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Everything posted by glennw
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Yes, Chief OOB uses the older simultaneous hotkeys method. This seemed crazy to me as they are so illogical which makes them hard to remember and even harder to physically execute. This is something I pushed for and a few versions back and they introduced the sequential hotkeys - much easier to assign 2 (can be 1 to 4) sequential keys which can be logical and physically easier to execute. You can even use a combination of both methods if you want - but much easier to use just the sequential hotkey shortcuts. It is very easy to remember and physically easy to use something like AR sequentially as a hotkey for Align Right than to use something like Alt+R+Ctrl (as an example) simultaneously. My advice is to get rid of all the Chief OOB simultaneous hotkeys as you can and replace them with 2 key (mostly)sequential hotkeys that make logical sense and are physically easier to execute.
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Use Customise Hotkeys to assign you selected hotkeys to Align Left, Align Right, Center and Justify commands. I don't think these commands come as menu items as they are really editing commands that only appear on the Edit toolbar when text is selected. But hotkeys will work when any text box is selected.
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Alan, Whatever dim defaults you are using at the time.
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Alan, As I said... This also applies to a Doorway, which is a standard Chief door type.
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That doesn't sound like a standard door to me.
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If it is standard library window or door, you need Openings...Sides checked in your dimension defaults. You can turn all snaps off as you don't need any snaps to dimension openings. If it is a symbol or some other type of custom opening, that is a different story.
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Alan, What is a "19'-7" Nano SGD"?
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Scott, I don't understand your confusion. Ambient Occlusion, Edge Smoothing When Idle and Bloom options are available in the Camera Defaults dbx as well as in each placed camera dbx. Bump and Normal maps are available in the Texture panel of the Define Material dbx. Are you sure you are looking at X9 and not X8? By the way, once again....it is dbx, NOT dvx!!!!!!!!!!
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If you still want those areas independent of REScheck, you can get them from the Material List:
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Gene, I do not understand your post.
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I would not use a roof to do this - it will most likely create too many other problems. The Molding Polyline is the way to go. Select the "outside room". Click Make Room Molding Polyline from the Edit menu. Enter a height that will cut through your windows and doors. Open the Molding Polyline Specification dbx and select your molding, etc. The molding will automatically break at the windows and doors and will not display a molding at the windows and doors.
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Dan, It looks like a wall definition problem to me. In your wall definition, I suspect that you have all 3 wall layers marked as Main Layer. If so, only leave the central Concrete layer as the main layer and make the Insulating Foam Block layers as the Interior and Exterior Layers
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In a blank plan. Build a Foundation. Draw your footings on the foundation level (level zero)
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And along the same lines.... Why don't you try it and see what happens?
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Use the Slab Footing tool (Build...Wall...Slab Footing) for both the perimeter and central footings. If you draw an enclosed space, you will get the slab and footings including the chamfer
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I am not sure if it makes any difference, but do you have Save In Plan checked in the PDF Specification dbx?
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Alex, You may be better of making it a symbol rather than a block.
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You can "paint" the existing texture with a color in several ways. 1. Use the Material Painter in Blend Colors with Materials mode. 2. Open the materials dbx and on the Texture tab, use Material Color, Blend with Texture. There may be other ways as well, but that will get you going. Note that these methods will only "paint" the existing brick texture - they will not give you a new brick texture with a variety of different brick colors, sizes or patterns.
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Does the Auto Adjust Default Glass Properties setting in 3D View Defaults make any difference? Just a stab in the dark.
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Post the plan
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Maybe... Preferences...Edit...Snap Properties...Other Snaps...Bumping/Pushing?
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Send to layout Line Thickness Question......
glennw replied to Korel_Design's topic in General Q & A
The Advanced Line Weight Options in the Drawing Sheet Setup dbx are in line with the old Rotring drafting pen sizes. ie, a line weight of 35 is equal to a .35mm pen, a line weight of 70 is equal to a .7mm pen. the Rotring pens were all specified in mm - so that is what Chief uses as it's default units. -
If you have a second floor - you have a second floor. No need to build a second floor over the garage. Just go to your second floor and start drawing walls over the garage.
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Create your existing terrain in a new plan and convert to a symbol. Bring the symbol back into the main plan on it's own layer.
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Rob, Looks like you are using the Breezeway louvres. Make the Sash top and bottom width zero. Frame Top Width zero and Bottom Width 10mm. The 651mm height you specified is the gallery only (no frame) - the gallery then needs to sit in some form of frame. And don't forget that the 151mm is the actual blade size - there is about a 10mm overlap and I am not sure how Chief handles the Louver Size in relation to the overlap.