glennw

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Everything posted by glennw

  1. Mick, You really need to delve into the tools you are describing above and learn to use them properly - which you are not presently doing. You are expecting too much of Chief to give it all to you in the format you want without a bit of preparation. How is Chief meant to know what your buy lengths are or the size of your drywall panels? You need to tell Chief these things if the defaults aren't what you want. You need to learn how to set up the defaults so that when you ask for the information from Chief, you get what you want. Briefly: You need to edit the default Buy List or create a new one so that it reports the information in the manner you want. You can manually add waste in the Extra column. Your roof is only built with the smaller rafters. The paint color is in the Ceiling Finish spec. There is no paint finish on the walls, so why would you expect that in a ML? If you want more colors or coats - add them. If you want a different drywall size - define the material with the correct size. etc, etc..... As far as I can tell the material list is reporting exactly what Chief is set up to report. If you don't want it that way, you need to set things up to suit your situation so that materials get reported the way you want.
  2. Mick, Could be user error! I have no trouble getting the Material List to include a 16' piece of 3"x8" lumber for a 14' 93/4" rafter. Have you edited the Buy List to tell Chief what you can buy - Chief can't do it all for you! What is the problem with studs on furred walls?
  3. I'm up for a stab in the dark (but only one). Check your "Build Platform to Exterior of Layer" setting in the Wall Type Definitions dbx.
  4. Robert, Think of the Pad Elevation as Chief's zero floor level. Enter the Pad Elevation as in real world heights ie, 903' give me a call on Skype.
  5. nicknz, I suspect that Screen Refresh doesn't solve your problem. After you sent the view to layout did you change the display of any layers in the layerset set that you sent the view to layout with?
  6. The instances where I have seen this are fixed with F5 (Refresh Display) - with the layout active. Try this: Open a layout and plan file and have them in separate windows (this doesn't work with tiled windows). Move an object in the plan. It will auto update and move in the layout as well. Undo the move in plan. The layout will not update - the object will remain in it's moved position. Make the Layout window active. Click F5 (Refresh Display). The moved object updates in layout. If you tile the plan and layout windows, the action of activating the layout window will update it without the need for a Refresh Display. nicknz, See if the F5 (Refresh Display) works for you. I also have it in the back of my mind that this is also related to layer display. This is really hazy, but I think if you have sent a view to layout and then change the layer display, a similar thing can happen and the Refresh updates the view with the new layer display settings - but maybe I am remembering incorrectly. I will have a play.
  7. I would be very interested to find out the source of your information - can you provide details? I suspect that you are talking through your ars*!
  8. You can, of course, turn these icons off at Preferences...Edit...Behaviors...Edit Type...Behavior Indicators. But then you won't be aware of the information that Chief is trying to tell you.
  9. Joey, I can easily get Chief to build the slab on top of the stem wall or top of slab inside stem wall (no slab thickening though as in your detail). It's also easy to switch between the 2 methods.
  10. Call it a Court, Deck, or Balcony.
  11. Why would you ever want to do that - you can't build 2 walls in the same place! I show new and remaining walls with different wall types, but I would never show a demolished wall as a wall type. I would always indicate a demolished wall with 2 broken lines - it's not a wall, so don't draw one!
  12. Then use the drag/tab method and the + or - doesn't make any difference.
  13. Bob, There is no ceiling because you haven't drawn one and you don't have a room defined for an auto ceiling - a slab and footing doesn't create a room.. The roof return won't build because you don't have a gable wall defined at the front of the porch. Not sure about the frieze board at this stage. I reckon it would be much easier to build an auto roof on a house like that. Anyway... Build the porch from invisible walls. Define the front wall as a full gable wall and give it a roof return - that will fix the ceiling and roof return problems.
  14. Yes, rebuild the framing and it will appear as if viewed from inside - mirror reverse of the way you had it (viewed form the outside).
  15. Alan, There are prompts in the status bar as you select different objects, move the cursor over snap points, move the cursor over icons, etc. There is a context sensitive Help button in the bottom left hand corner of every dbx.
  16. Mike, Have a look at this setting: Default Settings...Framing...Wall Panel...Wall detail Views. Uncheck Build Wall Framing Details From Exterior. This should give you +X to the right. I assume you are using Transform/Replicate to move the framing member. If you use the Drag/Tab method to do the moving, the positive/negative direction doesn't make any difference - the direction is set by the initial drag direction. A wall framing detail is really just a 2D representation and therefore doesn't have a Z direction - Y is up/down, X is side/side.
  17. You can already do this. Show the lower pony wall.
  18. I think your main problem is that you have changed the default Vertical Stacking Level from zero to 1. The Default Stacking Level should be zero. Any windows that aren't on the default Stacking Level will display in light grey. Go Default Settings...Window...Options Panel...Vertical Stacking, change it to zero. Use this setting temporarily to place windows on a stacking level other than zero and remember to change it back to zero when finished. In the Default Set why are all your Weights 4, color black, same linestyle? You should be using your layers to display weights, colors and linestyles. Have a look at the Plan View Set for a guide. The other thing I noticed was all the Layout Sets - unless you really need them and use them, I would turn that option off when sending to layout.
  19. Yes Lew, but it wasn't about you. Maybe you should preface your posts with "As far as I know".
  20. Alex, Try the Wall Material Region and check Cut Finish Layers of Parent Object. Make it a single layer with Opening, No Material.
  21. Larry, The main problem with the Terrain specification is, I believe, one of nomenclature. I have suggested before that Pad Elevation be changed to something else to make it sound like it is associated with the floor level and not the terrain.. If you always thing of Pad Elevation as being Chiefs zero floor level, you can't go wrong and it will all make sense. So, if you want your floor level (assume Level 1 or Chiefs default zero) to be 20" above the terrain, type in 20" for Pad Elevation. And just remember that Pad Elevation is Chiefs zero floor level.
  22. Lew, Why wait any longer? A decade is a long time to wait for something that is already available - and has been for quite a while. It has already happened sooner! Chief CAN do a cut list.
  23. Ok, from memory. I think 9.5 automatically adjusts the glass properties for windows and doors - there was no choice. BUT it only did do for the Default glass material. Check your window glass material to see if it is the Default glass material. If so, do not use this Default glass material. Select another glass material and play with it's properties to get what you want. Chief shouldn't automatically adjust the properties of the non Default material.
  24. Coffcons, In 9.5 do you have 3D...3D View Defaults...Options Panel...Vector View Options...Opaque Glass and General Options...Auto Adjust Default Glass Properties?
  25. Scott, Can you explain what you mean - I don't understand. I haven't had my pill today.