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Everything posted by TeaTime
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Hey, I know it!! But yes as Joe mentioned (and I almost did before), you'll want to be sure to drag that Next Page button over the Change Page one so they'll combine into the same toolbar. The little dotted handle next to it indicates its a totally separate toolbar.
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Yeah, it's not the most obviously located tool icon
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Still no specific method built-in, but this topic comes up often enough:
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Custom Pop-up dialog Boxes when placing objects?
TeaTime replied to OGDesigner's topic in General Q & A
Press F1 (Help > Launch Help). The program has rather robust documentation on every feature.- 2 replies
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- dialog boxes
- pop-ups
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Not really. There's no good way to do this. The program simply doesn't have an option or setting to make this happen automatically. Quite frustratingly, the opposite is rather simple: simply draw a wall under your stairs, or set a half-wall to "Follow Stairs". Done! For this though, you'll need to manually break and re-shape the bottom of the wall. I would do this in a cross section looking at the wall from within the stairs ex: In that elevation you can break and shape the wall. It'll even snap to the underside lines of the stairs, which make it easier: What it WONT do is cover the underside of your stairs, or more importantly, the exposed underside of your wall That can be covered up with a 3D Solid, Soffit, Custom Ceiling plane... But hey, you're already in an elevation to do this, so might as well create a 3D Solid while you're there.
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All Notes are set to default to "Text, Notes, Foundation" layer
TeaTime replied to gravattedesign's topic in General Q & A
Checked under Edit Active View -- Selected Defaults- 4 replies
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- file default settings
- default layer is not correct
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It entirely depends on the scene and the view settings. As mentioned before, resolution is going to play a big part, but as will lighting settings (shadows, reflections, etc). 30 fps is pretty typical and will certainly make for a smoother video, at the cost of more frames / longer rendering time. Similar to CPU Ray Tracing, it makes the most sense to record smaller resolution versions before going all-in on a full res version. (if that's even necessary.) I'd also consider turning off as many rendering options as possible while you dial in the path, speed, etc. Just consider that when it says it has to record x# frames, it literally has to render each frame back to back, so the more complex the scene, the longer each frame will take, and it all compounds.
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Glad you got it. For what it's worth, open the ponywall and look at the Wall Types panel, there's a Display in Plan Views section. Set it to Lower Wall and the Edit Wall Layer function will allow you to adjust those layers.
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Try the Edit Wall Layer Intersections button it'll let you pull each Wall Layer of each wall. You might have to mix techniques, pulling layers together while pulling other wall layer back. Play with it.
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Exactly that. It's not causing this at all but that wall also isn't following it's default heights (I'm assuming others probably aren't either) which may lead to some strange behavior. I'd recommend resetting all walls to default top/bottoms through Edit, Reset to Defaults
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That's pretty abnormal, would need to see the plan to see why that's happening
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That gap is common in exterior type rooms. Its the roof ceiling surface being placed under the full rafter depth, you don't normally see that because there's usually a wall there covering it up. If those roof plane's stud thickness can be reduced then that'll take care of it. But a quick fix is actually in the porch room specification. Under the Roof section there's an option to Use Soffit Surface for Ceiling. This reduces the rafters over the entire room, instead of just at the eaves.
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It's also adding an extra 1/16", per side. maybe not that important but I'd avoid adding an unnecessary 1/8" to my interior walls if I can help it. definitely easier to adjust the color of the drywall than it is to change the Dimension rounding. Of course once a room is painted this color is overridden anyway.
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This has always bugged me, but wall layers only draw one line, starting from layer 1, it draws the top-most line, 2 draws the line between layer 1 and 2, and so on, but that leaves the very last wall layer in any assembly missing the innermost line. That's what that special layer is for. If you set it to some other Line style or color, you'll see the drywall surface line change.
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You'll want to raise the height of the upper roof planes - or lower the front one in order to create that separation we see in the photo. Don't use a Hole in Roof for this, just break the edge and pull it back. This should be done on both roof planes, the photo shows the lower shed is split into two. Pulling a smaller edge through the entire plane will split it. > For the upper roof plane, break it in three places to create a triangular shape in order to properly Join the roof planes. Lastly, the new gable roof planes are up on Floor A, not a problem per se but it makes it harder to work with them all. Move them down to Floor 1 and Join them all up.
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Start off simple: in the Camera view, is your "Walls, Attic" layer on? I've put myself in a tizzy before not realising that layer was off in my camera view layer set. Next thought: are those Roof Planes or Ceiling Planes? Because walls won't build up to Ceiling Planes, but they will to Roof Planes.
