Alaskan_Son

Members
  • Posts

    12015
  • Joined

Everything posted by Alaskan_Son

  1. The problem with this method is that it uses the bounding box of the polyline and not a specific edge.
  2. There's another tool you guys can be using as well... The angular dimension tool. This will allow you to reference 2 specific edges and move as many objects as you like.
  3. Not sure what you mean, but if you select multiple polylines and try to Make Parallel/Perpendicular, you won't get the option they will automatically Rotate Entire Polyline because there is no Selected Edge to work with.
  4. Double click on the Make Parallel/Perpendicular tool (or just click it a second time).
  5. Whaddya know. Yes. It looks like my microphone was muted. I just slapped that together really quick and didn't actually watch it. My apologies. Watch the areas I point out with my mouse though and I think you'll get the idea. Maybe I'll remake later if I have time.
  6. There's actually another way and it's something you may find handy for other problematic move/rotate/center operations as well... Marquee or Group select the object and then try your operation.
  7. Just a guess, but it may be that your video card was inadvertently disconnected during the process or that something was damaged. Go to Edit>Preferences>Video Card Status and see what video card Chief is showing there.
  8. I can't speak for anyone else's "reflectivity controversy" but this definitely isn't this case with regard to the issue's I have ever referred to. Here's just a really quick demonstration... ...now having pointed that out, I have definitely witnessed cases where the reflectivity issues are DEFINITELY related to what should happen as you have stated.
  9. You just have to make your own Custom Fields and associated Schedule Columns. Send me a private message if you need help setting something up.
  10. I don't understand what the problem is. As Eric demonstrated above, its very easy to get Chief to return the desired maximum lengths.
  11. Good. Might not hurt to send them a link to my video as well. It might save them a little troubleshooting time. P.S. I dropped a fixed post into the plan for you. I just used a very small solid to fill in that little criss-crossey no-man's-land corner that I pointed out in the video... Post to tech support (modified).plan
  12. An example would be good. It really depends on your exact scenario. It may require custom roof planes, it may be doable with auto roofs, and it may even be doable with auto roof returns. Depends on the specifics.
  13. Here's the problem for what its worth... Note that it wasn't likely a problem in X11 because in X11 Chief wasn't treating solids as a group of editable faces like they are now.
  14. Yup. This is not good. You did report it right? I use solids pretty extensively for stuff like this too, but I haven't used them a whole ton in X12 yet. I have also noticed a few other oddities with regard to rotating behaviors and have reported those, but this is a new one to me. Glad you caught it. I actually messed around with it for quite a while and I think I figured out the problem too.
  15. Don't give up on using symbols too quickly. It can be a lot more efficient than you might think... Fluted Panel Block.calibz
  16. Oh, I see now, it's like a fluted panel.
  17. Easiest thing would be to use a texture (similar to a corrugated metal roofing/siding material from the looks of it). Outside that, for improved 3D accuracy and realism, you would need to create a separate symbol for each unique door width. This could be pretty easily accomplished by just creating a simple oversized architectural block out of a solid, polyline solid, and/or molding polyline that could be dropped into the plan, resized/modified, and then added back to library as a unique door symbol.
  18. No worries. You don't need to respond. I was just curious is all.
  19. I'm curious...what were the other oddities if you don't mind sharing?
  20. This is a surprising statement. I couldn't disagree more. Chief's PBR treats lights somewhat accurately as it appears in and affects adjacent rooms, but in the current room, it always uses some predefined baseline and builds a sort of aggregate lighting effect around that. This is easily demonstrated by placing 2 basic rooms side by side. Place a window in each room, and place a door between the rooms. Now place a 100 lumen light fixture in one room and a 2,000,000 lumen fixture in the other. Set up a camera in both rooms and then experiment a little... -Toggle the sun on and off -Close the door between the rooms -Open the door between the rooms -Turn lights off in the rooms one at a time Now change that diving wall to an invisible wall. I think what you'll find is that the way both the sunlight and lighting from adjacent rooms (or lack thereof) affects its neighboring rooms is somewhat accurate, but the lighting in the room your camera is placed in is never right and definitely does not behave like light actually works at all. My hats off to you though for the amount of time you've invested manipulating things to get your desired results.
  21. Good catch. Easily reproducible. Convert to Solid and it will be editable in plan though. For what it's worth, bear in mind that once you edit a polyline solid's shape from any direction other that that of it's original extrusion, it's automatically converted to a solid and loses it's polyline and basic 2D extrusion properties anyway, so the conversion to a solid would happen regardless.