HumbleChief

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Everything posted by HumbleChief

  1. I had a couple people ask me where the plan view control was and it took me while to find it as well. The video shows its location
  2. David, Check the thread linked below, there's a good solution within the thread and a couple good tips.
  3. Yeah pretty simple but Chief has a way of confusing me most of the time.
  4. I'm so used to using 'Save As' as an option it would tough for me to adjust to the technique she shows but it looks like to me she is not adding more layers, just more walls and fixtures etc. for each 'option' then using the zoom feature of each plan set, retaining the zoom in to each set of walls fixture etc. I think the 'zoom' part of her example is the key. Shown clearly at 10:00 minutes in. All based upon which option you have zoomed in to and remembering that zoom level for the plan view. Only recommended for single room options but I bet with a simple house might get interesting (or a nightmare) with a couple of optional plans
  5. Great video explaining plan view options and I think it mentions Chief X10 comes with some default plan views in their template plans. https://www.chiefarchitect.com/videos/watch/2421/saved-plan-views.html
  6. It also lessens the need to have the Layout open to get to different plan views. Haven't tried this but this could be a huge speed improvement over Layouts that get sluggish.
  7. I think this is an amazing new feature with a lot possibilities to save time and confusion over the old Anno/Layer Set paradigm. May also answer the age old Chief question about whether Anno Sets should drive Layer Sets or Layer Sets should drive Anno Sets. Plan sets drive both very nicely IMO...
  8. You can switch floors with your desired Anno Set Layer set already set up. This is a GREAT feature IMO. Here's a video Eric linked from another thread which explains a lot of the intricacies within Plan Views. https://www.chiefarchitect.com/videos/watch/2421/saved-plan-views.html Nice job Chief.
  9. Saved Plan Views is a STELLAR new feature of X10. Many thanks for the video Eric (and Chief) as there are so many hidden features within that feature it's impossible to use them at their full capability without that detailed explanation. One thing I would like is to be able to save ALL open plan views upon re-opening a plan file but still a GREAT GREAT feature IMO.
  10. Now THAT is a comprehensive look at X10 and all the new features.. Great read
  11. I'll update soon as well and agree X10 is a great release.
  12. I now see the official announcement and would like to thank the good folks at Chief for all their efforts.
  13. Thanks you guys. I'm holding off the upgrade for now....
  14. Curious, I see it my program updates but no announcement and no threads here regarding same? Anyone update yet? Or am I on an older Beta release? Build: 20.0.3.43x64 and the latest looks like 20.1.0.43 dated 2/14/2018. Curious as to anyone's experience Thanks
  15. Would like to know as well. Bump map for the carpet? What do you use for your stainless material? Thanks in advance.
  16. Curious side note - after spending a lot of time to get a decent render for my client he preferred the watercolor render over any of the more realistic renders. Who knew...
  17. Thanks for the help!! I haven't played around with lighting for literally years but just had it come up with a client and trying my best to get a good result but having only spotty luck. Your settings and help are useful.
  18. DOH! Haven't used those tools for a very long time - thanks for the help and reminder!!! Curious Mark, do you depend on those lights as much or more than your fixtures for lighting?
  19. Graham, Are there 'general lights' that can be placed within a floor space that don't specify a fixture? I thought we previously had that ability and I would like to place random lights within a floor space, say 48" down from the ceiling, to brighten a space without it having to be 'recessed' or other specific light fixture. Thanks
  20. VERY helpful as usual Michael - appreciate it!
  21. MIGHT have improved this scene a bit with more and modified lights but still a noob at best.
  22. Probably not and I think bump maps are the key to great grass but I'm not very learned in such things. Jintu has a couple great grass videos/textures somewhere.