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Gutter will follow all edges of the roof plane, it's just that they default Off on the side edges, and On on the eave edge. When you open the roof plane, make sure one of the sides is the Selected Edge, then on the Gutter panel you can force it On.
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FYI Unless you provide a Backup .zip file, the PDFs won't be inherently embedded with the file. You can mark them to be Saved with the file though This obviously causes the .plan file's size to get pretty big though so I don't recommend it. Onto the actual trouble here -- first issue you have to solve before anything is this: You can hunt it down but honestly if you've been fighting it I'd probably just reset them all. You can do this easiest through Edit> Reset to Defaults. Set All Rooms Floor Heights/Ceiling Heights, then essentially start over. I remember this plan from a Week or so ago, I think something that wasn't mentioned was when changing floor thickness like you're doing, you want to lock the Bottom of the platform, forcing it to build Up By default it keeps the top of the structure, i.e., the Floor, at the default floor height, pushing the structure down, potentially messing up the ceiling heights below. I would reset, start on Floor 0 and move your way up.
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Message prompt to save on deleting any object
TeaTime replied to MountainMan's topic in General Q & A
That's a different message, specifically stating "the saved plan view", the message in the screenshot is definitely the message you get when the plan/program is trying to close but there's unsaved work. Which is super bizarre. But more specifically: This is the exact behavior you'll see if you have a plan and a bunch of views open and you hit the X to close the program. My first questions are: How are you deleting objects? Are you just pressing the Delete key on your keyboard, or are you pressing the Delete button in the bottom toolbar? Does it do the same thing when you do either? I'm wondering if there's somehow some mixed up system hotkey that's allowing the Delete key to close the program (search me as to how that would even happen though), in which case using the toolbar button you'd not see this happen. Of course, you'd expect to see that same behavior in any other program when you press the Delete key. Very weird, indeed. -
A deck is simply a room, just drawn with railings and set as a Deck room type. It's only going to show where its walls(deck railings) were drawn, like any room. Probably the most direct way of literally displaying them on other floors though is to use Reference Display. Probably make a custom Reference layer set just for Deck layers, though this may be a lot of work without a ton of payoff. I feel when I need to show them like this, just outlining it with CAD as you've done is usually sufficient in most cases. And it avoids confusion of someone maybe thinking there's a deck on both floors.
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How To Build a Framed Raised Platform Within a Room?
TeaTime replied to HumbleChief's topic in General Q & A
Does there? Two options come to mind immediately with this sort of thing: 1) Exactly what you did: Duplicate floor structure, add air gap. This is great because the cavity doesn't need to show on the plan, and the Relative Ceiling heights are totally functional. 2) Create that room on Floor 3. Shorten the cavity room on Floor 2. The downside is that obviously the cavity room shows on the floor 2 plan and the actual room is separated to Floor 3. Awkward. But it works. -
I'm thinkin the Bathroom has the same dropped ceiling, but a lower ceiling height, so it's being pushed into the doorframe. But yeah having a .plan is sure easier to figure out exactly what's happening.
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FWIW Most toolbar icons are either an on/off toggle, or they immediately perform some action (making the toolbar change), or they activate a new set of tools (making the toolbar change). There are only two icons I can think of off the top of my head that have some special double click behavior, Make Parallel and Pan. Both of which don't immediately do anything when you click the button since they rely on user input in the view screen, and both have a secret double-click behavior. There may be others but I've not come across them.
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Looking at your plan, firstly I was surprised to find how many rooms were not following the default floor height. Just that lavender bit there in the center. All that orange os +16", the red areas though are the problem. It probably would make more sense for all of the left side to be default 0", with the kitchen being -16". It's just easier to manage. But that red area is causing a lot of problems. That whole area has the Floor Supplied by Foundation Below option set, putting their floor heights at -102/-103 this is causing a big issue because the top portion of the Butler's Pantry spans two rooms below it. One of those rooms goes under the Kitchen. That's why there's all these "No Change" values, it has no idea what to say the Ceiling height is for those rooms downstairs because they have multiple values to choose from. Without digging into this whole thing, I'd say start with fixing that area, get the Floor Supplied By Room Below thing under control. If those rooms are supposed to be poured like the garage, then you'll want to make sure the foundation below it makes sense for those rooms.
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I'm pretty sure all Lock Toolbars does is remove the little handle on the docked toolbars so they can't be moved around. Though it might also make floating toolbars undockable? But it's not going to lock the location of floating toolbars, or make them "unclosable." hitting the X will always hide that toolbar. To be clear though when you say it disappears are you able to right click the toolbar area and just recheck that toolbar in the Toolbars list? Or is it gone from there too?