-
Posts
1169 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by CJSpud
-
Have you built a foundation yet? Regarding your large plan file, have you ever used Dropbox to share your plans with others? Also, if you have some symbols that are causing your plan size to be so large, you could try "gutting" the plan and just create a new file with just the structure and not all the other stuff. Then compress and zip that plan file (*.plan) and post it here. I agree, hard to troubleshoot problems without looking at your plan.
-
In looking at how this new dialog works, if I pick a pattern from my User library and populate a polyline (PL) box with the new pattern, by default the scale is 1.0. To see how the pattern looks I change it to a larger scale (e.g. scale 10). This gives me a much better idea about how the pattern looks and maybe 10 is the scale I want to use. But now if I change my mind and want to try a different pattern from my User library, and select and spray paint the PL box with the new fill, the scale reverts back to 1.0. For some patterns, a scale of 1.0 just doesn't show very well what the pattern looks like IMO. My preference on the way this should behave is that the new pattern would come in at scale 10.0, not revert back to the default 1.0. Seems like this new dialog might be creating some extra steps in the simple process of applying patterns. I realize I can populate my library with my favorites but still not sure that, at least for some of the standard fills I frequently used in X10 and prior, that this is a better system. Maybe I just need some time to play with this more and see how I like it a little later on. For X10 and before, I didn't necessarily like having to sort through some of the custom patterns folders to find what I wanted either. At least with this new method, we can see what the fills look like in the library preview and I really appreciate that. Which brings up a request: I would like to be able to select a fill pattern in the library browser and then be able to zoom in (the bottom display box) so I can see how some of the fills repeat themselves before I actually use them. As far as I can tell, we can't do this. We have to place the fill and then re-scale to see how the pattern looks. I don't have a super big monitor (2 @ 23") so even if I resize the preview windows for the library patterns, it is still hard to tell what they are going to look like until they are actually used. Just some thoughts from my perspective.
-
Foundation NOT generating like in this video at 1:30
CJSpud replied to rockyshepheard's topic in General Q & A
Check your floor platform defaults. -
David - very nice project.
-
Great thread ... thank you everyone. Think I'll tackle the saved plans head on when the new release comes out (if not sooner).
-
Thanks Rene. Just put this one to use in a project I am working on.
-
Thanks David.
-
Thanks .... for my PC I just go to the color chart and pick the shade of gray I want.
-
Is the brightness you are talking about the emissive setting for individual materials setting?
-
Another question: What line weights are you using for the edge lines and the pattern lines? I am using 35 and 10 right now. Just curious what others like to use.
-
Thanks ... you both nailed it. That works.
-
David ... or anyone: If I want to use shadows on my elevations, is there a setting somewhere where I can change the color of the shadows from a darker gray color to a lighter one? I thought there was a place to do that but haven't been able to locate it. I'd like to try using shadows but with a shadow lighter than what you are showing in your elevation example. Thanks.
-
Adding terrain lowers unrelated object in the Z direction
CJSpud replied to rockyshepheard's topic in General Q & A
I believe if you go to the Tips forum you'll find some nice videos Steve Nestor did on your topic. Here's a link to one of his videos: -
From Help: OBJ Files Material definitions for most .obj files are saved in a separate file with the .mtl file extension. If such a file exists, the materials associated with the .obj file display in the list on the left side of the Materials panel of its specification dialog. If Chief Architect does not receive material definition information in an accompanying .mtl file, default material properties are assigned. Material definitions for .obj files can also include texture information in the form of image files (.jpg, .png, etc). In order to properly import an .obj file, Chief Architect needs the .obj file, the .mtl file, and any referenced texture files. If a texture file is not available, the material it is associated with is created without a texture. The material definitions associated with an imported .obj symbol are not available for use by other objects in Chief Architect until that symbol has been placed into a plan. The associated texture files are then copied to the user’s Textures folder. See Chief Architect Data.
-
How deep is the popout? How will the soffit be built? Any load bearing issues or is it just curb appleal fluff?
-
Here's a couple of options for you to consider: 1. TruStile Doors > Panel Doors >3 Panel Doors > TS3300 2. Therma-Tru > Classic-Craft American > CCA211 Homew [once in plan change the glass to the same material as the rest of the door]
-
Do you want "ribbed" (sometimes called delta rib) metal or "standing seam" metal? Note that in the library browser you can type in whichever type you want to use in the search box (see the image in Jim's response).
