-
Posts
707 -
Joined
Content Type
Profiles
Forums
Gallery
Everything posted by TeaTime
-
Instead of a Down Vote Tell Us What You Think
TeaTime replied to HumbleChief's topic in General Q & A
Okay Oprah, calm down Star rating would be nice - though it entirely depends on if the forum even supports such a thing. That aside, people don't like change, so it likely won't. Oh well! -
It can get somewhat involved, depending on how deep you wanna go. It makes sense if you need 'em often to have a saved plan view saved in your template - this is the first thing covered in this vid: https://www.chiefarchitect.com/videos/watch/10258/ceilings-vault-shed-trey-a-reflected-plan.html
-
Instead of a Down Vote Tell Us What You Think
TeaTime replied to HumbleChief's topic in General Q & A
Naturally!! lol -
It also may depend on how you're selecting the walls - it's not obvious but if you just select a wall and see all the normal edit handles, you'll be good = Yes! but if you shift+click or drag a marquee selection around a wall so you only have the Move/Rotate handle, it will break away from connected walls. = NO!
-
Can't say that I've ever seen that - I do know that framing will often only build to a thickness it's physically allowed to, regardless of it's specification. Like, if you put a 12" roof beam inside a 9' thick roof, it'll only generate what it can. But, wall stud thickness .. I think we'll need to see the plan.
-
Label Layer typically controls label color, but it doesn't always. Open your 3D Solid and be sure its Label Layer is set to the layer your label color was specified on.
-
Interior walls changing roof design & layout?? Please Help!
TeaTime replied to NSBuilds's topic in General Q & A
Probably not - but interior walls create rooms and room definitions control roof generation. So long as your rooms are set right, I wouldn't expect the roof to do anything different. It's tough to give a clear answer without looking at the plan - and without knowing what you want the roof to look like (I mean, obviously not ^^^that^^^!) What I'd probably suggest though is to (Save it first!) go through and delete walls until it goes back to how you had it when it was building correctly in order to determine which wall/room area is making it change. That'll at least give an idea of the cause for your effect. -
Instead of a Down Vote Tell Us What You Think
TeaTime replied to HumbleChief's topic in General Q & A
My favorite is seeing a new post in Q&A and seeing it siting there with 0 replies and a downvote. Who downvotes someone for asking a question?! So rude. Just remember, internet forums are like "Who's Line Is It Anyway?"; the rules are made up and the points don't matter. -
Yeah, that's the issue - these comments are in conflict in regards to how Chief sets and uses focal point. Using a standard mouse I would say a combination of 3D Center Camera on Point and Mouse Dolly Camera would (I think) do what you're asking: as you glide forward, the focal point/distance is locked and moves with the camera. While using the mouse wheel to Zoom locks only the focal point, changing the Distance. ex: if you set F-Stop to 1 and Focal Distance very low like 48", then use Center on Point on an object, using Mouse Dolly, you'll see the in-focus zone glide over the object, staying the same distance relative to the camera, however using the mouse wheel to zoom, the object will remain in focus a you zoom in and out. So, using a standard mouse your first comment is false--or, just not explicitly true. But I'm not exactly sure how the 3D Mouse treats movement - I would think it would be more akin to Dolly movement, but I've not ever played with them for any amount of time to be sure. Either way! Because the focal point/depth is likely to change as you navigate around, 3D Center on Point specifically is probably still your best bet, at least to set your Focal Point & Depth. Rotating the camera (mouse-Tilt) at that point, everything at that distance will be in that focal range. So, it's not IDEAL for what I think you're probably aiming for, but having watched your videos and seeing how you move around I would say to set that as a hotkey/wheel command and just use it to set focal distance. Make grand camera movements to set the scene, set the focal depth, then make slight adjustments to move the camera as needed to frame the shot you're looking for.
-
Well. Thats perplexing. I don't know that the tool palettes gear ever does nothing at all. But, yeah it looks to me like this is the tool palette window and it's not feeling well. I dont think this is accurate actually - the Child Tool Palette mode relies on this side window, so if it's closed and you select a tool it'll reopen automatically, but if you're already in Drop Down mode, that side window is optional. I don't think it closes on it's own. I'd go to Preferences, Reset Options, Reset Side Windows. That'll put the tool palette back to it's default location and you can just close it if you don't want it.
-
Can't LOCK it, just get real religious about using 3D Focus on Point/Object - that sets focal point and is ideal for using focal blur. But yeah, once you nudge the camera it's pretty much guaranteed to move.
-
That looks like the bottom of the Tool Palette..??? When you click it, what options does it give?
-
Even more reason to send it in! If it's a carry over, they need to look at how to better handle those old legacy settings.
-
Yeah, I remember that post - that sounds definitely more like a Font thing though. I'd have to assume Line Weights would be handled totally differently. But yeah, same set of lines w/ 1:50 Layout scaling @ 1:200: Not sure why it would be any different for you - prob need to send it in to chief.
-
Made a quick PDF, line weights 5-60 -- seems fine to me What's your Page Setup - Light Weight scaling set to?
-
Oh I think just enabling Winders will do that - it'll just extend the stairs out to the nearest walls.
-
If they shrink from 46" to 38" due to a restriction in walls, you may want to look at the Max Tread Contraction setting in the stair Style panel.
-
I was thinking about this last night -- I suppose depending on how specific you wanna get, you may consider (stair_section.width*stair_section.riser_height)-(stair_section.width*stair_section.tread_thickness)
-
maybe I'm misunderstanding the assignment, it's been known to happen, but if you're looking to calculate Tread material sq ft, you can change the materials list's "ext. stair tread" Count to =stair_section.width*(stair_section.tread_depth+stair_section.tread_overhang)
-
Huh. It seems my caffeine IV fell out. Was stuck in Base-12 mode.
-
Also yeah, that. If you're aiming for a metric scale, use a metric scale! I'm not sure the metric selections have any sensible limitation, since they're not dealing in fractions.
-
1/24" = 2' should work - just need to manually enter the scale since Macros are very literal. Also post this to the Suggestions forum to see if they can adjust how fine that box can go.
-
SPLINES create and edit in Z axis (all three axis)
TeaTime replied to banelinde's topic in General Q & A
Feels like there's some missing steps/info here -- splines lose their their curves when converted to 3D Moldings. 2D Molding Polylines remain splines though, so you'll probably have to mix and match 2d and 3d moldings to achieve what it seems you're looking for. The only tip I can provide with 3D Moldings is to try to come at them from a variety of angles, try a few different elevation views. Theyre squirrely in the most simple situations, so I wish you the best of luck in your endeavor! -
to expand on that, the Tool Palette is a Side Window and sometimes they can get lost if they're pulled off the side, but you can reset them under Preferences, Reset Options. That'll reset all Side Windows to their original locations.
-
try overbuilding these railings out so they find each other, then you can trim them back. The problem is you're using railings. which are walls, pushed up against exterior walls, seems its having a hard time figuring out which ones to connect to which. First, set those walls off being Rails so they'll be normal walls. then - these walls don't behave well. As frowned upon as it is, I'd suggest in this case to just pull them down in 3D.