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Everything posted by Rich_Winsor
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And if your lucky Jere, you won't ever see that construction. I'm not sure what is keeping the whole thing from flopping over. Believe it or not that pop out upper wall is basically cosmetic. I'm not sure what look they were going for. Sort of a poor mans "Falling Water". Unfortunately a more appropriate description would be "Falling Market Value". The cinder block sections have a rudimentary anchor for the vertical 4 x 12 posts. The vertical 4 x 12's have no hardware securing them to the horizontal 4 x 12's above them. In fact 2 of the horizontal roof support beams are not even seated on the corresponding vertical posts.
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Full Barrel House (no idea how to make barrel floor)
Rich_Winsor replied to Mikeman2016's topic in General Q & A
Well Mike, I don't have a clue how to pull that off using wall and roof tools. I can get you started on a basic shape by using primative cylinders and Solid Subtraction. You would probably have to build all the benches and such piece by piece. -
Since I wanted to populate my carport model with somewhat believable automobiles I have been having a play with adjusting the properties of the different materials Chief offers on their Library Browser vehicle symbols. By changing things like material classes and adjusting the associated properties such as Specular, Roughness and Reflection you can coax some pretty nice results out of the OOB symbols.
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Just an update for anyone who may be following along at home. Here is the completed carport with the funky cinder block wall segments. BTW, (standing up and shaking my fist at the monitor and probably about to regret making this statement ) I defy anybody to create that right side carport wall using Chief's wall tools and textures so that it will display properly in all view types. Here is a "crappy" 10 pass ray trace and the corresponding watercolor w/line drawing showing the results.
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Wow! I hate when that happens. Crazy how the sofa and end tables are completely untouched.
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And people say that Chief's Cad tools aren't very good. Check out this front elevation of the Taj Mahal that I created using just the basic OOB Cad tools: Did I mention that I did it all using the invisible line style.
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It is easier to find in the in the Library Browser.
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Multiple Copy: Offset Between Copies when Dragging
Rich_Winsor replied to Candice_Leff's topic in General Q & A
Use the Multiple Copy menu that Michael pointed out and set your spacing to 2 1/4 like Jere said. -
Amen Mike. As I mentioned, the little Pattern graphic sort of works that way but the Texture visuals in the dbx remain unsolvable to me. That teapot is a crock and the cube isn't much better. Anyhow, in this case my wall symbol functions just as I want it to so I will stick with that approach for now. Here is my wall symbol at work. Still haven't fleshed out the landscape but the structures are looking good.
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Thanks for having a look Robert. You tweaked your texture settings more finely than I did but it looks like we have similar results. Pray tell, how did you calculate the amount of the texture X offset required? Or do you just do like I do and plug in some values and watch which way the Texture moves? I find the Pattern offsets are fairly straightforward and I usually get the anticipated results, but the Texture offsets and Scale settings are a mystery to me. I have no idea what they are in relation to. Is there some way to calculate the what the values should be other than by trial and error?
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You know, it's funny how sometimes the most seemingly simple task can turn out to be an ordeal. I needed to model a short section of cinder block wall that is holding up a roof support beam in a carport (see first thumbnail) . Easy peasy, right? 21 blocks (14" long x 7 1/2" wide x 6" high) stacked in 3 columns. Well, after 45 minutes of futzing around with those confounded pattern and texture settings in the "Define Material" dbx I was still unable to get a wall that displayed properly with all the rendering techniques. Finally I just gave up and in about 15 minutes modeled the wall section out of Polyline Solids and converted it to a symbol. Not only does it display properly in all views but I can change the color of the grout if I choose to do so. Am I missing something? Is it possible to create this simple wall section using Chief's Wall tools?
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Ray, It's part of the library core content. Check the path in the browser window in the thumbnail.
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Don't know if this one will work for you but this 8 panel wide version is in the Library Browser.
