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Everything posted by glennw
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Newell, Are you sure you are moving the top of the stairs on level 1. Or are you moving that "Open Below" text box on level 2. The extra "walls" on level 2 in section are not walls, they are filled cad polylines created by the Auto Detail command. They are the wall fill from the walls in your old section. Delete them and then Auto Detail again - probably best to delete all the auto detail cad from the section before redoing Auto Detail. it looks like you have dropped the level 2 ceiling height as well - that is why they extend up above the ceiling and there is ceiling insulation level with their tops.
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Tim, Specify your stair with a Stringer Top equal to the solid railing height and a Closed Stringer. This just uses the stringer as the rail. There are limited options though - ie, no thickness setting. Although you can still do a newel and capping rail. All in the stair dbx. Are you on X8 or X9? This is X8. X9 is different.
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You can turn the indicators off at Preferences...Edit...Behaviors...Behavior Indicators. Probably better to leave them on though that icon is telling you there is a problem. Have you tried Build...Wall...Fix Wall Connections or Connect Walls from the Edit toolbar when a wall is selected?
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Scott, We have already had a couple of sessions. Let me know if you want to do some more (gratis). You have my Skype address.
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How To Drop a Single Room's Ceiling Height Two Story Building
glennw replied to HumbleChief's topic in General Q & A
No, not really - where did that come from? The best tool looks to be setting the drop ceiling details in the Ceiling Finish section of the Room Specification dbx. -
Sliding barn door hardware cross section detail needed
glennw replied to Jim_Rogers's topic in General Q & A
Jim, This is probably not much good as it is metric. You should be able to find something similar in the US. http://cowdroy.com.au/media/Exposed_90_web_Sept16.pdf -
How To Drop a Single Room's Ceiling Height Two Story Building
glennw replied to HumbleChief's topic in General Q & A
Ah, yes, I thing that's what I was alluding to when I edited my post #49 -
How To Drop a Single Room's Ceiling Height Two Story Building
glennw replied to HumbleChief's topic in General Q & A
Michael, I don't understand. There is no material attached to the Joist Direction Arrow? -
How To Drop a Single Room's Ceiling Height Two Story Building
glennw replied to HumbleChief's topic in General Q & A
Michael, I just amended my last post as you were posting. There are a few weird things going on here. -
How To Drop a Single Room's Ceiling Height Two Story Building
glennw replied to HumbleChief's topic in General Q & A
Michael, I'm not sure if you are aware, but you can open up the Joist Direction Specification dbx that controls the ceiling joists and change the spacing and depth there and those values are reflected in the Joist Direction arrow label. But it's a bit weird because when you build the ceiling joists, the ceiling joist spacing obeys the setting in the Joist Direction Specification dbx, but it doesn't obey the joist size. The joist size comes from the room ceiling default. -
How To Drop a Single Room's Ceiling Height Two Story Building
glennw replied to HumbleChief's topic in General Q & A
Michael, I think we use different methods. My way: http://screencast.com/t/OYLlNqF6YXS . -
How To Drop a Single Room's Ceiling Height Two Story Building
glennw replied to HumbleChief's topic in General Q & A
Michael just beat me to it. -
Following on from the other thread that covers this topic. https://chieftalk.chiefarchitect.com/topic/12444-how-to-drop-a-single-rooms-ceiling-height-two-story-building/?page=2#comment-107039 In the lower floor room where you want to have the drop ceiling, you need to use the Ceiling Finish settings (with a framing layer and NOT the Ceiling Structure settings.
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How To Drop a Single Room's Ceiling Height Two Story Building
glennw replied to HumbleChief's topic in General Q & A
I would call that a bug. -
How To Drop a Single Room's Ceiling Height Two Story Building
glennw replied to HumbleChief's topic in General Q & A
Scott gave the correct answer back in post #3 by making the point that you don't use Ceiling Structure - you use Ceiling Finish with a framing layer. Dropped Ceilings and Raised Floors The structure of a dropped, or suspended, ceiling can be specified in the Ceiling Finish Definition dialog either for a room or the defaults for a floor. SeeFloor and Ceiling Platform Definitions. To create a framed dropped ceiling 1. Select a room and click the Open Object edit button. 2. On the Structure panel of the Room Specification dialog, click the Ceiling Finish button. See Structure Panel. 3. In the Ceiling Finish Definition dialog: • Specify Layer 1 as the plenum space. • Specify Layer 2 as the horizontal framing. Framing member spacing and width are set in the material definition. See Define Material Dialog. • Specify Layer 3 as the drywall. • Specify Layer 4 as the paint color. A dropped ceiling composed of a metal grid requires only two layers: one for the plenum and one for the tiles. and also it is worth remembering: -
How would I render camera view of sun from under a patio cover
glennw replied to p_4204's topic in General Q & A
I don't think you will have muck luck displaying the sun in a camera view or showing what you want from the owners position. I would forget about seeing it from the owners seated viewpoint. I would place an object, or 3D person at the correct location. You can then take a camera view from outside looking into the patio. Through the Adjust Sunlight dbx, you can dynamically adjust the sun for date and time to see the shadow movements . You can also adjust the height of the beams/roof and see the effect on the 3D person. I will see if I can do a vid. I forgot to do the adjustments to the roof/beam, but you can change them and see the same effect. http://screencast.com/t/jiopiO7Q -
On closer look it's not Graphite. It's not Flux either Johnny - check out the upper case W.
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Looks like Graphite Light to me. You can download it free from http://www.fontpalace.com/font-download/Graphite+Light/ I used it all the time but now use Chief Blueprint
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Try using a Box, Polysolid, slab, etc, instead of the Landing
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Michael, What kind of object do they refer to?
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David, I paraphrased the process but you should be able to figure it out.
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I would use Edit Area (All Floors), Reflect About Object, Point to Point Move. Edit: Ah...I forgot...clean up!
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You are probably drawing them on different floors. The floor you are drawing on in 3D is the current floor. Javatom just beat me to it - you have everything drawn on level 0. I would insert a floor beneath the current level 0. Then select the fences and check Generate on Low Platform, but I think that is probably just a workaround. Redraw the fences on your new level 1 and you don't need to check Generate On Low Platform..