the way those normal maps work. It's the reason I tend to do that kind of thing with actual 3D geometry. -
I doubt it. Look a little closer and see what folder they're located in. Like I said... "You can find many/most of the same colors in both the Canada folder and in the United States folder."
-
For the record, you don't actually have to trim anything. If you want to keep the extra geometry for future use or for display in other details, you can place your "frame" onto a unique layer. Switch to a unique "Layout Frame Layer Set" where only that single layer is turned on and send that view to layout. Then, when in layout, change the Layer Set using the Layout Box Layers tool. Your layout box should be perfectly sized and positioned relative to your CAD Detail.
-
Just a quick Power Tip here... If you're trying to save old plan iterations but keep the layout linked to the current version, I would skip the re-linking process until absolutely necessary. Just print each layout version to PDF for future reference. When moving to a new plan iteration, Save As to give the plan a new name ("Smith Residence Prelim 1" for example) but keep the current version using its original name ("Smith Residence Main" for example). This way your current layout never needs re-linking. When you hit a fork in the road like this, it can be as simple as clicking Save-As, renaming the original right in File Explorer, and then clicking Cancel. Now when you click Save next time, your original version remains unchanged, and your current version is still linked to your main layout. You can always do the relink to a new layout thing at any time, but I find it much easier to use a Current or Main plan version and avoid relinking unless it's absolutely necessary.
-
Smooth board & batten texture?
Alaskan_Son replied to Richard_Morrison's topic in Symbols and Content
I made one for another user a little while back. It's a very specific size and spacing, but maybe you can use it. Paint it whatever color you like using "Blend", or take the normal map and use that with any color you like. I can also make you a custom texture if necessary. You can have this one though... B&B 1x2x16.calibz -
Several library objects are contained in multiple folders. Take the Benjamin Moore colors in your examples. You can find many/most of the same colors in both the Canada folder and in the United States folder. Same thing holds true for some Core Catalog items as well. For example, you can find Blue Corrugated Metal under both Sheet Metal>Corrugated and Siding & Paneling>Metal>Corrugated.