glennw

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Everything posted by glennw

  1. You get half a point each! You need both of those settings toggled on.
  2. Larry, The Material Painter opens up the library for material choice. The Material Eyedropper requires you to select an existing on screen material.
  3. Michael, The problem isn't that the .jpg isn't visible in plan and elevation. The problem is that the .jpg won't print. I thought that it may not be printing because Chief can't find the image and that setting may help. It was only a guess.
  4. There is a setting in the picture dbx to Save In Plan. Try checking that and see if it helps.
  5. Johnny, Select the countertop and make it the Back Group. Or, use the transparency setting for the countertop fill. Another tip: You can do away with the guide lines you have for the Dining and Living room centres. Use the Centre Object tool to locate the windows and room text.
  6. Johnny, You should know better by now. Can you give some examples?
  7. Using the right mouse button (which is really Alt mode) is the easiest way to do all this. Escape or click both mouse buttons to finish. I am pretty sure that does all you are asking for.
  8. Or change your arrow size so that they don't get in the way.
  9. Because you only changed the material pattern size which displays in vector views. You need to also change the materials texture size which displays in a standard (rendered) view.
  10. Tommy, No need to use a separate molding polyline for each rail. You can stack multiple moldings on the one molding polyline AND control the "verticality" of the ends. Add another line section to each end of the polyline and uncheck Molding on Selected Edge for those line sections. You can then tilt them to control the vertical angle at the railing ends, like this: http://screencast.com/t/eo1uGzesnfTH
  11. Could it be that you are placing your camera outside of the terrain. When you do the camera view, the terrain may take the 3 seconds to rebuild, but then the terrain skirt is hiding your foundation. I can't open your plan because I don't have access to Chief at the moment, so this is just a wild guess. Try placing the camera inside the terrain.
  12. Johnny, Doesn't the floor default setting do what you are asking. Set your floor defaults to match that large room (or whatever you want). Then just set each room to use the default - which it should do automatically unless the default is unchecked and changed on a room by room basis.
  13. Jeez, I am going to miss communicating with you guys in real time!
  14. Scott, How about I share them with you as I wasn't able to look at the plan (no Chief), so mine was a guess. Larry, There should be no need to build framing.
  15. Larry, I agree, see my previous post.
  16. The blank floor areas are usually caused by the Build Platform To setting in the wall def dbx. There should be no reason why you can't use that wall def, as long as the above settIng is set tO the correct wall layer.
  17. Michael, I just approached it directly from what the OP posted -can Chief do automatic wall framing production details and automatic cut lists. The answer to both questions is yes - unless the original question is further qualified.
  18. Michael, That was sneaky. You threw in panel optimisation which wasn't mentioned by the OP. He asked for framing production drawings and cut lists - both of which Chief can do automatically. And yes, Chief isn't Solidbuilder, so you should expect Chief to do it differently. Duckbill4375 and Michael Chief can do auto framing and produce an auto wall framing detail which you can edit if needed. Best to have a look in the manual to save me explaining. Chief can also do cut lists in association with the Materials List. There is a setting in Defaults where you can set it up and customize the output. Once again, search for cut lists/buy lists in the manual, or go straight to the defaults and look for the appropriate section.
  19. Michael, Chief does a pretty good job of doing wall framing details and cut lists automatically. Where do you see the problems?
  20. Arrrrgh! I wish I had Chief to play with. Probably not a bug, just the way Chief handles roofs, rooms, walls, etc. There will be a solution that will work. Probably to do with a room definition, wall definition, etc. But, without Chief, I am flying blindfolded. In Larry's vid, as he dragged the ridge, it looked like it was approaching the deck level above.
  21. Larry, I still don't have acces to Chief, so I can't have a play. But, could it have anything to do with the HEIGHT of the roof? As you drag the roof ridge back, don't forget that the ridge is also getting higher and may be interfering with something else, maybe the deck? To test, try dropping the roof a bit and then drag the ridge back again. Just a guess
  22. You should be able to use the stair tool to build the stair OK. I would then have a play with the Ramp tool to build the stringer wall and railing. Then join the 2 together.
  23. Gene, If I read your post correctly, you haven't created a foundation floor. I think you are making a fundamental mistake that no one has mentioned. I really don't think that you should be making your level 1 walls into foundation walls. You would be better off building an auto mono slab foundation which will create a level zero containing your foundation. Ignore this if it doesn't make sense as I don't have access to Chief to try things out.
  24. From memory, because I don't have access to Chief at the moment. I think that you may be confusing 2 different terrain tools. One is called a terrain elevation region (or similar) whose height you can adjust. The other is just a flat area that modifies the terrain without any height data. I believe that you can change a polyline into a terrain elevation region, but not into a flat area.