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Saving a large plan file to a USB flash drive
Rich_Winsor replied to Rich_Winsor's topic in Tips & Techniques
Well shut my mouth wide open (whatever that means). Upon further review it appears as though the transfer speed for USB flash drives is indeed very much device dependent. While all my flash drives are USB 3.0 and they are all being plugged into an Intel USB 3.0 Root Hub there is quite a difference in performance from drive to drive. The drive that performed so poorly is an older one that has been beating around in my pocket so long that there are no identifiable markings on it any more. Windows says it is a Cruzer 8GB drive. I also tried the "save as" on an 8GB Transcend drive that took about 20 seconds and finally I did a "save as" to a spiffy SanDisk 64GB Extreme flash drive that lived up to its name by being almost instantaneous in completing the save (no more than 2 or 3 seconds). So I guess I should amend the tip to say that if you have a dog slow USB drive you can save yourself some time by using the Windows Explorer option. -
If you have made the mistake of trying to use Chief to save a large plan file to a USB flash drive you already know what a time consuming process that can be. I don't know what the data transfer rate is for doing a "save as" from Chief's File drop down menu, but it is way slower than the transfer rate for using Windows Explorer to make the transfer. By way of a test I tried saving a 71.9MB plan file to my USB flash drive using Chief's save as function. The little teal whirligig sat there and spun for an agonizing 4 minutes and 50 seconds before the save was completed. By way of comparison transferring the same file from my desktop to the USB drive using Windows Explorer took only 29 seconds. So bottom line, it will save you a lot of time to save your file from Chief to some convenient location on your hard drive and then transfer the file to your USB flash drive using Windows Explorer. But then you probably already knew that.
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Don't know about X2 but nowadays you have to hit the "Stop Ray Trace" icon. The escape key does not stop a Ray Trace.
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Locking a roof plane prior to auto-rebuild roof?
Rich_Winsor replied to 2wheeltodd's topic in Tips & Techniques
As the killer in Dirty Harry says when he sees Clint's .44 Magnum; "My, that's a big one". I thought Jon was the unofficial leader in hard drive storage at 12 terabytes but 43+ Kad's sounds impressive. Not exactly sure where it fits into the list though. -
Locking a roof plane prior to auto-rebuild roof?
Rich_Winsor replied to 2wheeltodd's topic in Tips & Techniques
I do much the same thing. When I start a plan I give it a name and assign it #1, for example Joe Blow's House-1. Then as I make any type of significant progress I immediately do a save as and assign it the next higher number in the sequence (i.e. Joe Blow's House-2). When the plan is done I do a final save as and just use the job name without a number ( Joe Blow's House). Now I have the plan and all the steps it took to arrive at the final version. If storage is an issue you can always go back and delete all the numbered iterations. -
You might try downloading XVID. It's free. It was working fine for me with X6 but I haven't tried it since upgrading to X7. Doubt that there would be any problems.
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Tools for the mathematically challenged
Rich_Winsor replied to jcaffee's topic in Industry & Design Resources
Cool info Jon. I always wanted a dipstick calculator. -
Having a hard time cutting a hole in a polyline solid today?
Rich_Winsor replied to zowie123's topic in General Q & A
Curt, Try starting the video and then move to the bottom right hand corner of the screen. There you can click on the little "screen" icon and the video will display in full screen mode. -
It sounds like you don't fully understand the concept of a "seamless texture". What you have to do in GIMP or PS or PSP is edit the edges of the texture so that when they are tiled they flow seamlessly from one tile to the next. Just cropping or resizing won't accomplish the effect you desire. Suggest you Google "Seamless Textures". You can find tutorials that explain the process for different image editors. Creating flawless seamless textures is somewhat of an art form. The attached thumbnail shows a seamless texture applied to a wall.
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OK, I can recognize a tough crowd when I see one. How about this one?
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I am instigating a new policy of chumming for good tips & techniques by dispensing positive Reputation Points. I think this area of the forum has the potential to be of the greatest service to Chief users. General Q & A is great for getting help on case specific problems and I enjoy seeing how I would attack some of the interesting problems that are posed there, but I find insights into other's methods of work and shortcut tips to be far more valuable in the long run. It's the old teach a person to fish versus giving a person a fish thing. Hopefully this policy will encourage others to share their tips & techniques. Here's a +1 for Wendy.
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