Renerabbitt

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Everything posted by Renerabbitt

  1. Most knowledgeable person I know in this program.. yes I said it Scott Harris
  2. Not at my desk to try a theory out but another option is that you can also just place a door in plan no?
  3. Debbie I am not sure where the frustrations lie but I made a video that should help you out a ton. https://1drv.ms/v/s!ArIPOe8v1SrklZxd3TbEXp3onVYy2w?e=DtMo0U
  4. Welcome of course, I have 1000's of textures, anything specific you are looking for?
  5. Workflow improvement would then be as follows" After an object is placed in plan, the object remains selected. In your Edit Toolbar, the Object Properties Tool is one way to toggle the selections Layers on, or open the Object and set Layer to appropriate in the Layers or Line Style Panel of the Objects DBX. I would then established your desired Layerset for the associated Saved Plan View such that the Layer, such as Furniture, is turned on for that SPV. Then save your Plan using the Save As Template Tool
  6. What is the intention of this function?(What specifically are you trying to achieve?) Maybe there is a workflow improvement that would better serve your needs.
  7. I have a Plan view named Working Plan View. The Default Set is Active Defaults. The Layer Set is Working Layer Set. The new CAD Detail retains Active Defaults but the Defaults themselves change. The Layer Set changes to Detail Layer Set. I remember in past that I could not only control the Layer Set that was created by default but also the Drawing Sheet Size.
  8. Mine changes layerset and all defaults. The active SPV has Active Defaults
  9. I can't find where the defaults for the CAD Details are. If you simply create a new CAD detail from your project browser, Active Defaults and a different Layer Set open up. Where is this Detail inheriting its Defaults from?
  10. I have a fireplace tool in my symbols thread that is built from cabinets with dynamic sinks for the tapers and chute. Much faster than roof planes IMO. Even has a foundation.
  11. This usually points to a driver issue or a memory cache that needs to be cleared on the VGA controller. Simplest solution is usually to reboot
  12. Will you share a .plan file with a clearly labelled saved camera so we can take a look at your various settings?
  13. Is this X-12 or X-13 and what video card?
  14. Notes and schedules work in CAD details. Are you having a problem placing them? Maybe check your CAD details active layer set to see if notes are visible
  15. Not really sure what the benefit would be for having multiple design options in one plan. Have your iterations up on tabs. Ctrl+tab, boom, there's your next design iteration. Want to copy an element over from one to the other, easy. Far more efficient to have design iterations in individual plan files. No special layering or work-arounds needed. Easier to transition to design development, no need to delete anything. Best part of separating design iterations=organization. Iterations are clearly labelled and presented with separate naming conventions. No possible mix-up on which one you are presenting. Have a client that is renting the software and you're okay sharing your work...easier still. Have a draftsperson that you collaborate with..easier still.
  16. @ChiefUserBigRob Have you disabled all AMD radeon overlays, this is a gfx issue, not CPU based. I bet turning off all radeon overlays solves your issues
  17. I use ANSI D specifically so that I can print half scale at 11x17 with my preferences intact
  18. I personally would build a computer and emulate mac if I wanted a Mac for this very reason, too many hardware limitations. An egpu will likely have some bottleneck issues depending on which Mac you have. Nowadays my 107gtx egpu is actually hard wired into my x16 lanes on my desktop. Itll get replaced soon if I can ever get my hands on some new cards.
  19. I've done several searches and can't remember this basic set of characters to create a line break. (also forgot all of the correct terminology for even making this request)Help please! I thought it was "\n" Next q is can I add a macro in label : %(rough_opening_side*2)+width% x % rough_opening_bottom+rough_opening_top+height% RO %automatic_label% such that there is a line break between the RO and the auto label without needing a custom macro?
  20. That image was more for the purpose of showing how chief is handling refraction. That was a live image that had refraction toggled halfway through processing and then screen clipped before it could process the refraction toggle. Kbird1 answered your original question, the 3080 doesn't change anything in terms of refraction and mirror reflections. To note, I didn't down sample your main tile image, I cropped it. Same fidelity with less variation. I often do this on small surface area materials in a low FOV condition where variation is imperceptible. With no caching, baking, or proxies, chief sucks at high res.
  21. This is taken a bit out of context and I should have been more clear. "The nature of the beast"... of a software that is implementing more than 5 different rendering methods for singular geometry and material/lighting set in a scene. The reason glass doesn't work as you would hope is because glass must still work as intended in a cpu ray-trace as well. We are now trying to get the same results from an unbiased and a biased rendering engine(though I would still argue that Chiefs CPU raytrace is still biased) and then comparing it to a dedicated biased rendering software(of which chief is often at the same price point). This means you can't write it into code the same way a typical physically based rt dedicated rendering software can. Many of those softwares aren't including a true IOR either. Refraction is a big issue that I imagine will take another year to address. I know that most users probably missed it but if you go into the material properties of a glass material what do you see on the preview geometry? The IOR is WAYYYYY too strong(I happen to know the size of the preview objects and they are small enough not to be refracting 4' off center)and also, the flooring at the sidewall is reflected, meaning we dont have a second opposing bounce that is the nature of refraction. This indicates a very clear problem to me. Most architectural fixtures that have glass in OOTB Chief are double pane. Its an extremely complex bit of code to get IOR, Attenuation, antialiasing, caustics and a slew of other even more complex problems inherent in a glass material. The IOR then was built specific to double pane glass, and also, the ior is simply a singular bounce in one direction only. Try putting a single face with a glass material and put it next to your shower glass. Now put a second pane in and see what happens(the refraction effect is compounded in the direction of the refraction instead of attenuating. (not true IOR) Side note-textures are super heavy at 2K and unnecessary for the scene. this scene was rendered with these material replacements: Tagging @MarkMc and @Kbird1 *220505 Deleted Attachments to free up space*