-
Change Roof Material on Automatic Roof Return
CJSpud replied to ESCAuser's topic in Tips & Techniques
Michael: Didn't know about that setting. How about the roofing materials ... is there anyway to change those from the regular roofing material for an auto full return? -
Change Roof Material on Automatic Roof Return
CJSpud replied to ESCAuser's topic in Tips & Techniques
John: You are correct - Chief won't allow you to change the materials of an auto-built full return on the front of your building. There might be a couple of ways to accomplish what you need done: 1. Use a pony wall for your main level garage front wall type. 2. Use a materials region to put the brick on the garage front wall (below the roof return). I have not tried #2 but #1 does work. Make a copy of your brick wall type ... give it a name ... then delete the brick and opening layers (insulation air gap). This new wall type will be the upper (pony) wall of your garage's front wall. The lower wall type will be your brick wall type. You WILL have to manually build your Full Return roof on the front of the garage to get the different roofing material. For the pony wall, you'll have to check to see how high the lower wall (brick) needs to be to get under your full return roof. Make sure your upper full return roof edge extends to your attic gable wall siding material edge; also make sure your full roof return ends are 45'd to the corners of your side roof planes .... and you should be good to go. -
More memory ... 8 Gb's seems like it might be a little on the short side.
-
Can you post your plan?
-
CA reporting same heights for roof planes obviously not
CJSpud replied to rockyshepheard's topic in General Q & A
Rocky: Here's an exercise for you to try. Open a new plan with no walls, nothing in it. Now draw a roof plan in the plan. Ask yourself, why did it show up when there are no walls yet? Select the roof and open its dialog (specifications) box. Why are the settings what they are? Now, draw a cross section through the roof. Can you tell where the roof is located with respect to Chief's "0" elevation (usually the top of the subfloor ... structures with framed floors ... or top of slab for structures with slab floors. Go back to your plan view and off to the side of your roof plane draw walls for a small structure. Go back to your cross section now and see the relationship of the roof plane to the 4-sided structure's walls. Draw a CAD line horizontally from the top of one of the walls through the roof plane. Look at where the CAD line crosses the bottom edge of your roof plane. Now draw a temporary dimension or a point to point dimension from the CAD line's intersection with the bottom of the roof planes framing member to the top of that framing member. What is that measurement and what does it mean? Can you find that number anywhere in the roof specifications. Hopefully you'll start to understand some of trig/geometry/nuts and bolts of what goes on within Chief when you build a roof .... which all sort of magically happens based on "YOUR PLANS DEFAULTS". Everything you do in Chief when building walls, roofs, and other parts of a building's structure are based on the plans defaults. When you start changing defaults or "moving things around", the model reflects those changes. Chief will do the best it can to change the model based on what you do but that doesn't mean the model will be correct after you've made some changes. If you start getting warnings or error messages after doing something, Chief may be trying to tell you there's a problem doing that and you might have to "undo" and try a different approach to what you are doing. That's all a part of the learning process with CA. All Chief users eventually learn how to use the program efficiently. I was a little slow grasping roofs myself, especially manually building roofs. I ended up driving up to Coeur d' Alene and taking an hours training with Mont Stevenson (CA trainer) years ago and that session really helped me get over the hump with being able to build roofs as they should be. Even now, years later, I will run into a roof design that tests my abilities. Please take the time to study how to use Chief. Read the manual; read help database articles; watch videos; read the threads on Chief Talk; do whatever it takes to expand your understanding of this very powerful program. And most of all ... PRACTICE as you learn...!!! I hope Tommy and you have a good session. He's been using Chief a long time and really knows his stuff. Good luck. -
You could manually create such a list - a legend of wall types if you will. I don't know of a way to automatically produce such a list in CA. Others have prepared similar lists for "fill types" for example. Have you tried doing a search in this forum or in the CA Knowledge Base or ??? It would be nice if there was a simple way to do what you are asking for.
-
Strange artifacts even though walls look aligned
CJSpud replied to rockyshepheard's topic in General Q & A
Because that is where you have your walls located. Look at the difference in wall locations from Floor 1 to Floor 2 using the Reference Floor Display tool. Then fix whichever floor level walls are incorrectly located. -
Thank you. I had the terrain and thought the trees (ponderosa) I had chosen came from the 3D folder. I was wrong ... should have checked that.