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Everything posted by glennw
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Johnny, I don't think that you can have different background colors in plan and layout. BUT in layout you can go to File...Print Preview and check it on. This will give you white sheets for the printed page size which I think is what you are after.
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Mick, Just be aware that there is a setting in Preferences to apply Bumping/Puishing to typed in movement, so that if that option is toggled on, you get the same behaviour as dragging.
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or...View menu...Toolbars
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Johnny, The best way would be to set your Maximum Bump Distance to a low value that works well to just continue dragging through objects without using the Ctrl key and yet still gives you the ability to use bumping effectively.
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Rusty, Not sure if this will help or not, but in Windows there is a .ini file that controls the spell check preferences. In Windows it is: C:\Users\"your name"\Documents\Chief Architect Premier X7 Data\lex\ssce.ini There are a couple of settings in there that may help: IgnoreCappedWords=0 IgnoreAllCapsWords=0 and possibly CaseSensitive=1 If the mac method is the same as windows these (the first 2) may be set to =1 which means that option is enabled. 0 means disabled. If they are set to 1, you should be able to change them to =0. I think you will need to start Chief AFTER changing these. From the help file which you can find at: C:\Program Files\Chief Architect\Chief Architect Premier X7 (64 bit)\lex\ssce.hlp Keep in mind though that this is all in windows - I haven't got a clue about a mac. Also keep in mind that I believe that Chief is using a stripped down version third party spell checker which hasn't been fully implemented and is missing a lot of the interface and features described in the help file. And...also keep in mind that Chief probably doesn't sanction this sort of messing about and neither do I. So proceed at your own risk. Chief may have just gotten the OOB settings for the mac incorrect as indicated above - or on the other hand, it could be something completely different.
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Michael, That tells me that the Material itself (.jpg image) is stored in the library whilst the material properties (size, color, rotation, etc,) are stored with the object. ie, you can have 2 different objects with the same material, but make them look completely different by changing the material properties differently on each object.
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Isn't the real question here "can we build and display these foundation variation types in Chief" - and the answer is yes. Although I still haven't figured what trouble Joe is having as he still hasn't explained the problem fully.
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Joe, Is the plan you posted giving you what you want or are there still deficiencies with that system? Why do you have to draw a manual slab, why doesn't Chiefs slab work for you? This is incorrect, I have no problem getting a slab on (or inside) foundation walls.
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Scott, I amended my post a bit whilst you were posting. After going through this exercise, I think there are more complexities in displaying the various types of footings, foundation walls and slabs than there is in building them! Joe, how about posting a plan which covers the situation you asked about. I aint doin any moor widout a plan.
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I was assuming that Joe had built a foundation with Walls With Footings and a slab. Maybe I assumed incorrectly. Scott, assuming no foundation has been built, and if that is a " virtual slab" or a manual slab drawn with one of the slab tools, then it will be on the Slabs layer. And yes, I missed the Foundation layer which controls the foundation walls and footings AND the mono slab - but not the slab built on foundation walls. It all seems a bit confusing
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Joe, It doesn't - as I said, it's on the Floor Surfaces layer This is the way it works for me: Monoslabs are on the Slabs Layer. Floor slabs on foundation walls are on the Floor Surfaces layer. Floor finishes are on the Rooms layer. Here is a video: http://screencast.com/t/DULo8pwg EDIT: I think what is also happening (which I didn't show in the vid) is that the Floor Finish is controlled by 2 layers - the Rooms layer AND the Floor Surfaces layer. So that if you turn off the display of Floor Surfaces whilst Rooms is toggled on, both the floor finish AND the "slab on foundation walls" will toggle off together - but the mono slab won't toggle off. I assume that's because you cant have a floor finish on that type of slab without the slab itself - don't forget they are both being supplied from their own floor. I further assume that it doesn't work that way with a mono slab is because the mono slab is supplied from the floor below whilst the floor finish is supplied from it's own floor. Clear as!!!
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Joe, Do you have the Floor Surfaces layer turned on in the framing overview? The mono slab is on the Slabs layer.
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Or right click and "Stop Raytrace".
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You get half a point each! You need both of those settings toggled on.
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Larry, The Material Painter opens up the library for material choice. The Material Eyedropper requires you to select an existing on screen material.
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Michael, The problem isn't that the .jpg isn't visible in plan and elevation. The problem is that the .jpg won't print. I thought that it may not be printing because Chief can't find the image and that setting may help. It was only a guess.
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There is a setting in the picture dbx to Save In Plan. Try checking that and see if it helps.
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Johnny, Select the countertop and make it the Back Group. Or, use the transparency setting for the countertop fill. Another tip: You can do away with the guide lines you have for the Dining and Living room centres. Use the Centre Object tool to locate the windows and room text.
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Johnny, You should know better by now. Can you give some examples?
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Using the right mouse button (which is really Alt mode) is the easiest way to do all this. Escape or click both mouse buttons to finish. I am pretty sure that does all you are asking for.
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Or change your arrow size so that they don't get in the way.
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Because you only changed the material pattern size which displays in vector views. You need to also change the materials texture size which displays in a standard (rendered) view.
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Tommy, No need to use a separate molding polyline for each rail. You can stack multiple moldings on the one molding polyline AND control the "verticality" of the ends. Add another line section to each end of the polyline and uncheck Molding on Selected Edge for those line sections. You can then tilt them to control the vertical angle at the railing ends, like this: http://screencast.com/t/eo1uGzesnfTH
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Could it be that you are placing your camera outside of the terrain. When you do the camera view, the terrain may take the 3 seconds to rebuild, but then the terrain skirt is hiding your foundation. I can't open your plan because I don't have access to Chief at the moment, so this is just a wild guess. Try placing the camera inside the terrain.
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Johnny, Doesn't the floor default setting do what you are asking. Set your floor defaults to match that large room (or whatever you want). Then just set each room to use the default - which it should do automatically unless the default is unchecked and changed on a room by room basis.