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Everything posted by Rich_Winsor
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I've had a play with that. I posted this image (or a similar one) in the "Show your Goodies" thread many moons ago. As I recall it went over like the proverbial lead balloon.
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As with anything in the Library Browser you must know what Chief chose to call it if you hope to ever find it. The winning search term is "power pole".
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Dare I say it?... ...cool like a yeti eating frozen spaghetti.
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Who is using Windows 10 with X8? Happy with it?
Rich_Winsor replied to vikiw_bend's topic in General Q & A
What's wrong with Windows 10? Do you mean besides the fact that it is the most intrusive invasive inflexible autonomous software to be unleashed upon the general public to date? Between software like this and "cloud" storage we might as well just pack up all our sensitive personal information and sent it straight to Bill & Melinda. If you want a computer that starts and stops when it feels like it. Updates itself with whatever it wants whenever it wants and takes it upon itself to reverse changes you try to make to it then Windows 10 will be just the ticket for you. And who at Microsoft thought that adding an additional step to the shut down procedure was a productive improvement? BTW, Windows 10 Home is an extremely egregious offender.- 28 replies
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Hey Chop, I feel your pain. I had a similar experience. I wish I could tell you that I was in total control but truth be told I was just trying to make sure that all the surfaces of the P-Solids matched the wall and window surfaces. The Vector view hadn't been clean and I wasn't too optimistic that it was going to get any better, but when I brought it up it was clean so I did what anybody would do. I pulled a screen shot to prove it and posted the result just like I knew what I was doing.
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Gigantic Mechanical Arachnid Symbol?
Rich_Winsor replied to Rich_Winsor's topic in Symbols and Content
That's outright creepy. If I wasn't afraid of spiders before I will be now. By the way, is it bad luck to walk under a giant spider? Apparently the city paid $400,000.00 for the spider and a mural which was included in the 12 million dollar budget for the parking garage. Pretty pricy for some public art but I like it better than a lot of the bent up, rusted piles of scrap metal that are passed off on us as art. -
Had a quick play with your plan. Cleaned up a few issues and finished off your "glass box" on the roof. Your hole in the roof was considerably larger than I had envisioned. Hope this helps you out. issue.plan
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You need to highlight the roof plane that you want to put a hole in and then click on the Polyline Subtraction icon. Can't seem to find the plan, not sure if I saved it, but here is the process I used.
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Not sure what you are referring to. If you want to put a raised edge on the flat portion of the roof just draw a line around the edge of the roof plane in plan view and convert it to a Molding Polyline or a 3D Molding Polyline. Then you can assign to it whatever molding profile you like. Here I added an approximately 20cm x 20cm (8" x 8") border to the roof plane. xxx
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Anybody have one? Check out this guy. Recently he just showed up on a wall at a local parking garage. This will give you some idea of scale. He's way to big to have come up thru a manhole cover. I'll have to go by at night some time to see if he lights up. Maybe Greg will make a symbol for me.
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Hey Glenn, you would be better off posting this in the General Q&A section. But that being said I think you can get what you are after. Here I used Polyline Subtraction to put a hole in the flat section of the roof (manually draw this roof plane and set it's pitch to 0). Then I went up to the second floor and built a little room around the hole. Change the Room Type to "Open Below". Put windows in the four walls and changed the roof material to Standard Glass. Put P-Solid frame around the top.
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Colors changing from render view to ray trace
Rich_Winsor replied to RL-inc's topic in General Q & A
Don't know where those salmon colors are coming from. Here is a really vanilla 10 pass Ray Trace. Your special siding texture didn't come thru with the plan but this should get you pointed in the right direction. Launch the Assistant. Outdoor/High Quality In the Edit/Lighting bump the direct sunlight to 4.0 In Image Properties uncheck "Use Tone Mapping" -
Sorry for the tardy response but my nocturnal proclivities sometimes don't lend themselves to immediate responses. Although, like Larry, I don't like to be coy about revealing methods of work in this case I was responding to the nature of the OP's specific request "Anyone care to actually make a real window do this so I know its actually possible? Which seemed to me to imply "if" rather than "how" it could be done. Anyway, that all being said, there was no real mystery to the process. As several here have predicted the basic process involved creating the "rightside up" version of the window and then turning that into a symbol and then rotating the symbol 180° to get the angled side on the bottom. The problem with this is that the symbol cuts a square hole in the wall leaving an open triangle which needs to be filled manually. I tried a couple of approaches to filling this space including adding the triangular patch to the symbol as Joe suggested but I had problems getting interior and exterior textures and patterns to display properly in all views. In the end I used 2 triangular Polyline Solids to fill the gap. One the width of the exterior sheathing and one the width of the rest of the wall. This made it easy to match the materials of the interior and exterior walls. By tweaking the fit of the P- Solids I was finally able to get the window to display cleanly in Standard & Vector views but obviously it won't frame properly. So I guess the answer to the OP's request is it depends on what your ultimate goal is. The window can be made and it will display in 3D views, but basically it's an upside-down bassackwards symbol and the simple addition to the DBX requested by the OP is certainly a valid and helpful one.
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It depends on what will pass for "actually possible" This is about as close as I can come. It displays OK in Standard View but looks pretty crappy in Vector View.
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Welcome to the forum PGH. Don't take Solver's response so personally. There is a fairly longstanding issue with Home Designer product users mistakenly being directed to this forum which is for Chief Architect Premier users. This is not to say that you can't benefit from following this forum as HD Pro has many of the same features as Chief, but in regards to your specific request, I don't think you will find many people here with the time or inclination to read the HD Pro manual or figure out a HD Pro specific issue. Eric was merely trying to direct you to a forum that is more suited to responding to your questions.
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OK, so I'm one of those people who can't leave well enough alone. Took the hood hinges we made for the truck and had them plated. Well, in Chief anyway.
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Take a look at these settings.
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I hear that their Nessy soup is to die for.
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Rub-a-dub-dub. I'm trapped in my tub.
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Is this what you are after? I reset the material for the exterior walls of the brick entryway to "Use Default" at the top of the Plan Materials list. Then I used the eye dropper tool to paint that material onto the foundation walls.
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Wow! Another cool feature. They must have just added that in X8. Hadn't noticed that before.
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Or you could take a cross section elevation. Draw a cad line to match the slope of the roof. Open the cad line dbx and copy the angle of the line to the clipboard. Then select your p-solid and use "Transform/Replicate to rotate it to the same angle as the line.
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For what it's worth here is the process I used to arrive at the image: 1st I took a picture of my existing wall. Then I took the image into Paint Shop Pro and trued up the perspective distortion, removed the blinds in the window, replaced them with upper & lower sashes, made the window glass transparent and cropped the image to the width of the wall. I took the edited image and created a material from it. I redefined the wall type to 1 main layer and made the material "opening (no material)". Then in the Wall Spec dbx I used the material I created from the picture and applied it as the material for the interior wall surface. After that it was just a matter of positioning the camera in exactly the right location to include only the things that I wanted to show. Here is what you get by backing off the camera to show the whole room.
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Been foolin' around again. Check out this image. See if you can figure out what is going on here. This is a Ray Trace done with Chief using a room modeled with Chief and that's a stock 3D backdrop from the Library Browser you can see out of the window. Who says that you can't do photo realistic Ray Traces with Chief? And oh yeah, those little orange packets on the table... Hot Sauce from Taco Bell. Try to find those in the 3D Warehouse.
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Here's one approach Put a couple of breaks in the top edge of the rear roof plane. Grab the top edge and pull it forward to create the protrusion over the front roof plane. Then go up to the attic and create the 3 walls that enclose the space under the protrusion.